Paradox Studio Thread

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What are your expectations for the EU5 release?


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  • Poll closed .
Been playing with the latest stellaris DLC to see whats changed and honestly its a really mixed leaning to negative bag for me. There are a few additions that I like, the new ship models and origins are cool imo, but there are still a lot of bugs that have been around for ages. Ai empires still seemingly do nothing on their planets. I've met three other ai empires and all three are crumbling to economic and stability issues, and they have not built anything other than the starter buildings.


I don't know what I really expected from the devs at this point honestly.
The stability thing doesnt seem to matter, but the economic stuff is a big problem grand admiral is a faceroll
 
The stability thing doesnt seem to matter, but the economic stuff is a big problem grand admiral is a faceroll
Yeah. I don't even know why I bother anymore with Stellaris. They keep just adding more stuff that slowly breaks everything. I wish they would have just moved on to another game sometimes.
 
Yeah. I don't even know why I bother anymore with Stellaris. They keep just adding more stuff that slowly breaks everything. I wish they would have just moved on to another game sometimes.
I mostly like the changes and the new origins, i just wish the custodian team released shit as fast as the dlc team.
 
I know what you're trying to say, but this isn't a DLC for a game that the playerbase has already invested a half-grand into, this is a brand new title. The sunk-cost fallacy that usually kicks-in when Paradox shits out a new slop-pack will not engage for this, and we see what happens to games where that is the case. Imperator anyone?

It needs to be better than pretty good, it needs to be the next flagship title for the entire studio.
That's a great point i forgot about Imperator. Just thinking out loud - the thing is that Stellaris was as unfinished as Imperator when it came out. EU3 and HoI3 were awful at launch too. So it might be that the brand goodwill gets people into EU5 and nobody realizes how bad it is bc the series has become a busy box for autists. Upon reflection then i think Imperator failed bc they didn't have enough meaningless knobs to fiddle at launch, not a problem EU5 will have. Thoughts?
 
After playing for a few more hours I am going to have to wait for a community mod to come out to address some issues. The never ending fact that the ai is basically afk outside of colonizing planets and ship building is really starting to get tiresome.
 
That's overly dramatic. Creative Assembly, from what I've heard, hasn't gotten much credit for it but they restored Total War Pharaoh to something decent. Likewise Company of Heroes 3. Old World is better than Civ and very good on its own merits in the 4X space.

If there’s a lot of trash out there that just opens the market up to a newcomer, like Paradox did with Cities Skylines.
I'm optimistic about the state of historical strategy now. The big names in it have all floundered hard since the start of the decade, but I would consider that good - Firaxis has been choking Civ since 6, the last good Total War game was Shogun 2, and Paradox hasn't seen a rake they didn't want to step on to appeal to casuals. They needed a shakeup and new studios are taking advantage of it. Old World like you mentioned, Manor Lords, Knights of Honor II, Grand Tactician: The Civil War, Field of Glory, even genre hybrids like Last Train Home and Voor de Kroon or the revival of the historical city builder/colony sim genre has experienced the last few years. We'll be getting Gilded Destiny later this year too (hopefully), and the modding scenes for old Total War and Civ entries have only gotten more ambitious and sophisticated.

While not every newcomer has been successful (see every wannabe Civ-killer since Humankind), the 2020s have been a lot better for the genre than the 2010s, where your options were effectively just Firaxis, CA and Paradox.
 
Just a heads up. Stellaris 4.1 introduces a fucky wucky, where machine empires no longer start with any generator or mineral districts on their homeworlds.

Leads to some interesting scenarios where from the start of the game, there's 5 months to boost energy income or else you run into a deficitt.
 
The new dev diary about the East Asia DLC came out, seems like they're adding more depth to the naval mechanics since naval superiority accumulates now and doesn't just flick from red to yellow to green and back. Also going to war economy as soon as you can isn't always viable since now your economy needs energy from coal, meaning it might be more advantageous to bump down to partial mob or even civilian economy so your free civs pack more of a punch rather than a bunch of inefficient ones, and so your mils can also pump out more equipment. Playing as Japan, you actually have to rush resources like IRL so you can fuel your growing war economy inevitably putting you on a collision-course with the Allies. On the naval side, I imagine naval combat will be a lot more in depth now, I could expect seeing the AI do huge Midway-style naval battles that you only see in MP considering Paradox will 100% improve the naval AI. Call me optimistic, but I'm feeling good about this DLC, it's a shame there isn't a US rework bundled with it.
 
