Paradox Studio Thread

Favorite Paradox Game?


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I don't play EU4 because I think it's dogshit, but does it still have the "attack the natives" button for uncolonized provinces like in EU3? I assume not. That's one of my personal favorite buttons.
Still there, but it might be gone for EU5 considering how nu-paradox is

It is still there but you have a trade off. If you kill the natives you get the colony done faster and you don't need to convert it's religion or culture it will copy your primary ones. However if you keep the natives around by either placating them or having troops around it will be the native religion and culture but you get a bonus to good produced that scales directly with how many natives there are, going about 0.1 goods produced for every 1k natives (a manufactory building provides a flat 1.0 good produced plus, which is roughly also the same as 10 diplomatic development).

In other news we also had another small update on Project Caesar confirming estates are gonna be baked into the base game. And a proper view of the political map mode.

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In other news we also had another small update on Project Caesar confirming estates are gonna be baked into the base game. And a proper view of the political map mode.
Full image
EU5.png

Additionally, that update mentions that the game will include AI investments
the estates of a country have wealth that is increased by the amount of money that you have not taken from them in taxes. Rich estates will use their wealth on many things, primarily to invest into things that benefit them, but will often also build things that also benefit the country.
 
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Tabarastan (which is the historical way that Persia was reformed)
I reckon you mean Arabil
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In other news we also had another small update on Project Caesar confirming estates are gonna be baked into the base game. And a proper view of the political map mode.
It seems Cilicia is going to be the new Byzantium. Everybody hates you, the Turks and Mamluks want to conquer you, the other crusader states also despise you because you are orthodox and because of that most christian nations won't help you. To add to that, your accepted pops are tucked far away in the Caucasus with small numbers and most of the nearby provinces aren't your faith. It will be interesting what players do with this small nation.
 
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I reckon you mean Arabil
View attachment 5853971

It seems Cilicia is going to be the new Byzantium. Everybody hates you, the Turks and Mamluks want to conquer you, the other crusader states also despise you because you are orthodox and because of that most christian nations won't help you. To add to that, your accepted pops are tucked far away in the Caucasus with small numbers and most of the nearby provinces aren't your faith. It will be interesting what players do with this small nation.

Shit yeah my bad I mistook the tag.

EU4 achievments come in several flavors. Aside from the "confirm you played the game once in Iron Man" ones like "Get a Royal Marriage" or "Win a War" they come in 4 main flavors: historical achievement, historical joke, pun/meme and "WC but made annoying". I like the pun/meme ones sometimes as they can be interesting and make you play some different nations, such as the JoJoke "Stardust Crusaders" which asks you to be Kiristian Japan and own the Holy Land. Or Everything's Coming Up Mulhouse which gives you a excuse to go down the much less used and played with decentralization path of the HRE.

But some do not really land at all, but the WC ones are mostly just annoying and tiresome not being worth it like with Norwegian Wood or Foremost Servitor of Jagannath, with the worse one of the lot being Eat your Greens where you need to control all Grasslands in Asia as Kale before the age of Absolutism (1610) which means either cheesing the institution spawn or being mental. At least they made it so you can form new countries and still get it even if it goes hidden.

They did mention on these Dev Diaries they are working on ways to make minor nations fun, and some theories are floating around it will have to do with the change from centralization and feudalism to modern nation state and absolute monarchies meaning that large nations have more "inertia" to deal with when going a certain way. It is indeed pretty hard to strike a balance and make the game properly simulate the reality of how controlling a territory de jure doesn't translate directly into being in charge de facto.
 
Between Lamplighters League, Star Trek: Infinite, CS2, and Millennium, I'd be pretty hesitant about choosing PDX as a publisher if I was an indie dev team. Hell, even looking back at the catalog, stuff like Empire of Sin had the same drop after squeezing out a DLC. Obviously it isn't solely at the feet of the publisher if a developer makes a shitty game, but still. They've got 4 or 5 other games announced with trailers on their Youtube page, and if they follow this trend, we're looking at around 10 mediocre games getting released and unceremoniously dropped. And that's in addition to their continued foibles with DLC on their own, in-house titles, or shit like V:tM2. The whole "Paradox ARC" setup seems to be a pretty big flub.

Actually, the STI news made me double-check something. Remember that Stellaris: Nexus game, the sped-up 4x one? Apparently they rebranded that as "Nexus 5X" with a goofy trailer for the 1.0 release next month. They're still using a bunch of art/models from Stellaris, so I'm left wondering why exactly the name change. Launching in EA and changing the name 1 month before release is... interesting.
 

So its official star trek infinite is officially abandoned

Thats what? 4 utter fuckups in a row now?
That was fast. I didn't pay any attention to this game but seeing the update history for it now, I think they gave up on it on release. Say what you want about Victoria 3 but there at least some effort is being made to fix that mess. Not that it's a good game now but someone is trying.

