Paradox Studio Thread

Favorite Paradox Game?


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Aztec city builder
Cool. The first PDX published game outside their grand strategies that I'm actually looking forward to. Would prefer some European or middle East theme but can't have everything.
Looks like impression games clone. I had my fill with Pharaoh/Caesar. Not sure if they were ever that popular.
At the time of their release they were fairly mainstream. The game will make its money back from nostalgia alone.
 
Special Projects Dev Diary is up

No major surprises from what people were speculating on based on the trailer. Flamethrower tanks are now a special project instead of being bundled with engineer company research. Underway replenishment is now a thing, fleets get a bunch more range at a cost of convoys. V2s are no longer interceptable by AA at the cost of requiring actual IC to make instead of being spawned by rocket sites. Few interesting dev replies:
1.JPG
My only potential criticism is that every project is theoretically available to every country, although due to scientists/traits some will obviously have a much easier time actually getting certain ones. Also likely a fairly easy fix for modders.

EDIT. Completely forgot it's Wednesday so Tinto Talks is also up. This one's about rebels and civil war.
 
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Also likely a fairly easy fix for modders.
Ironically the B-29 should be considered a Wunderwaffe. The cost of R&D and production was three billion dollars, and for comparison the Manhattan Project was a mere 1.9 billion. When you start looking into the incredibly advanced tech it possessed, that's an easy number to reach.

Of course, it actually delivered on the massive expenses involved unlike anything the Germans cooked up save perhaps the Me 262, so I'm not sure if it counts on those grounds.
 
Ironically the B-29 should be considered a Wunderwaffe. The cost of R&D and production was three billion dollars, and for comparison the Manhattan Project was a mere 1.9 billion. When you start looking into the incredibly advanced tech it possessed, that's an easy number to reach.

Of course, it actually delivered on the massive expenses involved unlike anything the Germans cooked up save perhaps the Me 262, so I'm not sure if it counts on those grounds.
Me 262 never delivered, it was unable to be fielded in large numbers, had huge production issues due to bombing and slave labor, and when they did work they were grounded due to fuel shortages - a lack of pilots and the means to train them certainly did not help either. The Nazis could certainly cook but no one got a serving.
 
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Ironically the B-29 should be considered a Wunderwaffe. The cost of R&D and production was three billion dollars, and for comparison the Manhattan Project was a mere 1.9 billion. When you start looking into the incredibly advanced tech it possessed, that's an easy number to reach.

Of course, it actually delivered on the massive expenses involved unlike anything the Germans cooked up save perhaps the Me 262, so I'm not sure if it counts on those grounds.

It's amazing how many large-scale weapons projects the United States could fund, successfully develop, and then put into practical usage without seriously jeopardizing the regular armed forces's resources during WW2.

The B-29, while a bitch to initially produce, more than made up for the long gestation period during the firebombing campaigns of Tokyo. A good 16 square miles were turned to ash alongside over 130,000 civilians since the Japanese had the habit of putting their factories within the residential centers. The island essentially got nuked three times since the casualties and destruction for "Operation Meetinghouse" were about on par with Hiroshima and Nagasaki. It also served as a good platform to carry out said nuclear strike which was a plus and the reason why the Soviets copied 100% of the design alongside the bombs it carried.

My experience with modern-day HOI4 is limited, so how you would implement them within this new update is a problem for a skilled modder to solve which is probably unlikely given the state of the workshop these days.

 
My experience with modern-day HOI4 is limited, so how you would implement them within this new update is a problem for a skilled modder to solve which is probably unlikely given the state of the workshop these days.
Wouldn't have thought it would be too hard since the addition of the plane designer. Custom variant of the large airframe and some unique modules to represent shit like the fire control and whatnot.
 
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Me 262 never delivered, it was unable to be fielded in large numbers, had huge production issues due to bombing and slave labor, and when they did work they were grounded due to fuel shortages - a lack of pilots and the means to train them certainly did not help either. The Nazis could certainly cook but no one got a serving.
I'd argue that since unlike the other designs that were just plain stupid (Me 163) or cost-ineffective (V-2) the Me 262 was a practical, working design you can't hold their dogshit overall strategic situation against them since literally everything they tried to produce was suffering from those flaws. You might as well call the Ta 152 a wunderwaffe given that only 69 of them were made and it suffered from all of those above flaws while still being an astoundingly conventional piston plane. I'd also argue that the 262 was designed around that lack of fuel since as a jet turbine it could run on diesel instead of the highly refined avgas that piston engines of the time needed. So while it used a great deal more fuel it was a fuel that was much, much easier for Nazi Germany to synthesize.
 
Special Projects Dev Diary is up

No major surprises from what people were speculating on based on the trailer. Flamethrower tanks are now a special project instead of being bundled with engineer company research. Underway replenishment is now a thing, fleets get a bunch more range at a cost of convoys. V2s are no longer interceptable by AA at the cost of requiring actual IC to make instead of being spawned by rocket sites. Few interesting dev replies:
View attachment 6502789
My only potential criticism is that every project is theoretically available to every country, although due to scientists/traits some will obviously have a much easier time actually getting certain ones. Also likely a fairly easy fix for modders.

EDIT. Completely forgot it's Wednesday so Tinto Talks is also up. This one's about rebels and civil war.
I would like to see what Kaiserredux, Red Flood, and especially Pax Britannica does with Special Projects. It would be right up those mod's alley.
 
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It's amazing how many large-scale weapons projects the United States could fund, successfully develop, and then put into practical usage without seriously jeopardizing the regular armed forces's resources during WW2.

The B-29, while a bitch to initially produce, more than made up for the long gestation period during the firebombing campaigns of Tokyo. A good 16 square miles were turned to ash alongside over 130,000 civilians since the Japanese had the habit of putting their factories within the residential centers. The island essentially got nuked three times since the casualties and destruction for "Operation Meetinghouse" were about on par with Hiroshima and Nagasaki. It also served as a good platform to carry out said nuclear strike which was a plus and the reason why the Soviets copied 100% of the design alongside the bombs it carried.

My experience with modern-day HOI4 is limited, so how you would implement them within this new update is a problem for a skilled modder to solve which is probably unlikely given the state of the workshop these days.


Maybe? Wouldn't it just be an endgame for the USA where it could achieve air dominance over Asia etc at distance?

I'd assume it's gonna get buffed up alongside nukes.

Realistically, a Nuke should destroy all buildings in a province. Not damage, not break. DESTROY. It should cause an ailment from radiation. And it should have a heavy toll on war support. All things a company selling a product should be able to accomplish.
 
EU5 will probably be an absolute joke of a Game if I had to guess, they will overcomplicate shit like they did with Vicky 3, CK3 is still the best out of Nu-Paradox
Vicky 3's problem is not overcomplication, it is massive and unwanted oversimplification. They oversimplified wars even by HOI4 standards for crying out loud.
 
So I continued playing Zunbil. Blobbed out of boredom in my self-set goal to destroy Christianity after annihilating the Muslim faith forever by Crusading Arabia. Basically recreated the Achaemenid Empire, except Afghan and praising the sun.
ck2_147.png
Pretty sure this is because of the mod. If not, good detail, Paradox.
ck2_146.png
they really attacked me on mountain terrain, lol
Funny little side thing that happened was the Afghan-looking "Chinese" just taking over the entirety of India in a single year.
ck2_145.png
And another is my past few emperors looking more Chinese than the actual Chinese emperor.
 
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