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- Mar 20, 2024
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Been ages since I played CK2 but didn't merc companies declare on whoever employed them if they didn't get paid? Or maybe it was an invasion caused by the Adventurer trait.I don't know how in God's name this happened.
He does have the adventurer trait, but I'm not sure, I thought they just swapped sides or were disbanded. Strangely enough, I think the Turkmen Company is the merc-company that takes titles the most in my games, even outside of HIP, I've never seen them take multiple duchy titles like this though, only one duchy or a few counties.Been ages since I played CK2 but didn't merc companies declare on whoever employed them if they didn't get paid? Or maybe it was an invasion caused by the Adventurer trait.
it's rare but it does happenBeen ages since I played CK2 but didn't merc companies declare on whoever employed them if they didn't get paid? Or maybe it was an invasion caused by the Adventurer trait.
Well, that would make sense; The lands they occupied were all under one ruler, and they could've won the war since all of it was undeveloped desert counties. I think I can figure it out by checking the title history.it's rare but it does happen
Another subject like Burgundy is Brittany, who I noticed forms a substantial amount of French forces and was often second only to France in army size. They act as France's right hand man despite IRL being backed by the English originally, remaining loyal to France in the end, but subsequently remaining largely uninvolved for the entire war i.e. acting like a vassal with 100% disloyalty lmao.Starting to agree with some that the vassalage system needs to be improved. Having started a Burgundy campaign out of curiosity it's far too easy for France to keep loyal status and thus annex you at a moment's whim. For Burgundy especially this flies in the face of how the duchy played out in real life and probably is what makes France such a BBB powerhouse right now once the annexation doom notification greets you.
I have no idea what the right fix is, but making it hard to keep a swarm of vassals loyal likely would go a long way to balancing the current powers, especially given the Hundred Years War situation provides lots of tools for expansion and development. Also gets into the personal union international organization, but I'd probably enjoy that more once I no longer have the BBB threatening to usurp all my gains at a moment's whim.
Nice.
- Fixed more than 620 bugs
- Fixed the issues with the Imperial 'Demand unlawful territory' action, and the HRE Emperor getting tons of random locations across the HRE
- Severely tuned down the AI demands of a new 'Mutual Defense Law' in Defensive Leagues and other IOs
- Situations: Several improvements for the 'Rise of the Turks', 'Hundred Years' War', 'Red Turban Rebellions', 'Italian Wars'
- Several fixes for the Middle Kingdom IO, and the Chinese Treasure Fleet feature
- Rebalanced the starting Food balance in the Andean region, making Qusqu and its neighbors more playable at game start
- Added Alerts for: Lack of Commanders (green in peace, yellow in war), Devastated Locations, Available Policies, a green one for Pops missing goods and other Alert toolip improvements
No more demand for rice whilst playing as some place in Northern Germany thank God.
- Pops will not demand some food goods if they're not locally produced.
I excommunicated Bohemia after they had their turn as Emperor. Due to the amount of subjects they released I was annoyed into lifting the excommunication because I got 16+ alerts/diplo requests to lift it. They would auto decline, fill the middle of the screen, then clear themselves by the next request and auto-decline by the same state. Extremely annoying.
- Barred subjects from asking to lift excommunication to avoid spam
This should help with creating subjects in conquered territory. At least if the HRE bug were to persist, the AI would release actual Salzburg and not just a country with a different flag and colour sharing its name (if you're lucky).
- Historical tags will not be purged immediately anymore.
I noticed this but didn't think anything of it because I assumed it had something to do with something or other I wasn't aware of, like maybe it wasn't a true-true holy order or something.
- The Livonian Order can receive Military Sponsorship
This might help with the 100 years war thing, though it might result in the opposite situation where England does nothing for an entire war on the defensive, get max war score via ticks and enemy exhaustion, and just win the throne of France.
- The "Form Personal Union" peace treaty from the Claim Throne casus belli is now always visible. Before this, the peace treaty was only visible when you occupied the enemy capital, which led many to believe that the peace treaty did not exist.
R.I.P Republic of North Benin. I didn't know where you came from but now I do.
- Colonial nations are now blocked from making their own subjects.
I like this change. Don't forget to balance your armies.
- Increased damage is done by 50% when regiments have engaged and there are no opponents that can fight them.
