Paradox Studio Thread

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What are your expectations for the EU5 release?


  • Total voters
    83
  • Poll closed .
Removing Turkroach and revenge on Venice is the proper mechanic. Not a true and honest fan smh.
I like playing as the Arabs and wiping out the Byzantines before 1000.
neutralplier (osama bin laden).webp
 
New HoI 4 Dev Corner up covering some of the new shit they're doing in China. As a personal thing I'm not super interested since I have less than zero interest in playing as any of the warlords. Probably the most interesting thing to me was one of the dev responses basically admitting it's going to be a Far East/Pacific rework which everyone basically knew, but it's nice to get some confirmation.
 
there is the purity nerf (it was needed), eugenic hierachy was way to powerful, the job efficiency + 6x65% faster agenda speed was to much, nerfing the Jof effi was needed to bring bit down

edit: Aquaculture district specialization now grants 75 angler and 75 pearl diver jobs per district (was 100 anglers) this one is a very good change i gone play angler and bio set ships more often
 
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I do not understand the drama around this. We knew they would have DLC announced from day 1 and have known for years their business model is DLC.
I prefer it over the alternative model for this type of game: $200 up front.
 
Resident Vic3 Enjoyer and Optimist here to say that the latest free patch coming with the new DLC looks pretty good:
https://forum.paradoxplaza.com/foru...content.1856088/?order=prdx_dd_reaction_score
  • Actual representation of the revolutions of 1848 and German/Italian nationalism. This was even a problem I had with Vic2 as well. A game about the Victorian era has to get this right. It's not an exaggeration to say that without German and Italian unification, the game collapses. Everything that's era-defining about the Victorian era hinges on them. A unified Germany and Italy provide the economic competition which fuels the drive to colonize which adds to the diplomatic/political tension which leads to a satisfying WW1, not to mention how it influences the lategame socialist, nationalist, & fascist movements. Point being, you have to script, balance, tune this shit impeccably. How many of our campaigns have ended with a whimper because there was no unified Germany or Italy to provide the necessary ripple effects for a satisfying game? What's surprising is that it's taken them 3 years to do this, and it's also a shame that they couldn't help but add their typical leftist spin on the 1848 revolutions at the end. An actual socialist republic in 1848 should be an ultra-hard & ultra-rare achievement, but unfortunately I can already see it happening too frequently.
  • Actually implementing the potato blight. Again, for a game about the chaotic & revolutionary Victorian era, it's surprising that one of the main catalysts of revolutions took so long to be implemented, beginning a couple patches ago for their India DLC.
  • Another thing that's absurd to not have had at launch: labor laws. Crazy to think that before this there was nothing to differentiate the labor laws of Russia, Germany, the UK or the USA from each other. Another subtle change that will have great positive ripple effects, especially with the new guild laws. The game needs more law categories that distinguish backwards & non-Westernized countries, like land reform which they added a while back.
  • The rest is unique flavor law variants, Ottoman collapse, Austria-Hungary content, and Greek Byzantine larping (inescapable, but at least I guess it's plausible in this time period with the Megali idea).
I'm really excited by the new direction that Paradox is taking. No EU4-style mission trees for EUV, striking a balance between railroad and soulless random sandbox in Vic3. We'll have to wait until next year to see if there's any course correction for CK3 (unlikely IMO). Stellaris remains a stinker.
Two-three more DLCs & free patches in this vein and I'll confidently assert that Vic2 has been surpassed.
 
How many of our campaigns have ended with a whimper because there was no unified Germany or Italy to provide the necessary ripple effects for a satisfying game?
Few.

No mega-germany or ridiculously OP italy? Oh, Spain or France have had a resurgence, or Russia is pushing the Elbe. Maybe the Habsburgs defied expectations and managed to hold onto preeminence and the Dutch or Portuguese are the new colonial contender.
What's surprising is that it's taken them 3 years to do this,
Is it? How many years has it taken just to get Byzzie content in CK3 again?
Two-three more DLCs & free patches in this vein and I'll confidently assert that Vic2 has been surpassed.
:optimistic:
 
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[Not even the Trieste could have delved into costs so sunken deep]

Well, once Vic3 finally does become on par with a game made a decade ago, somewhere around the 'start-date' year of 2048. OpenVic will have been released in 2028, making the whole 'hope' of redemption null and void, essentially. All that paid DLC bought to own the dang dirty pirates left as empty EULA-ridden plain-text files to take up storage as they await a server shutdown to make them truly void. No biggie, one can always put that misguided plausibility of core gameplay improvements on something more promising. Like March of the Eagles, which has just as much of a wishfulfillment chance to 'become' good somehow, in some way, by some map-painting miracle. That lost investment needs to turn a profit eventually, right?

They forgot this is supposed to be a wargame.

I wonder how many updates until the last wood plank on that 'Ship of Theseus' is replaced. Maybe once they add an on-screen unit costume customizing menu with mechanic integration so that Karl Diebitsch and Hugo Boss are major event-centric characters in the next 'content' drop, they'll have considered the well run dry of things to add on.
 
My biggest issue with the UI of EU5 is how big it is, the windows and their contents take up way too much space on the screen
 
My biggest issue with the UI of EU5 is how big it is, the windows and their contents take up way too much space on the screen
I dislike the heavily saturated and Uber-detailed look of the map to be honest, same with Vic3. CK2 and EU4's maps were low quality but top tier, I would pay for buildings I didn't need/dev provinces (That I needed to dev up anyways) to see the amount of buildings in the province grow.
 
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