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What are your expectations for the EU5 release?


  • Total voters
    83
  • Poll closed .
Came back to an ERE CK2 save I was sitting on for some time, and I don't know how in God's name this happened.
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Been ages since I played CK2 but didn't merc companies declare on whoever employed them if they didn't get paid? Or maybe it was an invasion caused by the Adventurer trait.
He does have the adventurer trait, but I'm not sure, I thought they just swapped sides or were disbanded. Strangely enough, I think the Turkmen Company is the merc-company that takes titles the most in my games, even outside of HIP, I've never seen them take multiple duchy titles like this though, only one duchy or a few counties.
 
it's rare but it does happen
Well, that would make sense; The lands they occupied were all under one ruler, and they could've won the war since all of it was undeveloped desert counties. I think I can figure it out by checking the title history.
 
Starting to agree with some that the vassalage system needs to be improved. Having started a Burgundy campaign out of curiosity it's far too easy for France to keep loyal status and thus annex you at a moment's whim. For Burgundy especially this flies in the face of how the duchy played out in real life and probably is what makes France such a BBB powerhouse right now once the annexation doom notification greets you.

I have no idea what the right fix is, but making it hard to keep a swarm of vassals loyal likely would go a long way to balancing the current powers, especially given the Hundred Years War situation provides lots of tools for expansion and development. Also gets into the personal union international organization, but I'd probably enjoy that more once I no longer have the BBB threatening to usurp all my gains at a moment's whim.
Another subject like Burgundy is Brittany, who I noticed forms a substantial amount of French forces and was often second only to France in army size. They act as France's right hand man despite IRL being backed by the English originally, remaining loyal to France in the end, but subsequently remaining largely uninvolved for the entire war i.e. acting like a vassal with 100% disloyalty lmao.

Right now in the Hundred Years War situation, whenever war breaks out you're supposed to be able to negotiate with French vassals to gain their support or have them flip sides even, but due to their absurd loyalty you'll find the button permanently greyed out as not a single one will consider joining you. You don't want it too easy for England or France to win or lose, and right now England keeps "winning" phases (wars) due to France's inability to sail the channel, never declares the war themselves because France's army size is insurmountable, and despite "winning" phases it can never take land (as they haven't occupied any of it) and then lose the 100 years war because France either times it out or integrates enough vassals to meet the land requirement and win in the end.

The easiest fix ala giving the Papal States "French Cardinals" to prevent moving the capital away from Avignon back to Rome, is to give France a similar forced-upon government reform that keeps vassal disloyalty high in trade for faster antagonism-free integration or something. Or give the French vassals a unique reform that keeps their own disloyalty high or something.

Another more complicated thing that can be done is give them a mini-HRE-type union ala the Swiss Confederation or something and have the "offensive/defensive wars" join set to "duty", so that vassals can choose whether or not to get involved.
 
Patch 1.0.5 for EU5
  • Fixed more than 620 bugs
  • Fixed the issues with the Imperial 'Demand unlawful territory' action, and the HRE Emperor getting tons of random locations across the HRE
  • Severely tuned down the AI demands of a new 'Mutual Defense Law' in Defensive Leagues and other IOs
  • Situations: Several improvements for the 'Rise of the Turks', 'Hundred Years' War', 'Red Turban Rebellions', 'Italian Wars'
  • Several fixes for the Middle Kingdom IO, and the Chinese Treasure Fleet feature
  • Rebalanced the starting Food balance in the Andean region, making Qusqu and its neighbors more playable at game start
  • Added Alerts for: Lack of Commanders (green in peace, yellow in war), Devastated Locations, Available Policies, a green one for Pops missing goods and other Alert toolip improvements
Nice.
  • Pops will not demand some food goods if they're not locally produced.
No more demand for rice whilst playing as some place in Northern Germany thank God.
Lots of good little things like that in the patch. It's a testament to the overall quality that all these shitty little annoyances didn't deter me from actually playing.

