Paradox Studio Thread

Favorite Paradox Game?


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TNO with actual gameplay, what a novel idea.
A lot of the content in this DLC sounds great, inner circle with personal focuses, wonder weapons, custom reichskommissariats where you can appoint leaders.
I'm sure some paradox modders are going to seethe if this DLC doesn't constantly admonish you for not being heckin progressive
 
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Reddit is creaming over this - is it mandatory that you have a memory of a goldfish on there? The last few years has been them pissing about how useless and pointless the air/naval/tank designers are and now suddenly it's "zomg p1000000000000000 Ratatatatat!!!!", as if it's not going to be something you spend $30 and 30 minutes on just to realise it adds nothing to the game and is a waste of time and resources.

The only think that is going to matter is the focus tree update.
 
Reddit is creaming over this - is it mandatory that you have a memory of a goldfish on there? The last few years has been them pissing about how useless and pointless the air/naval/tank designers are and now suddenly it's "zomg p1000000000000000 Ratatatatat!!!!",

Reddit has the memory of a goldfish, yes. But in this case the designer has a different function as it is meant to represent the massive logistical and technological hurdles of designing war changing super weapons like nukes.
 
I'm honestly just curious to see where they go with the Ratte. Single tank battalion with insane stats, or basically just a glorified railway gun that can go anywhere?
 
Reddit has the memory of a goldfish, yes. But in this case the designer has a different function as it is meant to represent the massive logistical and technological hurdles of designing war changing super weapons like nukes.
I understand the concept, but there's no way this isn't going to be phoned in like everything else in HoI4 DLCs. Science man sits in box for 140 days which unlocks research for 280 days which unlocks producible unit which requires five factories and 365 days to build.

I appreciate trying to simulate how these sorts of things were/would not be as easy as a focus or research item and then just waiting for nukes to pool up but every HoI4 DLC has added mechanics which are safely ignored after a few test games. The only constant is focus trees.
I'm honestly just curious to see where they go with the Ratte. Single tank battalion with insane stats, or basically just a glorified railway gun that can go anywhere?
I'm guessing either a meme battalion or support company that gives 100% hardness, has no HP, and infinite soft attack.
 
I understand the concept, but there's no way this isn't going to be phoned in like everything else in HoI4 DLCs. Science man sits in box for 140 days which unlocks research for 280 days which unlocks producible unit which requires five factories and 365 days to build.

I appreciate trying to simulate how these sorts of things were/would not be as easy as a focus or research item and then just waiting for nukes to pool up but every HoI4 DLC has added mechanics which are safely ignored after a few test games. The only constant is focus trees.
Yeah I'm going to second this. 1998's Star Wars Rebellion had a better system research system because at least your researchers could be used for other things and where you placed them mattered.
 
I understand the concept, but there's no way this isn't going to be phoned in like everything else in HoI4 DLCs. Science man sits in box for 140 days which unlocks research for 280 days which unlocks producible unit which requires five factories and 365 days to build.

I appreciate trying to simulate how these sorts of things were/would not be as easy as a focus or research item and then just waiting for nukes to pool up but every HoI4 DLC has added mechanics which are safely ignored after a few test games. The only constant is focus trees.

I'm guessing either a meme battalion or support company that gives 100% hardness, has no HP, and infinite soft attack.

I mean, the trade mechanic has some real implications in economy and early access to build divisions by buying material. It changes the economic gameplay dramatically.

They're in a bad spot because the last DLC was received so poorly and was so hated. Now they need a win. Which is why we're getting Europe. Germany.

I wouldn't have gone there. But at this point the Wunder weapons plus Nazi Germany are
 
I knew of ICBM (hadn't tried it yet), didn't know they were making a sequel.
It was only recently announced. They handed out a bunch of keys to youtubers to demo the game in the last week or so, and IIRC it's being released in November. It looks really fun IMO. They added a crap ton of conventional/non nuke stuff. Things like army divisions/spec ops teams/new airbases + airplane types. You can also now physically invade territory, and if you hold it long enough you take over getting all the research and production etc. I know it's supposed to be a nuke game but honestly I'm looking forward to putting a massive no nuke timer on it and playing it like an arcadey modern day strategy game for a bit.

Kinda interested to see how the balance works out with the conventional stuff since some regions are potentially super vulnerable to being invaded from multiple directions, necessitating a bunch of investment into armies and the like, while some regions like North America are functionally invulnerable to it letting them spend on other stuff.
 
Looks like impression games clone. I had my fill with Pharaoh/Caesar. Not sure if they were ever that popular.
In today's terms not really, but for the late 90s-early 00s they were. There were a few stragglers after Impression shut down - Stronghold was the biggest and became its own zombie of a series, there was also Grand Ages Rome - but by and large it was holding the genre up by itself.
 
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