Paradox Studio Thread

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New Tinto Talks, this time on Ages and Institutions.

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The game will feature 6 ages and 18 institutions, with each age having 3. Each age is roughly 100 years but not quite (which likely means the last and first ages are shorter, otherwise the game would end in 1937 which would be a bit problematic IMO making the same systems that work on 100 Year War England work on WW1 Great Britain.)

Diary provides a overview of where the historical spawns are alongside the requirements to spawn them during normal game. These institutions do not have the same impact as in EU4 due to differences in how the game now handles tech but this will be explained next week.
I have a bad feeling about EUV (if its even called that, I have my doubts they will go with "Europa" thats too problematic for left-leaning Paradox employees), they just need to expand on the shit they did in EU4, like a more complex religion system (if the game starts in the 1300s you have shit like the Western Schism between Rome and Avignon in Catholicism for example), my main fear is that they fumble the bag and make another Victoria 3 where the game becomes piss-easy in some aspects and then it becomes too complex in areas it doesn't need to be (don't even get me started on the internal political system in Vic3)
 
What happened to Hamurambae?
I was watching his House Torres series, shit was banging. Then it turns out he's been logged off for months. Something about some beef about Vic3?
 
I remember hearing it was super buggy at launch but don't remember much else.

This actually reminds me I have Age of Wonders: Planetfall on my Steam library. I played it a bit but got distracted by something and never got to really playing it. Seems to have had it's last patch in 2021 when they officially closed shop.
 
When the talks are Tinto #20!

Johnan goes more into depth about tech and institutions. He also mentions national ideas and idea groups, and what is gonna replace them in Project Caesar.

It's a pretty interesting system they are developing. It's sort of a misson tree at first glance, but actually quite different as it is based on techs and institutions. Most of it is shared between all nations but the equivalent of unique NI's is that some nations have unique advancements and paths for them.

In particular, this system allows for Paradox to fix the problem of nations which historically only got strong in the late-game period of the history the game is based on being a-historically strong in the early game and strong early game nations which historically had skill issues and fell off staying strong and never collapsing or facing issues. This means no more stupid strong military Prussia in 1510 goosestepping through north Germany like Frederik the Great had already come through and done his things (when historically they were just a backwater barely worth the marsh they were in vs. when they actually built up and geared and trained towards being a military power) but also no more having to buff the shit out of the early game nations like Ottos and Oirat and then having to come up with ways to have them debuffed as time goes on to keep a total snowball from happening every game.
 
When the talks are Tinto #20!

Johnan goes more into depth about tech and institutions. He also mentions national ideas and idea groups, and what is gonna replace them in Project Caesar.

It's a pretty interesting system they are developing. It's sort of a misson tree at first glance, but actually quite different as it is based on techs and institutions. Most of it is shared between all nations but the equivalent of unique NI's is that some nations have unique advancements and paths for them.

In particular, this system allows for Paradox to fix the problem of nations which historically only got strong in the late-game period of the history the game is based on being a-historically strong in the early game and strong early game nations which historically had skill issues and fell off staying strong and never collapsing or facing issues. This means no more stupid strong military Prussia in 1510 goosestepping through north Germany like Frederik the Great had already come through and done his things (when historically they were just a backwater barely worth the marsh they were in vs. when they actually built up and geared and trained towards being a military power) but also no more having to buff the shit out of the early game nations like Ottos and Oirat and then having to come up with ways to have them debuffed as time goes on to keep a total snowball from happening every game.

I'm an asshole, so I can only see how things can go wrong, but I feel like Age bonuses are going to turn into the next Idea Groups, where you obviously choose Innovative first, then obviously choose either Quantity or Quality, then you obviously pick Humanist or Religious.

And also because I'm an asshole, I had to laugh at the irony.

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How is Imperator an "abortion of a game"? Have you tried it with the Invictus mod?
Sorry for the late reply, I guess I missed this one.

I found it to be a wild mish-mash of conflicting mechanics. I bought the game long after release with the hope that it had been updated somewhat after launch. It's been a while since I gave it a shot, but I just recall being unable to really sink my teeth into any mechanic that felt built around what the time period had to offer. Granted, I only played for a few hours and it wasn't able to hook me, so I got a refund. I never had any such problem with CKII, CKIII, EUIV, HOI4, Vicky 2, or Stellaris.

That being said, sell me on Invictus, this is a game I really want to like, it's roughly my favorite historical period. What's the gist?
 