Between Lamplighters League, Star Trek: Infinite, CS2, and Millennium, I'd be pretty hesitant about choosing PDX as a publisher if I was an indie dev team. Hell, even looking back at the catalog, stuff like Empire of Sin had the same drop after squeezing out a DLC. Obviously it isn't solely at the feet of the publisher if a developer makes a shitty game, but still. They've got 4 or 5 other games announced with trailers on their Youtube page, and if they follow this trend, we're looking at around 10 mediocre games getting released and unceremoniously dropped.
The problem with the recently released and upcoming games is that they are either uninspired clones trying to take a share of already settled markets or a sequels to the games with a dedicated fanbases that fall completely flat. There are many turnbased tactics games that Lamplighters have nothing on, anytime people talk about Millenium they bring Civilisation as comparison. Of the upcoming games we have Factorio/Satisfactory clone, Sims clone, Prison Architect 2 which seems to be already hated by the fans of original game and Bloodlines 2 which is stuck in development hell.

The only thing I'm somewhat interested in is EU5 and it's more that I want it to be good rather than I think it will be good. If there is one Paradox' grand strategy game that could benefit from reimagining its basic mechanics at this point it is EU4. So far, the little info that has been released seems promising, and after killing one game with it, that faggot Johan finally came to realisation that mana is fucking stupid concept. Tinto which is working on the project, after initial fail of Leviathan seems to have improved with the following DLCs (although imho they relly to heavily on mission trees and individual country's mechanics rather than global mechanics). But we need to remember that it's Paradox and many of the ideas they present in their dev diaries seem to be cool and interesting on paper just to be released as underdeveloped, half-assed and boring mechanic later (see the legends in recent CK3 DLC).
 

So its official star trek infinite is officially abandoned

Thats what? 4 utter fuckups in a row now?
I'm only surprised it took this long tbh.


Actually, the STI news made me double-check something. Remember that Stellaris: Nexus game, the sped-up 4x one? Apparently they rebranded that as "Nexus 5X" with a goofy trailer for the 1.0 release next month. They're still using a bunch of art/models from Stellaris, so I'm left wondering why exactly the name change. Launching in EA and changing the name 1 month before release is... interesting.
I wonder if it's a case where they're worried any potential positive gains from name recognition would be outweighed by the backlash of people expecting something more like actual Stellaris, and not what Nexus actually is.
 
But we need to remember that it's Paradox and many of the ideas they present in their dev diaries seem to be cool and interesting on paper just to be released as underdeveloped, half-assed and boring mechanic later (see the legends in recent CK3 DLC).
The dev diaries usually spread one mechanic across several different posts to make it seem extensive - then you pay $40 and realize it takes 10 minutes to see everything in Royal Court.
Hell, the star trek mod for stellaris actually has more content than the actual full priced game.
This is true of almost every DLC they release. You're paying for an "official", technically supported product, that's it. Even then, it's no longer really true after Imperator and Stelatrek were axed.
 
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The thing that's irritating is these games they have are all pretty awesome concepts. Middle Ages, WWII, and Space Civ. The issue comes with the details. The laziness. The inability to put out a complete, quality product.

For fucks sake, HOI4 is milking these trees that should pretty much have been in the base game! A Star Trek mod? when there IS a Star Trek mod and actual studios twenty years ago made games like Armada and fleet commander?

You should either go all in, revolutionizing the concept you introduced, or you should stop being greedy and let a property breath before trying to milk it.
 
While the rest of Paradox burns down, I'm looking forward to the next Stellaris DLC; the only twinge of disappointment I'm anticipating so far is that it essentially devalues the previous machine DLC to little more than a portrait pack, since it seems like all the Robot/Gestalt Synth features it introduced — sans Machine Worlds & AI rebellions, I think? — are also going to be unlocked by the upcoming release.

Yes, I am a cuck when it comes to Stellaris.
 
It will never happen but I would like a new Sword of the Stars game or a remaster of some kind. That'd be neat. I've been having a lot of fun in vicky 3 trying to make the Scandinavian empire rule the waves.
 
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You should either go all in, revolutionizing the concept you introduced, or you should stop being greedy and let a property breath before trying to milk it.
They did let them breathe;

Crusader Kings 2 with all DLCs is a feature complete game that I would say is near perfect.
Darkest Hour is the perfection of the HoI2 formula and expanded. Arsenal of Democracy is the perfection of HoI2 vanilla. HoI3 is far from perfect but is the only majorly ambitious war game by Paradox and was a largely fixed and amazing game by the final DLC.
Victoria 2 has late game issues, but that's it, it's otherwise perfect.
EU3 Divine Wind was also feature complete and requires some minor AI fixes to prevent border gore, that's it.

We have been firmly established in the milking zone since 2014 when PDX became popular to stream, especially with the infinitely memable HoI4 in 2016.
 
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