Paradox Studio Thread

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Favorite Paradox Game?


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Are you going for the White Hun cheevo? There's only one start for that, Count of Mohadavasaka in 769.
Yeah but i read the Hephtalites were either Iranian or Altaic (to use ckii culture groups) and not persian like he is and i wanted to shift the character culture to something closer to his ancestor culture

Dumb question but Mana replaced what mechanics EUIII had? I forgot
 
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Johan's getting cagey about his terrible design philosophies and hostile attitude finally getting torn apart in such a public way.

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Passive-aggressive twitter polls, forum posts, and despairing replies on what he probably assumed was a hugbox he could run to in SA since that place coddles people like Wiz and other Paradox employees.
 
Johan's getting cagey about his terrible design philosophies and hostile attitude finally getting torn apart in such a public way.

View attachment 773027
View attachment 773028

Passive-aggressive twitter polls, forum posts, and despairing replies on what he probably assumed was a hugbox he could run to in SA since that place coddles people like Wiz and other Paradox employees.
>ck2
>best unmodded paradox game wasn't made by Johan

hmmm
 
Johan's getting cagey about his terrible design philosophies and hostile attitude finally getting torn apart in such a public way.

View attachment 773027
View attachment 773028

Passive-aggressive twitter polls, forum posts, and despairing replies on what he probably assumed was a hugbox he could run to in SA since that place coddles people like Wiz and other Paradox employees.
I don't know if he realizes it, but most people say that CK2 is the best game Paradox has in it's library and I'm keen to agree. Stellaris was a mess at first but now it's actually something good and I prefer playing it over EU4 or HOI4.
 
The biggest problem with EU4 where the people who broke the game in so many great ways early in its life. Like the whole ming/Mughal fuckery where you had all of the mandate of heaven powers was none of the drawbacks.

Instead of laughing that sort of thing off every patch since then has been designed explicitly to keep "interesting" things from happening.

I mean it's a video game if I want to play the holy Roman emperor who has the mandate of heaven and is the Shogun of Japan let me do it. You can make it really hard but just let me fucking do it.

Instead we get shit like Dharma that screws over religious conversion, and all the other crap that all the " let us grow tall" whiners begged for, while the quote I want to grow wide" players took sweedish dick in the ass.

CK2 gives you way more opportunity for both crazy emergent gameplay stuff and fits tall and wide play
 
EU Rome has a pretty interesting mechanic with loyalty. The more the troops fight and win under a charismatic general the more loyal to that general they get. They're more loyal to that general than the state but under that general they fight insanely well.

You basically gotta play with fire and get troops ultra-loyal to god like generals. Its pretty intense if you try to min-max this stuff because generals with more loyal troops become more disloyal themselves. Whats also interesting is that a 1 point difference (generals rate from 1-10) between generals is literally the difference between a win or a loss with thousands of deaths so you basically gotta whore yourself out for really good generals.

Whats also interesting is that troops get paid by their loyal generals and there are events that cause trouble when families get too rich (they pass on wealth) so you also want loyal troops to drain these families of some of their money.

Does Imperator keep this mechanic? People shit on EU:Rome but I think its a hidden gem.


Johan's getting cagey about his terrible design philosophies and hostile attitude finally getting torn apart in such a public way.

View attachment 773027
View attachment 773028

Passive-aggressive twitter polls, forum posts, and despairing replies on what he probably assumed was a hugbox he could run to in SA since that place coddles people like Wiz and other Paradox employees.

Gotta love how he just completely ignores the possibility of him learning from his mistakes.

Also, that question is dumb because of how dishonest it is.

People want more representations of real things - population, wealth, etc. And they want less predictability and painting the map.

Shit like the Mingols happens because you give countries arbitrary mechanics instead of having all of the countries more or less following the same ruleset.

How would I have nerfed China in Eu4 or Eu3? I would have made cavalry better and required countries to have access to a cavalry resource to access them. China has historically had dogshit cavalry and literally fought a war to acquire cavalry to defeat the proto-huns. I would have also introduced penalties for being too big and made it impossible to paint the map with different cultures and religions. China would be a huge country with a weak army and small tax revenue due to its diversity.

 
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According to a new dev diary, they’re completely axing mana from Imperator.

It’s a step in the right direction, but I’m not thrilled with how quickly Paradox will do a 180 on design. Take Stellaris sectors as an example. First they were assignable. Then they made them automatic. Now they’re assignable again. Make up your fucking minds.
 
EU Rome has a pretty interesting mechanic with loyalty. The more the troops fight and win under a charismatic general the more loyal to that general they get. They're more loyal to that general than the state but under that general they fight insanely well.

You basically gotta play with fire and get troops ultra-loyal to god like generals. Its pretty intense if you try to min-max this stuff because generals with more loyal troops become more disloyal themselves. Whats also interesting is that a 1 point difference (generals rate from 1-10) between generals is literally the difference between a win or a loss with thousands of deaths so you basically gotta whore yourself out for really good generals.

Whats also interesting is that troops get paid by their loyal generals and there are events that cause trouble when families get too rich (they pass on wealth) so you also want loyal troops to drain these families of some of their money.

Does Imperator keep this mechanic? People shit on EU:Rome but I think its a hidden gem.




Gotta love how he just completely ignores the possibility of him learning from his mistakes.

Also, that question is dumb because of how dishonest it is.

People want more representations of real things - population, wealth, etc. And they want less predictability and painting the map.

Shit like the Mingols happens because you give countries arbitrary mechanics instead of having all of the countries more or less following the same ruleset.