  • Barred subjects from asking to lift excommunication to avoid spam
I excommunicated Bohemia after they had their turn as Emperor. Due to the amount of subjects they released I was annoyed into lifting the excommunication because I got 16+ alerts/diplo requests to lift it. They would auto decline, fill the middle of the screen, then clear themselves by the next request and auto-decline by the same state. Extremely annoying.
  • Historical tags will not be purged immediately anymore.
This should help with creating subjects in conquered territory. At least if the HRE bug were to persist, the AI would release actual Salzburg and not just a country with a different flag and colour sharing its name (if you're lucky).
  • The Livonian Order can receive Military Sponsorship
I noticed this but didn't think anything of it because I assumed it had something to do with something or other I wasn't aware of, like maybe it wasn't a true-true holy order or something.
  • The "Form Personal Union" peace treaty from the Claim Throne casus belli is now always visible. Before this, the peace treaty was only visible when you occupied the enemy capital, which led many to believe that the peace treaty did not exist.
This might help with the 100 years war thing, though it might result in the opposite situation where England does nothing for an entire war on the defensive, get max war score via ticks and enemy exhaustion, and just win the throne of France.
  • Colonial nations are now blocked from making their own subjects.
R.I.P Republic of North Benin. I didn't know where you came from but now I do.
  • Increased damage is done by 50% when regiments have engaged and there are no opponents that can fight them.
I like this change. Don't forget to balance your armies.
  • Colonial Nations can no longer be in adjacent sub-continents, ie, no more colonial nations in North Africa..
Also like this change. Didn't like colonial Canary Islands and such.
  • The Western Schism will now end with the correct ending effects, helping the Pope relocate to Rome if they win.
I wondered why nothing happened when I won this as the Pope except all of Christendom getting pissed off at me.
  • Reined in the AI nonsensical urge to repeatedly ask for changes in the "mutual defense" law of international organizations.
Thank God.
  • Pops will now only demand certain goods if their estate is rich, and some are limited by development thresholds.
This is going to turbodrive the economy of some places moreso than the food fix. If you can keep your estates piss poor then your pops will only demand basic shit so you can export most of your goods to make a profit. EU5 becomes the better Victoria 3 by the day.
  • The 'Demand Unlawful Territory' country interaction is now always visible for the Emperor.
This'll allow you to take away territory that wasn't taken away by a prior emperor, maybe.
  • Low-class levies like Feudal Levies or Conscripts no longer drawn from Burgher or Clergy pops, but can now be drawn from Laborers.
Good. This lead to a situation where if you were more developed, you'd have small armies as your peasant population being employed effectively got rid of all your troops.
  • AI will no longer send marriage offers repeatedly if they were rejected before
Hopefully this applies to requests to lift excommunication too.

Pretty decent. Hopefully this'll make the overall experience better.
 
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Came across a video from a Youtuber who says they won't buy the latest HOI4 DLC due to the failures of the most recent ones.


They brought up the idea that Paradox may be integrating old DLC in order to justify redoing focus trees for countries that would be sold in new DLC.
 
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Came across a video from a Youtuber who says they won't buy the latest HOI4 DLC due to the failures of the most recent ones.

https://youtube.com/watch?v=E4apb4Ii-5I
They brought up the idea that Paradox may be integrating old DLC in order to redo focus trees for countries in new DLC.

It took him this long to rage about Paradox locking key mechanics behind DLC?

What is funny is that we are in so deep that many Paradox fans give DLC negative reviews for NOT locking key mechanics behind them.
 
Starting to agree with some that the vassalage system needs to be improved. Having started a Burgundy campaign out of curiosity it's far too easy for France to keep loyal status and thus annex you at a moment's whim. For Burgundy especially this flies in the face of how the duchy played out in real life and probably is what makes France such a BBB powerhouse right now once the annexation doom notification greets you.

I have no idea what the right fix is, but making it hard to keep a swarm of vassals loyal likely would go a long way to balancing the current powers, especially given the Hundred Years War situation provides lots of tools for expansion and development. Also gets into the personal union international organization, but I'd probably enjoy that more once I no longer have the BBB threatening to usurp all my gains at a moment's whim.
I agree along with everyone else, vassals are obscenely powerful and easy to control right now. The inherent loyalty is very high and the "support loyalists" action only costs monthly diplomats (it was 10% vassal/PU income in eu4). I suspect the BBB is spending all diplomats on supporting loyalists in my game, they haven't gotten a single alliance despite integrating most vassals.
Ha, found a bug in the coalition system. If any of the coalition AI raises its levies in a different war, apparently this will cause their power to spike relative to yours, pushing them to declare a war even when your own alliances are normally much stronger with levies raised (and not even counting how unreliable the AI is at fighting wars on multiple fronts).. Free cores I guess lol.
This bug affects all AI mil strength calculations. Unraised levies aren't counted. My vassal swarm becomes disloyal when a war starts and they raise levies before I do. I've also gotten the bug where large AI armies will sit in a single location the entire war. Hopefully fixed now.

Patch 1.0.5
Very nice, insane progress from the bug fix team. I'm interested in how much battles have changed. France's huge (500) noble levy cav regiments absolutely dominate the battlefield until you get pike and shot professional armies. They would regularly get over 20 kills/hr with each regiment. Sounds like they made cav even stronger.
 
So that was a lie. I'm still getting annual "possible defence/automatic defence" vote.

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Hotfix coming soon. Nigga's cooking so hard I may actually forgive him for what he did with Imperator. He just needs to release I:R 2 after he's done with EU V.
At risk of glazing him too much, the Johan redemption arc is here and thank god we dont have Wiz shitting things up.
 
The new patch has made levies get massacred by regulars, hopefully next hotfix takes cares of that.
 
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