Paradox Studio Thread

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Favorite Paradox Game?


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I want to play Stellaris, but the last update decided to butcher the late game by making months take minutes to get through, and have ships jumping around the place.

And instead of some word saying "Hey guys, we know about the whole horrific slowdown at the end of the game thing", they do some update on experiments they've been doing.

Experiment with making the fucking game playable, idiots.
 
Stellaris is fine but the community behind it is autistic.
which stellaris? The one with 3 types of warp? Or the one where a dictator can be forced out of a war hes winning by "war weariness"?
the one where you have planets with special tiles and adjacency bonuses, or the ones where you just build from a list?

i wish they would have decided on the basic design before release. the original version had issues but it was better than the crap that came after
 
which stellaris? The one with 3 types of warp? Or the one where a dictator can be forced out of a war hes winning by "war weariness"?
the one where you have planets with special tiles and adjacency bonuses, or the ones where you just build from a list?

i wish they would have decided on the basic design before release. the original version had issues but it was better than the crap that came after

I find the new system way more functional, detailed, and fun.
 
I find the new system way more functional, detailed, and fun.
do you still have to build starbases everywhere and spend half of wars flying around empty systems to reclaim them? Only to have your war weariness meter fill up and force you to stop fighting the war you just turned around?

What are they on now anyway? I think 3.0 was the last I played, have they changed it again?
 
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do you still have to build starbases everywhere and spend half of wars flying around empty systems to reclaim them? Only to have your war weariness meter fill up and force you to stop fighting the war you just turned around?

What are they on now anyway? I think 3.0 was the last I played, have they changed it again?

I don’t play much. Last game I can remember, I didn’t even go to war by the time I stopped. I’ve never liked the combat system in Stellaris.
 
Fair enough, the combat system was always terrible. Yeah just smash the fleets together, thats strategy!

It’s just too complicated for me to care about, slow and unfun. It also used to feel way too punishing (stackwipes instead of retreats).

One thing I do like is that the new system makes budgeting feel more comfortable. I used to never build up my fleet because I felt like every Mineral spent on it was one I was wasting when it could go into capital expansion.

With the Alloy resource, I don’t feel that way. Instead of thinking of it as wasting Minerals, I think of it as structuring my economy differently, and then I just make do with whatever flow of Alloys I have, increasing or decreasing if necessary.
 
I'm pretty pissed with Stellaris at the development level if I'm honest. It's pretty clear Paradox has abandoned it for the time being to focus on making the console edition work. Amazing game but it's pretty fucking gay they've decided to go the console route and leave the PC version barely on life support.

If they could also make it to where ships don't take 20 years to cross the galaxy that would be nice, because it feels jarring to run a cohesive interstellar empire with zero dissent when it takes more than a year to get to a colony.
 
I don’t play much. Last game I can remember, I didn’t even go to war by the time I stopped. I’ve never liked the combat system in Stellaris.
Fair enough, the combat system was always terrible. Yeah just smash the fleets together, thats strategy!
At least they finally made it so that the strongest fleet isn't literally just as many of the smallest ship you can produce armed with the newest laser.
 
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Reminder: Victoria III never.
Oh man, how awesome would it be if Victoria II wasn't just a railroading simulator. All of the actual historical events have to be hard coded in because the game's damn rules are too broken to allow stuff like that to actually happen, maybe the actual answer was to loosen the rules around war and conquest a little? Or even just the rules about colonizing?

I want to love the game, but I can't!
 
Oh man, how awesome would it be if Victoria II wasn't just a railroading simulator. All of the actual historical events have to be hard coded in because the game's damn rules are too broken to allow stuff like that to actually happen, maybe the actual answer was to loosen the rules around war and conquest a little? Or even just the rules about colonizing?

I want to love the game, but I can't!
Vicky 2 shines with mods. You can do weird shit like pursue a Greek empire with a reconquista of Ionia from the Ottomans, or turn the FRCA into an actual power. One of them even has dynamic post-Great War partitions and revanchism for the losing sides. Can't remember the name.
 
Vicky 2 shines with mods. You can do weird shit like pursue a Greek empire with a reconquista of Ionia from the Ottomans, or turn the FRCA into an actual power. One of them even has dynamic post-Great War partitions and revanchism for the losing sides. Can't remember the name.

It's the Great War mod or something, and it's included stock in Pop Demand Mod.

The Great War system is also great for how it completely changed infamy wars. Instead of the old system, when you go past the threshold, you get a Great War where it's everybody versus the aggressor. If the aggressor loses, they get dismantled, but if they win, their infamy is lowered down below the level, so you can basically play out a second coming of the Napoleonic Wars.

Pop Demand Mod's also good for its Concert of Europe submod, which shifts the start back to 1821, giving you the ability to play out the Latin American Independence Wars, Greece, and Congress Poland.
 
It's honestly not that illogical if you really think about it, it sucks for building interesting stuff though. Also my guess limiting the game to the hyperlane system helped the AI but the massive changes to the gaming systems over course of development basically just confirms to me what I also wrote earlier, they just brainstormed stuff that sounded cool without ever putting any thought into how the pieces should all fit together or how they should be balanced, and that's also exactly how Stellaris plays.
 
I'm optimistic for its future now that they've moved Wiz and the old guys to other projects and put someone new in charge.
 
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Teching is making my country weaker. Good stuff.

Stellaris is fine but the community behind it is autistic.

The pinned mod for Vicky2 is the PonyDemand mod.
 
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Thats something good. the problem is that they hired alot of exceptional individuals for PR and their Forum.


Imperator works fine, the problem is, its not super fun. Its to easy and the mana system was flawed. still better than civ and all its clones.
the mana system felt extremly dated and old.

It's good that they're fixing it, it just pisses me off because it proves that I was right the whole time. Their design was garbage, everybody told them it was garbage, they banned people who told them it was garbage, and the moment the game wasn't selling well they walked it all back.

What a bunch of arrogant cunts.
 
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