Paradox Studio Thread

Favorite Paradox Game?


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And yeah, it's baffling to this day they have not tried to implement two-way peaces.

It's more realistic, but way too easy to cheese. I can imagine force-converting myself (which I wanted to do anyway), giving a horde of gold (which I already have way too much of), giving military access (useless), and transferring trade power (fuck if I know how that shit works) to double the province value I can take in a conquest war.
 
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It would be better for the wargoal to not be mandatory and leave it up to the player, but have consequences for not fulfilling it. E.g. unrest, estate dissatisfaction, stability & prestige loss.

On the topic of 2-way treaties:
JohanPeace.png
 
I get his argument, but I still wish that they could work at least a small measure of it on the game. Like have flags where for certain CBs you get to offer some terms of giving but also take.

I hope they at least change the mandatory wargoal thing.
 
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Not gonna lie, HoI IV expansion pass looking pretty good. Gotterdammerung expansion itself giving focus tree updates to Germany/Austria/Hungary/Belgium/Belgian Congo, raids (operations that let you target high value enemy shit, examples given were dams, oil fields and R+D facilities) and special projects
Götterdämmerung aims to tie together existing research systems with a new experimental research mechanic that allows for both historical and less historical but plausible super-projects to be pursued. The research process will become an important part of gameplay, with scientists, map-located experimental facilities, and supporting infrastructure all combining to produce a wide variety of outcomes that can augment your forces or change the very nature of the war you are fighting.

Graveyard of Empires is a country pack focused on Iraq/Iran/Afghanistan/The Raj. The weakest part, at least IMO, is the prototype vehicles unit pack, which is just a bunch of new 3D models of rare/experimental units, which frankly I don't personally care about much.

Also Stellaris has a new story pack coming out at the end of the month which lets you larp as The British Museum in space Trazyn the Infinite, which will hopefully be fun because Cosmic Storms was kinda shit.
 
>Special Projects

I was right then! A nuke rework!

The way the game is built getting nukes is just too easy for even minor nations with a little bit of focusing, and the effects of nukes are just not properly shown or simulated. They nerf the nukes because making them realistic means that it would all just be a rush to get it and too easy to win while turning the game into a M.A.D. simulator. Which isn't bad per se but goes directly against the WW2 setting and would fit more if the game was set on the 1950s and 60s.

The complete meme of making Rattes is also fun. I can see some joyless fucks complain about it but I don't mind. And such stupid tanks SHOULD be a monumental task to be built worthy of a Nuclear size budget and R&D. They also mention the Habakuk project which I really like as it means we won't just get weird Nazi science but also Anglo trickery and American retard strenght. I do wonder what other funnies they are working on. Would biological weapons show up? I think not, those would require too much modeling and new systems and probably stray too close to the sun. Oh! I wonder if that means we can get the jap Aircraft Carrier Submaries? Those are pretty cool and underated. Or the rumoured thermobaric bomb that the Germans were working on. Did Italy have any funnies going on? Maybe primitive attempts at drone and computer controls. Possibilities are huge.
 
Not gonna lie, HoI IV expansion pass looking pretty good. Gotterdammerung expansion itself giving focus tree updates to Germany/Austria/Hungary/Belgium/Belgian Congo, raids (operations that let you target high value enemy shit, examples given were dams, oil fields and R+D facilities) and special projects


Graveyard of Empires is a country pack focused on Iraq/Iran/Afghanistan/The Raj. The weakest part, at least IMO, is the prototype vehicles unit pack, which is just a bunch of new 3D models of rare/experimental units, which frankly I don't personally care about much.

Also Stellaris has a new story pack coming out at the end of the month which lets you larp as The British Museum in space Trazyn the Infinite, which will hopefully be fun because Cosmic Storms was kinda shit.
The trailer was something too.

Big building in Neu Berlin? Check.
Screenshot_1698.png
Nuke the White House? Check
Screenshot_1699.png
This shot? Check.
Screenshot_1700.png

>Special Projects
And I want to see what the mods will do with that, especially Red Flood.

Can't wait for the monumental Bob Semple Tank project!
That's probably unironically going to be in the Prototype Vehicles unit pack.
 
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>Special Projects

I was right then! A nuke rework!

The way the game is built getting nukes is just too easy for even minor nations with a little bit of focusing, and the effects of nukes are just not properly shown or simulated. They nerf the nukes because making them realistic means that it would all just be a rush to get it and too easy to win while turning the game into a M.A.D. simulator. Which isn't bad per se but goes directly against the WW2 setting and would fit more if the game was set on the 1950s and 60s.

The complete meme of making Rattes is also fun. I can see some joyless fucks complain about it but I don't mind. And such stupid tanks SHOULD be a monumental task to be built worthy of a Nuclear size budget and R&D. They also mention the Habakuk project which I really like as it means we won't just get weird Nazi science but also Anglo trickery and American retard strenght. I do wonder what other funnies they are working on. Would biological weapons show up? I think not, those would require too much modeling and new systems and probably stray too close to the sun. Oh! I wonder if that means we can get the jap Aircraft Carrier Submaries? Those are pretty cool and underated. Or the rumoured thermobaric bomb that the Germans were working on. Did Italy have any funnies going on? Maybe primitive attempts at drone and computer controls. Possibilities are huge.
Japan tried reviving the bubonic plague to use as a bio-weapon.
 
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Japan tried reviving the bubonic plague to use as a bio-weapon.

They got pretty far, and the plan was to use balloons to spread it on the USA. It was over ruled and denied under the justification of "what the fuck are you retarded" but it was a honest try.

However I don't think they will put it in the game. Both because it is controversial and because, more important to gamers, HoI4 can't actually simulate and play the actual effects of a biological weapon properly. It would require a big reword to the population system to properly show it off and it could end up being either useless or OP with no in between.
 
However I don't think they will put it in the game. Both because it is controversial and because, more important to gamers, HoI4 can't actually simulate and play the actual effects of a biological weapon properly. It would require a big reword to the population system to properly show it off and it could end up being either useless or OP with no in between.
Also the fags at Paradox have a no warcrime/simulating POWs rule, which is fucking retarded.
 
Also the fags at Paradox have a no warcrime/simulating POWs rule, which is fucking retarded.
Except of course for Stellaris, the game where you can warcrime at a scale inconceivable to most minds.
 
I outright deleted HoI4 from my account but this is making me mildly interested in it again. Can't way to see how Paradox and the modding community will disappoint my expectations this time around.
 
I outright deleted HoI4 from my account but this is making me mildly interested in it again. Can't way to see how Paradox and the modding community will disappoint my expectations this time around.
I only occasionally play it for the Fallout mod. The subscription system is great for picking it up for a few weeks without having to catch back up since I haven't purchased DLC for it since La Resistance in 2020.
 
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