Paradox Studio Thread

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account

What are your expectations for the EU5 release?


  • Total voters
    83
  • Poll closed .
#1 gp btw
1764031816852.png
Apparently, I can fabricate a "Claim the Mandate of Heaven" CB as a Japanese clan.
 
Yeah the new calculations to subject loyalty is just straight up broken. This cannot be intended at all.
 
Ok so the Sengoku Jidai just steals all your buildings? It happens as soon as the game ticks over to 1400 without any prior warning and I got a shitty winter province that and wasn't even my capital and that gives me a flat 1% attrition penalty, and I can't even go to and from it in winter because of the snow. Now I have an army of 6000 men with no manpower, 200+ antagonism with everyone in Japan and several coalitions against me after conquering a bunch of buildings before the Sengoku Jidai, and I'm bleeding 10 gold a day. Oh well, at least I have 6k in the bank.
 
Unfortunately Johan had a pretty retarded reply to this. Dismissing it and telling the poster to just go decentralised if he wants to use vassals which is like I said, retarded. Just look at the pics he posted, there is no reason why it shouldn't be changed and if done intentionally it's a braindead change.
View attachment 8210795View attachment 8210794
View attachment 8210796
Damn it Johan, you were being so based before and now you're falling back to your old ways :(
 
A very weird and ham fisted change. I get that they want to have to viable choices between values but it looks that they overdid it by going from centralisation being objectively better to decentralisation being objectively better in every case. Decentralisation is definitely a winner in early to mid game and might still be better in late game, especially when you consider that you'll have to wait to annex all the subjects before you'll start drifting to centralisation.

There's a difference of 60 loyalty between full centralisation and decentralisation. That means going from fully loyal subject to a disloyal one. Combined with reducing loyalty gains from tech announced in the patch, this completely excludes any type of the vassal play by centralised country. Even small puppet state for the shitty land you don't want to hold directly as a huge empire becomes ungovernable. On the other hand, decentralised states can still directly control decent amount of land, albeit less efficiently. Bonus to crown power from centralisation is nice at the start, but towards mid game you should be able to reach decent amount without it by spamming counting houses and tech. Proximity reduction sources are also increasing as you progress through the tech tree. Loyalty, on the other side, gets worse as you reach later ages as you get -10 modifier per age.

I'm also not sure if "centralisation vs decentralisation" is the best place to handle subject relations. There is already set of values that deals with it, namely "inward vs outwards". I kind of assumed that centralisation referred to a degree of control you exercise over the land directly owned by your country. The vasal kind of decentralisation was already represented by the fact you didn't have direct control over subject's land, didn't tax it directly and weren't in charge of levies. If they wanted to buff decentralisation, I think they should maybe look into modifiers like pop satisfaction, unrest etc.
 
Ok so the Sengoku Jidai just steals all your buildings? It happens as soon as the game ticks over to 1400 without any prior warning and I got a shitty winter province that and wasn't even my capital and that gives me a flat 1% attrition penalty, and I can't even go to and from it in winter because of the snow. Now I have an army of 6000 men with no manpower, 200+ antagonism with everyone in Japan and several coalitions against me after conquering a bunch of buildings before the Sengoku Jidai, and I'm bleeding 10 gold a day. Oh well, at least I have 6k in the bank.
Japan needs some work.
 
I doubt that anybody will ever make a game like this that's both realistic (even in the broad sense of just feeling like an alternate history) and can control snowballing. It's not just a matter of mechanics. The way people play strategy games - mindless, relentless expansionism sustained from generation to generation with some kind of big plan - just isn't how real governments are run. If you do get an AI working that's good at that, you'll get blobs everywhere.

Have to roleplay if you don't want snowballing.
Remembered this.
Old niggas may remember the original Age of Empires explicitly telling the player that they’re the spirit of the nation.

Even in games that explicitly frame you as a specific ruler, I think of it as being like playing the hand of Providence guiding the state/dynasty/nation. YOU have stepped in to achieve whatever goal you have and are using the levers of being able to control certain peoples behavior, within certain fixed limits (your absolute monarchy dominated by reactionaries can’t voluntarily become communist, but it can self-destructively implement policies that lead to that).

But the AI, does it need to have its own spirit of the nation/providence? No. It’s not a board game like Civ.

I think it’s best that games like this avoid balancing for any sense of competition or difficulty. the computer factions behavior should be plausible state behavior.
 
So...Stellaris bros...new DLC out today. Already at nearly 50 percent mixed with reviews pointing out the game is still broken after six months. Its cold here, Stellaris bros....
 