Also like this change. Didn't like colonial Canary Islands and such.
- Colonial Nations can no longer be in adjacent sub-continents, ie, no more colonial nations in North Africa..
I wondered why nothing happened when I won this as the Pope except all of Christendom getting pissed off at me.
- The Western Schism will now end with the correct ending effects, helping the Pope relocate to Rome if they win.
Thank God.
- Reined in the AI nonsensical urge to repeatedly ask for changes in the "mutual defense" law of international organizations.
This is going to turbodrive the economy of some places moreso than the food fix. If you can keep your estates piss poor then your pops will only demand basic shit so you can export most of your goods to make a profit. EU5 becomes the better Victoria 3 by the day.
- Pops will now only demand certain goods if their estate is rich, and some are limited by development thresholds.
This'll allow you to take away territory that wasn't taken away by a prior emperor, maybe.
- The 'Demand Unlawful Territory' country interaction is now always visible for the Emperor.
Good. This lead to a situation where if you were more developed, you'd have small armies as your peasant population being employed effectively got rid of all your troops.
- Low-class levies like Feudal Levies or Conscripts no longer drawn from Burgher or Clergy pops, but can now be drawn from Laborers.
Hopefully this applies to requests to lift excommunication too.
- AI will no longer send marriage offers repeatedly if they were rejected before
Really pleased with the rate of fixes and improvements. Hope we can get a comprehensive rework of the HYW soon to make it more interesting and dynamic soon.Patch 1.0.5 for EU5
Right? Despite all the bugs, all the jank, the gameplay loop itself was enough to keep me engrossed and pushing through.It's a testament to the overall quality that all these shitty little annoyances didn't deter me from actually playing.
Came across a video from a Youtuber who says they won't buy the latest HOI4 DLC due to the failures of the most recent ones.
https://youtube.com/watch?v=E4apb4Ii-5I
They brought up the idea that Paradox may be integrating old DLC in order to redo focus trees for countries in new DLC.
I agree along with everyone else, vassals are obscenely powerful and easy to control right now. The inherent loyalty is very high and the "support loyalists" action only costs monthly diplomats (it was 10% vassal/PU income in eu4). I suspect the BBB is spending all diplomats on supporting loyalists in my game, they haven't gotten a single alliance despite integrating most vassals.Starting to agree with some that the vassalage system needs to be improved. Having started a Burgundy campaign out of curiosity it's far too easy for France to keep loyal status and thus annex you at a moment's whim. For Burgundy especially this flies in the face of how the duchy played out in real life and probably is what makes France such a BBB powerhouse right now once the annexation doom notification greets you.
I have no idea what the right fix is, but making it hard to keep a swarm of vassals loyal likely would go a long way to balancing the current powers, especially given the Hundred Years War situation provides lots of tools for expansion and development. Also gets into the personal union international organization, but I'd probably enjoy that more once I no longer have the BBB threatening to usurp all my gains at a moment's whim.
This bug affects all AI mil strength calculations. Unraised levies aren't counted. My vassal swarm becomes disloyal when a war starts and they raise levies before I do. I've also gotten the bug where large AI armies will sit in a single location the entire war. Hopefully fixed now.Ha, found a bug in the coalition system. If any of the coalition AI raises its levies in a different war, apparently this will cause their power to spike relative to yours, pushing them to declare a war even when your own alliances are normally much stronger with levies raised (and not even counting how unreliable the AI is at fighting wars on multiple fronts).. Free cores I guess lol.
Very nice, insane progress from the bug fix team. I'm interested in how much battles have changed. France's huge (500) noble levy cav regiments absolutely dominate the battlefield until you get pike and shot professional armies. They would regularly get over 20 kills/hr with each regiment. Sounds like they made cav even stronger.Patch 1.0.5
Man, I gotta get back into CK3
So that was a lie. I'm still getting annual "possible defence/automatic defence" vote.Thank God.
God dammit Johan broke trade in the latest update
At risk of glazing him too much, the Johan redemption arc is here and thank god we dont have Wiz shitting things up.So that was a lie. I'm still getting annual "possible defence/automatic defence" vote.
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Hotfix coming soon. Nigga's cooking so hard I may actually forgive him for what he did with Imperator. He just needs to release I:R 2 after he's done with EU V.