While not every newcomer has been successful (see every wannabe Civ-killer since Humankind), the 2020s have been a lot better for the genre than the 2010s, where your options were effectively just Firaxis, CA and Paradox.
I played 100 turns of Endless Legend 2 last night and enjoyed it. Its been released to early access (and it shows, lots of weird click bugs in the battle screen, and i crashed twice over 4 hrs, though the autosaves mitigated the damage) and its got some neat things going for it. The factions are actually pretty distinct and have personality, the loop of the world slowly expanding as sea levels drop is cool, and the quest system can be ignored completely if you just want classic 4x. It isnt perfect. Expansion is very slow and the city building is pretty basic, but if you want a 4x with some narrative elements, I think it has a future. It needs more factions and a fair bit of polish before its a full recommend, but yeah, games like it make me hopeful for the future of strategy gaming.
 
The new dev diary about the East Asia DLC came out, seems like they're adding more depth to the naval mechanics since naval superiority accumulates now and doesn't just flick from red to yellow to green and back. Also going to war economy as soon as you can isn't always viable since now your economy needs energy from coal, meaning it might be more advantageous to bump down to partial mob or even civilian economy so your free civs pack more of a punch rather than a bunch of inefficient ones, and so your mils can also pump out more equipment. Playing as Japan, you actually have to rush resources like IRL so you can fuel your growing war economy inevitably putting you on a collision-course with the Allies. On the naval side, I imagine naval combat will be a lot more in depth now, I could expect seeing the AI do huge Midway-style naval battles that you only see in MP considering Paradox will 100% improve the naval AI. Call me optimistic, but I'm feeling good about this DLC, it's a shame there isn't a US rework bundled with it.
Man the Guns is now part of the base game too.
 

Victoria 3 Nationalism DLC

Interesting notes

- Paradox still refuses to add ethnic cleansing and genocide into the game (with exceptions for the Cherokee, Circassians, and Dzungar mongols for some reason).
- With the exception of Turkey and Austria that have their "subject feature" to represent a unified cosmopolitan identity, you have the choice of either assimilating groups or tolerating/accepting them.
- There is now a feature to represent nationalities being more nationalistic and more willing to fight for their independence than other groups. Literacy factors into this, but you cannot pass any discriminatory laws to exclude people from schools or force them into schools ban their language.
- Groups now have "homelands" where they are more accepted even if conquered by another a country. This makes governing them easier.
- Groups outside of homelands and are discriminated cause immense damage. Tarkasaur had a province with 10% Turks (discriminated against, outside of their homeland) as Serbia and they reduced that provinces tax revenue by 50%.

An interesting mixed bag.
 
Imagine holding out hope for a game adding in features for dlc when its decade-old predecessor had it in the base game as a side-effect of the core system.
 
We'll be getting Gilded Destiny later this year too (hopefully)
I don't want to disappoint you, but that is not going to happen. A producer of Gilded Destiny confirmed back in February that they have severely underestimated the time needed to develop a grand strategy game with a small team.

Screenshot 2025-09-23 at 23-35-28 • Discord #💬ㅣgeneral Gilded Destiny - Official.webp

If I had to guess, GD is most likely to be released in 2027, but I won't rule out a late 2026 release either.

On the other hand, I can confirm that there is a playable closed alpha, and it has received some updates since its initial release. Here's a short summary of the latest update:

alpha update august.webp

There were also, like, over a hundred bug fixes (I counted them), many optimizations, and a few additions not mentioned here.

I can forgive them not getting the release date right if they can show that they are making at least a reasonable amount of progress each month. I also don't think the game will be stuck in development hell like Yandere Simulator or Heartbound since Aquila Interactive (the studio behind GD) just released a finished game on Steam.

It's a tycoon game where you manage shipping and trade. It won't be the most popular game ever, not even in its genre, but it's still a game that is fully finished.

With a playable closed alpha released, a different game being finished by the same studio, and Hooded Horse secured as a publisher, I think Gilded Destiny is going to be completed and not suffer the same fate as Grey Eminence did.

(Grey Eminence was EU5 before the announcement of EU5, but it was way too ambitious in comparison. It also used a hex globe like GD. Its development has been on an "indefinite hiatus" since 2023. In February, the devs claimed they would be able to continue development during the summer and release an alpha for their Patreon backers, but there has only been radio silence since. I'm glad I didn't waste any money on it.)
 
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(with exceptions for the Cherokee, Circassians, and Dzungar mongols for some reason).
Isn't that making it worse though? Like if I was from one of those ethnic groups wouldn't I feel like Paradox is saying the worst thing that happened to them was inevitable and necessary with this move? Like having it be equal opportunity say you can genocide anyone even the british would be better?
 
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