I'll have to go on a gaming hiatus due to university exams, so I'll post how I did on my EU5 Ironman Hungary campaign so far.

borders.png

This is what I managed to achieve by 1612. My primary goal of my campaign is to create a "Hungol Empire," basically what the Mongols did, but as Hungary. I still have a few vassals to be annexed, mainly between Crimea and the Urals.

I have 15 million people in my country; I have an army of 45,000 regulars and like 150,000 levies. I just had a war with the Later Jin so I could conquer Transbaikal land. I exclusively used regulars for that conquest, and they did a pretty good job.

battle.png

A subgoal of my campaign was to return to the place Hungarians originally came from, and it was a success. The Eastern Hungarians (Chiyalik culture) were not only reunited with their Western counterpart, but I could also get them accepted for a really cheap price and assimilate the entire region to their culture so I could have cores all over the place. They are thriving and alive, unlike in our timeline.

cultures.png
dialects.png


That place also would be the staging ground for Siberian colonization, which would be another success. Many natives assimilated rather quickly, and I have cores all over Siberia. My only problem remaining is slavery remaining in a few provinces. Slaves are useless to me, as they won't assimilate or promote to more useful pops.

religion.png

Christianity has been spread to every place I've conquered. I'm considering switching to Lutheranism because they have better bonuses, and I cannot get an Empire rank otherwise. The Council of Trent was a huge failure in my run.

union.jpg

I also managed to get quite a few personal unions. It started with getting an Anjou on the Lorrainian throne, and that branch would become my current one after my ruler died without a son. I would get Poland next and then finally, Naples and Provence. I need to do some centralization to make sure they won't abandon the Union after I switch to Lutheranism.

literacy.png

Since I always gravitated towards options that increased my literacy, I unintentionally made Hungary the smartest country in Europe. The peasants of Hungary are more literate than the city slickers of Western Europe.

Other notalbe things in my campaign were:
  • Ottomans became Orthodox
  • Yuan is still alive, but dying
  • Spain annexed Portugal
  • The pope is in Avignon
  • Aragon was partitioned between Spain, France, and the Papacy
  • France creating border gore everywhere (I border them thanks to that)
I also had to break my alliance with Kyiv because they took land I wanted for myself.

One major bug I found is the inability to explore inland. It made Siberian colonization near impossible. I had to modify the game because of that.

Once I finish this, my next game also will be a Hungary one, but I will focus on creating a naval trade empire instead, because I have to learn trade somehow. The end goal is just as ridiculous as this run's: the creation of Australia-Hungary.

Also, post your maps! I want to see what other Kiwis managed to do in EU5.
 
That seems to be happening every game for some reason
A product of rational AI decision making tbh. Ottomans start out with 80% of their lands Orthodox and you get more of those lands by converting. Obviously not at all historical. There's a setting to only allow conversion within religious groups.
 
Which I've always found to be weird because the French population was not inordinately illiterate compare to England or Italy. Sure, they couldn't really read Latin, which was the main measurement for literacy, but it wouldn't have been hard to find peasants who could read the vernacular.
Another thing with literacy is that there is difference, between knowing how to read and being able to write . It is much easier and less time intensive, to learn what +-30 symbols mean .Than learning how you can write those symbols especially well enough so others can read it.
Even many nobles and monarchs in early modern era could not write (well) , because they had people to do it for them. But they needed to know how to read, because if they added their seal to something it was considered legal document and could be used even hundreds of years in future to claim land privileges...
A product of rational AI decision making tbh. Ottomans start out with 80% of their lands Orthodox and you get more of those lands by converting. Obviously not at all historical. There's a setting to only allow conversion within religious groups.
In EU4 for long time , meta was to flip turkish as Byz , because pdx in their Infinite wisdom put entirety of Middle east and North Africa into single culture group
 
Vasal AI is so FUCKING RETARDED HOLY FUCKING SHIT!. WHY WONT THEY JUST ATTACH TO MY FUCKING ARMY?!
"Holy fuck, you hired actual regiments? I'm just levies, I'll only be holding you back, king - pop off."
t. 14k-strong Napoli army refusing to join my Papal States army (3 regiments of footmen and 2 heavy cav i.e. 400 guys) losing to 5k strong Florentine force I'm defending against in the Lazio mountains.
Alternatively: "Sorry, bro - I'll suffer a tick of attrition if I do that, and every life is special."
 
Back
Top Bottom