How would I have nerfed China in Eu4 or Eu3? I would have made cavalry better and required countries to have access to a cavalry resource to access them. China has historically had dogshit cavalry and literally fought a war to acquire cavalry to defeat the proto-huns. I would have also introduced penalties for being too big and made it impossible to paint the map with different cultures and religions. China would be a huge country with a weak army and small tax revenue due to its diversity.

Alexandria Eschate (the Furthest Alexandria) was not a name I expected to see when I clicked on that first link. Han China is assaulting a city established by Alexander the Great because they want cool horses to defeat people that may or may not have been the early Huns. History is truly stranger than fiction.
 
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Another cool think about EU:Rome is how civilization works. Provinces you own get an increased civilization % depending on your tech and ideas over time. Provinces with more tech allow more troops to be in the province without attrition.

EU4 could have had this instead of colonial nations to balance the new world. In Eu3 (Pre DW) you could have a huge but vulnerable colonial empire that required you to dedicate troops and fleets for its defense. In Eu4 you set it and forget it because the colonial nations defend themselves.

According to a new dev diary, they’re completely axing mana from Imperator.

It’s a step in the right direction, but I’m not thrilled with how quickly Paradox will do a 180 on design. Take Stellaris sectors as an example. First they were assignable. Then they made them automatic. Now they’re assignable again. Make up your fucking minds.

Paradox is trying to balance its casual map-painter audience with its core audience that want more depth. There isn't really a consistent design philosophy guiding their games.

They're trying to make Stellaris more complex when its literally supposed to be their most casual game while turning their games that are supposed to be aimed at those who want more complexity (Rome) into casual messes. I wouldn't be surprised if Victoria 3 came out as a casualized piece of garbage and Stellaris 2 came out as Hoi3 type game.

I'm fairly certain that Stellaris was marketed as a game that you could pick up an play with a friend who's never played before and still have a good game.
 
How would I have nerfed China in Eu4 or Eu3? I would have made cavalry better and required countries to have access to a cavalry resource to access them. China has historically had dogshit cavalry and literally fought a war to acquire cavalry to defeat the proto-huns. I would have also introduced penalties for being too big and made it impossible to paint the map with different cultures and religions. China would be a huge country with a weak army and small tax revenue due to its diversity.
Lmao do you really think a Swede would portray diversity as a bad thing? :story:
 
According to a new dev diary, they’re completely axing mana from Imperator.

It’s a step in the right direction, but I’m not thrilled with how quickly Paradox will do a 180 on design. Take Stellaris sectors as an example. First they were assignable. Then they made them automatic. Now they’re assignable again. Make up your fucking minds.

Link? I see a lot of people talking about this but can't find a single dev diary where they confirm this.
 
How would I have nerfed China in Eu4 or Eu3? I would have made cavalry better and required countries to have access to a cavalry resource to access them. China has historically had dogshit cavalry and literally fought a war to acquire cavalry to defeat the proto-huns. I would have also introduced penalties for being too big and made it impossible to paint the map with different cultures and religions. China would be a huge country with a weak army and small tax revenue due to its diversity

So you'd add more special mechanics and solidify the mandate system even more?

There's already too much snowflake shit in eu4. It's all great until you aren't playing as that nation, then the AI can't handle any of it. (See Russia imploding due to strelsy(sp?) spam)

AI ming is already dogshit, no need to make them worse.
 
If anyone was holding up hope, apparently the sector AI in Stellaris 2.3 is still completely fucked. I guess they could fix it before the official patch day, but this has been an issue for 3 years so I don't see a month making a huge difference.
 
According to a new dev diary, they’re completely axing mana from Imperator.

It’s a step in the right direction, but I’m not thrilled with how quickly Paradox will do a 180 on design. Take Stellaris sectors as an example. First they were assignable. Then they made them automatic. Now they’re assignable again. Make up your fucking minds.
Looks to me like the Paradox higher ups finally took Johan into a room and told him that even their paid shills were complaining about mana now. "the design we’ve been working on right now have been to remove the four types of monarch power from the game" reeks of a knee-jerk kind of attitude an executive would push as opposed to the dev team changing their minds after negative feedback. Imperator sales must be in the toilet compared to the last couple of Paradox releases.
 
If anyone was holding up hope, apparently the sector AI in Stellaris 2.3 is still completely fucked. I guess they could fix it before the official patch day, but this has been an issue for 3 years so I don't see a month making a huge difference.
I wouldn't exactly call it a triumph of game design but isn't the sector AI sucking the whole point? That it's to make things more inefficient as you get bigger? Because if the AI ran it as well as a player would its not much of a limit at all.

Looks to me like the Paradox higher ups finally took Johan into a room and told him that even their paid shills were complaining about mana now. "the design we’ve been working on right now have been to remove the four types of monarch power from the game" reeks of a knee-jerk kind of attitude an executive would push as opposed to the dev team changing their minds after negative feedback. Imperator sales must be in the toilet compared to the last couple of Paradox releases.
I thought Johan pretty much ran the place?
 
Not part of the current topic but I took a look at how Paradox is doing on the stock market after the inflation and subsequent crash that Starbreeze created.
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Doing pretty well, they're almost a 100 down from their peak but they're stable and way up from where they were two years ago.
 
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I hate this latest update, i mean look at what it did to my map Untitled.png especially in Egypt where the update deleted counties in a way that breaks Africa in two, now if i play as my Zunist Karluk dynasty the gme wants me to go through europe to get to the rest of Africa( Btw i'm offmap to the east) and i hate this damn problem and i don't know what to do anymore, i tried everything i could think of to fix this but it doesn't work
 
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