Paradox Studio Thread

Favorite Paradox Game?


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While the rest of Paradox burns down, I'm looking forward to the next Stellaris DLC; the only twinge of disappointment I'm anticipating so far is that it essentially devalues the previous machine DLC to little more than a portrait pack, since it seems like all the Robot/Gestalt Synth features it introduced — sans Machine Worlds & AI rebellions, I think? — are also going to be unlocked by the upcoming release.

Yes, I am a cuck when it comes to Stellaris.
Synthetic Dawn also gives you the 3 most interesting and best machine civics - Determined Exterminators, Driven Assimilators, and Rogue Servitors, which aren't in the new DLC.
 
So after a couple of half finished HoI4 games I realized why I don't like it anymore. Noticed Stellaris sitting in my library. Another paradox game I haven't touched in over 5 years. Any needed mods out of the gate for it? Or is it pretty good stock?
 
So after a couple of half finished HoI4 games I realized why I don't like it anymore. Noticed Stellaris sitting in my library. Another paradox game I haven't touched in over 5 years. Any needed mods out of the gate for it? Or is it pretty good stock?
I'd personally pick up something like UI Overhaul Dynamic or another UI mod, just because I always felt like the default window sizes and outliner are too cramped and relying on scroll wheels gets exhausting after so many hours.
 
Nice. Thanks. What's a good noob faction to fuck around with?
There are no "newbie" factions per se in Stellaris, since it's more akin to a 4X than an actual PDX game. But you cannot go wrong with a combination of materialist and xenophile, along with a war-orientated government type. (Anything with fleet or production bonus, especially).

It's also a fairly easy game once you know what to look for.
 
It will never happen but I would like a new Sword of the Stars game or a remaster of some kind. That'd be neat. I've been having a lot of fun in vicky 3 trying to make the Scandinavian empire rule the waves.
Its not happening. Kerberos makes Paradox seem talented and humble. I remember when the devs were talking on their forums about a potential remaster of SotS and the plan was to offer players... SotS 1. Just the first, unexpanded game, and we'd have to rebuy all of the expansions separately. Somehow they saw nothing wrong with that.
 
Mm. I remember the old SOTS2 thread on SA had a counter for the different divide by 0 errors that kept appearing post-release.

They got to 17.
SOTS2 was such a disaster that it probably killed any and all goodwill Kerberos had accrued from the first game and ended their run as a successful indie studio before it even started.

I am still baffled at how they thought limiting the number of fleets a player can make is good design.
 
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So Millennia has managed to drag itself up to Mixed, with 65% positive reviews, bu then I actually read them and remember why gamers deserve companies shitting all over them:
review.JPG
looks like shit, key features are missing and/or wonky, but still recommended?
 
So Millennia has managed to drag itself up to Mixed, with 65% positive reviews, bu then I actually read them and remember why gamers deserve companies shitting all over them:
View attachment 5859551
looks like shit, key features are missing and/or wonky, but still recommended?
The economy system is probably one of the only features in the game I really like, but it's really not that impressive, especially considering how delayed you are in setting up basic supply networks, needing specific buildings to give you domestic export slots. The game has "treaties" in diplomacy where you can share wealth or knowledge, but suspiciously no actual trade, which is where this system would make the most sense. Endless Space 2 has slots where you can send your citizens off to other systems which increases as you level up your system, and I think that would make much more sense here: give 1 slot for export for every 2/3 Region Levels, with buildings giving an addition 1/2/3 as you go from early/middle/late game.

The Age mechanic, to me, feels very overhyped. It doesn't matter what you did as a player: the first player to reach the next era defines history for everyone. And the only way to reach the next era is by generating Knowledge points to get techs. As flawed as Humankind was, I'll give it this: having your progression tied to varied goals like expansion, warfare, wealth, science, etc. was a good system. Considering Millennium is all about these different Domains, it would make far more sense for that to be how you progress through history than just "You got 3 techs out of 7 and researched the next era, there you go."

My game had the fucking Age of Plague because England was far ahead of anyone else in Knowledge and apparently was too busy shitting in the street to set up sanitation. It was a fucking obnoxious game of whack-a-mole dealing with infestations, not some kind of fun strategic choice. The Age of Blood might have been fun to see, but again, I couldn't because someone else teched up first.

The game just feels unfinished, like Paradox was demanding they release it this month as some part of their quarterly earnings quota.
 
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Calling it now: PotatoMxWhiskey trans arc. That sentence is exactly what a trans woman coomer gooner would post.
Dude did fall for the meme that women actually want to hear about your feelings:


time stamp is where it starts.
 
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Potato McWhiskey put out an interesting post:
View attachment 5862879
I think this is after he somewhat hyped up Millennia.
'Does getting a fat paycheck to tell my dumbass audience to buy some shitty game make me a shill?'

Yes it does retard. Guessing he made the poll to foster more engagement; no way he is that dumb.(Or is he?)
 
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