Okay, and? Mana doesn't give you any more power in MP than in SP.
Thats correct, but you have to be much better using it than in SP.
No, it's not. Institutions are how most nations are 'nerfed' and even countries like Castile that start off with poor rulers don't typically have issue keeping up.
Castile yeah because they buffed the country way to much when they introduced Institutions.
Institutions also doesnt work to nerf nations in the western group. you get sooo many boni...
because mana simultaneously has little impact on a tag's day to day performance while still driving its progression. It's implementation is retarded and I would prefer 100 custom modifiers to a single instance of monarch mana because at least those modifiers help meaningfully customize tags and one of EU4's strong points is that its UI is actually good at helping the player understand them.
custom modifiers dont work because they need way to much time maintaining.
A Stellairs like system could work, i realy like how they implemented different government forms and that system could be used for other parts.
But even that needs Mana in Stellaris to keep you from breaking the game to much.
Such as... technology? You know, that system that's incredibly engaging in Victoria 2? Or maybe rulers and advisors? That system that is infinitely more interactive in CK2?
So you want more RNG?
And no, buildings and tech can't be ignored if you have enough piety or prestige - tell me you don't understand CK2 without telling me.
they can, thanks to all the crap from all the DLCs.
I did actually but then again I am severrey autistic. But seriously having a very important element of the game were you can only tweak around the edges is actually a super interesting mechanic and really immerses you into your role as the state in Vicky 2.
getting everything done right is a giant time sink, its good that somebody likes it, but the upsides from it are much to small for most people to care about.
Also the games should feel different, so having the Vic line of games focusing more on Pops and production is fine by me.
otally did. IR is my favorite out of all PDX games and Vic2 with mods that actually make it work is pretty great too.
I adore the mechanic in IR, but the implementation is just horseshit. Its fine for a tall build, but that cuts down the playable factions alot.
It doesnt work in western europe and its was the micro heavy for the big nations,
The reason I HOI4 is my least played game is that it's internal politics management is complete joke and there are hundreds of games that do WW2 front line management much better.
which internal politics management? they have 10+ systems and half of them are broken.
I dont see how CK3 is more complex than CK2. Base release was basically CK2 lite and after that, in DLCs, they are mostly adding stupid RP (if you can off map areas spamming you with a small pool of events a RP) mechanics and stuff like legends that is basically click and ignore (you can even skip clicking part for better experience). Haven't played VIC3 in a long time but when I did, I would just rush Corn Laws to get market liberal, introduce laissez faire to get more capitalist investment and leave the rest of the world economically behind in every game.
they arent. thats why nobody plays them.
I disagree Monarch Mana is supposed to even represent bureaucratic capacity since it's spent on so many things bureaucrats would have no business or hand in such as tech, but more importantly because EU4 has tried to represent hard bureaucratic capacity separately; first with states capacity, going through multiple iterations until we've gotten to modern governing capacity. Cores are the only part of expansion that are directly related to monarch mana funnily enough.
You need Bird mana in some peace deals.
The real reason they were implemented as they were was to give a resource that didn't have as large a difference between large rich states and small poorer ones. Initially, a small poor state on average would be getting 6 mana per month in each category, while a large rich one would only be getting an average of 9 per month. In modern patches that's less true, with very rich countries being able to get over 14 on average, while smaller countries are closer to 7.
dont forget about cost reductions for larger countries. getting more Mana snowballs in the newer system. you get reductions for getting ahead in tech.
You're confusing junk they added way down the line with the original design of the game.
adding new stuff isnt such a big problem, but they change stuff all the time and dont update older systems.
Its clearest in Hoi4 with the political systems. every DLC comes with a new system and old ones are never updated.