What do you think about the new Egypt map? I kind of like it because of how weird it looks.
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>Here you can see the locations of the entire region, and also closer chunks behind the ‘Spoiler’ button. The most interesting feature to talk about is that of the corridors, something that some of you might remember from ‘Imperator: Rome’, but also something new to the rest. The corridors are empty locations, with no population or resources, but that allows connection between the locations at their sides, for some mechanics that we’ve already mentioned (market access, control), and some others that we haven’t (army movement). This is the way that we’ve chosen to portray the Saharan corridors, that allow for a connection between the Maghreb and the Mashreq, and Western and Central Africa. There are also some regular locations over those corridors, with population, resources, etc., that can be controlled by countries, which portray the desert oases that made for important outposts in the different Saharan routes. Not all the connections are throughout corridors, though; outside of the image, the Nile River valley allows for regular locations all the way down from Egypt to Nubia, the last location held by the Mamluks being that of Aswan, while the first held by Makuria, not shown in the screenshot, being Qasr Ibrim. We will talk more about Nubia and Ethiopia in a future Tinto Maps.
 
So what was Age of Wonders 4 like then and now?

It is fun, but it is very different from your usual paradox fare.

It is a fantasy simulator, nothing too complex, but works and isn't too over complicated.

I would call it 4x lite with a heavy focus on actual turn based battles.

You choose a species/traits for your race, choose cultural traits that tie into what magic type they use, and choose a hero. You start with a city and said hero and a few troops.

You kill random monsters, annex map regions, build on them, eventually finding other players and more random npcs. Combat is turn based with you controlling 6 units per army to a maximum of 18 units.

It is a somewhat barebones game for 4x, amd the fantasy combat is a satisfying turn based tactical match that lasts 5 to 15 minutes.

On the plus side, its not hyper political and you can create most of what you want, the selection is pretty diverse.
It isn't super good in graphics, and the campaign isn't that great or long.

So if you want a more casual fantasy sandbox that doesn't need you to do spreadsheets on tank fuel supply lines, its good. You can make undead hobbit conquistadors.
 
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A question some might have had in mind since the start date was revealed was "how are Paradox gonna balance colonialism?" given how busted empires can be in EU4 where they own all of the new world by 1600 despite how anachronistic that is and the size of those colonial nations which are able to field armies which in game end up being more people than the actual colonies had in total at the same time in history.

Well Johan comes out to give some insight on what they are planning, starting on how they are gonna stop Portugal players from discovering Brazil and Canada by 1350. The system is similar to the current "send explorer" at first glance but quite different in general. We also got a little glimpse at the National Idea replacement with the "purple advancement" which is a color given on the tech tree for a advancement that is not universal. This one in particular kinda works like a generic mission tree reward in EU4 in that every western european nation can get it instead of only a single nation. I wonder if they will all be color coded, with light blue-green for the universal ones and purple for continent ones and then other colors for culture ones or government ones and so on.
 
I hate how broken everything in Victoria 3 is. Population growth too slow, industries employ too many people, GDP grows too fast. Migration doesn't work properly. Many historical events cannot happen in the way they actually did (boshin war, boxer rebellion, unification of italy or germany), some countries way too powerful historically, bizarre things happening like Austria subjugating portugal. Endless civil wars in puppet states sucking in great powers for no reason. Schizophrenic AI attitude. Diplomatic relations being pointless. Power blocs feel gamey and weird and ahistorical.

It's so tiresome. Will require several major overhauls to get it to work properly.
 
I hate how broken everything in Victoria 3 is. Population growth too slow, industries employ too many people, GDP grows too fast. Migration doesn't work properly. Many historical events cannot happen in the way they actually did (boshin war, boxer rebellion, unification of italy or germany), some countries way too powerful historically, bizarre things happening like Austria subjugating portugal. Endless civil wars in puppet states sucking in great powers for no reason. Schizophrenic AI attitude. Diplomatic relations being pointless. Power blocs feel gamey and weird and ahistorical.

It's so tiresome. Will require several major overhauls to get it to work properly.
Does the US civil war still involved huge parts of the North joining the Confederacy because the way they set up how to determine who joins the Confederacy was retarded?
 
Does the US civil war still involved huge parts of the North joining the Confederacy because the way they set up how to determine who joins the Confederacy was retarded?
That was fixed quite a while ago, war still sucks tho.
 
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