Paradox Studio Thread

  • 🔧 At about Midnight EST I am going to completely fuck up the site trying to fix something.

Favorite Paradox Game?


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You really shouldn't be allowed to build for Laissez-Faire when it's this broken, or at least make Interventionism/Agrarianism actually good.
If you know what you're doing, you basically complete the game 50 years early.
Steel.webp
On the plus side, 1.9 automating more of your country's trade and adding in a world market makes the game much more casual friendly.
 
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Paradox has a survey up to vote on what to do next in CK3. Im sure this is it, fellas. Just one survey and we can get Republics, Investiture, and European flavor.... Just two more years til CK3 is good, guys....
I fully expect that if anything mentioned in the Republic or Religion section, for them to be cocked up on release.
 
I fully expect that if anything mentioned in the Republic or Religion section, for them to be cocked up on release.
I went through the whole survey, and was surprised that pretty much everything I wanted from them was a subject they asked about (except navies and an ai and warfare overhaul). I fully expect them to crash the landing, but if theyre at least going to FINALLY try, maybe they'll get me to buy one more season of their Sims-like slop.
 
I guess that's one way to deal with the issue of how you represent Dharmic religion: throw your hands up and say that the super special snowflake blend of religions each country has is a religion unto itself (Sanjiao as Confucianism-Buddhism-Daoism, Shinto presumably as Shinto-Buddhism-Confucianism). Have they made a dev diary yet on Confucianism? Like if it's portrayed as a government type?

Sects have the potential to be interesting. I remember learning and immediately forgetting about lots of sects/religious evolution in History of China and History of Japan in college. I'd like to see the Ikko-Ikki portrayed well.
 
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On the plus side, 1.9 automating more of your country's trade and adding in a world market makes the game much more casual friendly.
Trade just wasn't worth bothering with too much casual or hardcore when I last played it. Trade volume was laughable and you felt powerless even though you had so much control over it.
 
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I went through the whole survey, and was surprised that pretty much everything I wanted from them was a subject they asked about (except navies and an ai and warfare overhaul). I fully expect them to crash the landing, but if theyre at least going to FINALLY try, maybe they'll get me to buy one more season of their Sims-like slop.
Yeah I was surprised that they do at least have an idea about what major systems need more umph added to them, I was expecting nothing but "what quirky flavor pack do you want next." Based on the first question being about trade I fully expect the next round of expansions to finally be merchant republics. If they are going to add China that especially needs to be the next thing that they add, because China's main influence on Europe in the period was through trade and the various merchant republics.
 
Played some of the 1.9 patch and I have to say I like it. With the trade rework from 1.9 and the private economy rework from 1.7, the basic structure of the game's economy is how it should be
I think that provinces sharing a market with contiguous land borders that are separated from their market core should have their own sub-markets so that Britain having no more than 80% convoys doesn't make it so that your economy is permanently imploding. Playing Australia is awful when the AI is retarded.
 
If you need a frame of reference for how bad 4.0 is for stellaris
View attachment 7534302
Lol I was going to to ask wtf did pdx do to stellaris, but then I remembered that they were reworking /replacing pop system.Lol this was decision made probably by same "genius" who was in charge of Vic3 development.
IMG_20250621_205648.webp
Even fucking (EU4) Leviathan did not take so long to fix.
 
I am pretty nervous about EU5. Lots of good stuff, I am just concerned about the AI. If the AI isn't good, then the entire game will fail. That was always the biggest weakness of EU4 (even M&T) was once you got a good snowball, the AI could never figure out how to do anything. Especially with their insistence on not having any railroads at all, if the AI isn't actually good at using the systems they implement, then the player will always win no matter what they do.

Also I am quite concerned that they haven't shown any gameplay or dev diaries for the building-based countries or the army-based countries. Playing as a bank or something seems like a really cool idea, and a great way to bring some new gameplay to the genre, but they might be having a lot of issues with it since there have been no updates on them that I have seen, beyond the initial dev diary describing that they exist.
 
Also I am quite concerned that they haven't shown any gameplay or dev diaries for the building-based countries or the army-based countries. Playing as a bank or something seems like a really cool idea, and a great way to bring some new gameplay to the genre, but they might be having a lot of issues with it since there have been no updates on them that I have seen, beyond the initial dev diary describing that they exist.
Someone said they played as a clan on Japan but it was extremely slow and that you couldn't do much.

So levies are tied to your population but it kind of seams like manpower is created out of nothing by the building. Am I wrong?
 
So levies are tied to your population but it kind of seams like manpower is created out of nothing by the building. Am I wrong?
No clue how the Japanese clans work with manpower. I thought the manpower came from the local population, and they "joined" your country when you built a building, and you got manpower per month from the local population of the location you built the building in. But I don't know, and this is partly why I want the system more explained generally. Because now that soldiers are pulled directly from pops (good change), how do army-based countries and building-based countries make soldiers, where does their actual population come from?

Also, how do mercenaries work now? Is there still a magic pool of mercenary companies that are made like in EU4, or are they created some other way?
 
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