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What are your expectations for the EU5 release?


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That's great and all, but AE still needs rebalancing. I'm sick of the entire HRE trying to buttfuck me as France every five years when I only take a province or two every other decade.
 
I am here to post yet another vent post about the current state of Stellaris. I guess I just wish I knew what they are thinking while designing these patches. Every 3-4 months everything is reworked and half of the game is still broken. Despite all these patches and new big named releases, the ai is still borderline turned off even on the hardest difficulty. 9/10 ai planets in the game are completely barren save for the starting buildings. This matters a lot when you are like me and like playing megacorps, so you are forced to interact with diplomacy and trade and such.

They are also adding a way for you to join and leave wars, via the diplomacy menu...which is just horrible. The ai just needs a total rework or something idk anymore.

Edit: I posted this and the new stellaris patch dropped today. No real mention I can see on ai fixes with the economy. GRIM GRIM GRIM
 
That's great and all, but AE still needs rebalancing. I'm sick of the entire HRE trying to buttfuck me as France every five years when I only take a province or two every other decade.
A coalition is the only reasonable way to take land from a lot of minors, because only when coalition decs on you you can't take land from coobelligirent. When you dec on the coalition, you can separate peace out everyone and take lots of land.
 
Seeing EUV devs receive and process feedback trying to make the game better and straight up reworking core systems like combat in patches makes me jealous as hell.

I'm a crusader kings and stellaris man and neither of the devs would do anything like that. Well, maybe the stellaris devs would a year later, but they'd fuck it up. Crusader kings devs would never try in the first place
 
Well, maybe the stellaris devs would a year later, but they'd fuck it up. Crusader kings devs would never try in the first place
God it's painful to be a CK/Stellaris fan. One starts focusing more on Roleplaying compared to the last 2 games while also just adding bloat that I'd imagine a lot of people won't care about, the other also adds bloat but constantly "reworks" shit that doesn't need to be reworked. If it did need to be reworked they either don't do it or somehow make it worse. Johan seems to actually have passion in his work.
 
God it's painful to be a CK/Stellaris fan. One starts focusing more on Roleplaying compared to the last 2 games while also just adding bloat that I'd imagine a lot of people won't care about, the other also adds bloat but constantly "reworks" shit that doesn't need to be reworked. If it did need to be reworked they either don't do it or somehow make it worse. Johan seems to actually have passion in his work.
Stellaris tbh is a case study in how game devs should know when to leave things alone well enough.

The first rework was "fine" for what it was but through sheer incompetence and a lack of spine they managed to make the game worse over time.
 
1028.png
Cooperate with the SdP -> Rally against Germany.
:really:
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Leader of SdP together with few other notable figures.
I really hope you can take that focus only if Germany is communist.
 
PDX announced the contents of season chapter 5 today, and it seems like the devs are scrambling because they are including religion rework, republics, and trade in one go. Will these be the releases to redeem an otherwise meandering and unfocused game (no), will these be a truly game-changing experience (probably not), will it be worth the FOURTY FOUR FUCKING DOLLARS they are asking for it (fuck no)?
 
I am here to post yet another vent post about the current state of Stellaris. I guess I just wish I knew what they are thinking while designing these patches. Every 3-4 months everything is reworked and half of the game is still broken. Despite all these patches and new big named releases, the ai is still borderline turned off even on the hardest difficulty. 9/10 ai planets in the game are completely barren save for the starting buildings. This matters a lot when you are like me and like playing megacorps, so you are forced to interact with diplomacy and trade and such.
Everytime I give Stellaris a try again I actually get outpaced by the AI idk what it is.

When it comes to the religion DLC for CK3, I actually am hyped a little bit for it as they're trying to improve the tenents and I like the idea of those developing into heresies. I still have not played Japan, China, or South Asia. The only playthrough I've touched with it is an attempted Muslim conquest of Indonesia and Tibet.
 
I actually am hyped a little bit for it as they're trying to improve the tenents
I would say I am interested in what they are going to have planned, but 44 dollars, a whole damn game's cost, for what could very well be a dud, I would advise those who like what they are putting down to keep your money until they have actually talked about what it entails.
 
Everytime I give Stellaris a try again I actually get outpaced by the AI idk what it is.
I think the problem with stellaris is kinda the underlying issue with many paradox games. Once it "clicks" its over, the ai never poses a challenge again. Stellaris super bad at this. Once you start building certain ship designs that will win 99.99% of engagements simply because the Ai doesnt counter build, the challenge is instantly gone.

This applies to economy, tech, etc. If you keep your empire size under 100 (to avoid extra tradition and tsch cost) you just outscale the ai super fast
 
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First DD on Silk and Silver, the trade and republic expansion they are doing has dropped. My analysis/summary:
  • Claim they are going to rework the entire economy and how it works (:optimistic:)
  • Trade system seems to be a fairly basic version of the EU5 trade system with inputs and outputs with duchy-based markets.
  • New exclusive building slot for the local resources of the province in question (almost like RGOs).
  • Merchants and Republics are separate things, with merchants being landless playable characters (sort of like adventurers), to represent the independent mercantile families that controlled important trade routes (like the Radhanites).
  • Republics include a variety of types, not just the maritime republics of Italy.
  • Can form trade leagues as republics, like the Hansa.
  • Buildings wholly reworked, with district slots instead of universal building slots.
  • You build a district and then add buildings of that type to that district.
  • Development is split into prosperity and settlement size.
  • Control is more nuanced, will not always trend to 100 (noticing a pattern here).
  • Popular opinion works the same now.
  • Adding Guelphs and Ghibellines situation (do they read this thread and are they trying to make me eat my words with how many things I predicted would never happen that are in this season?)
  • Italian flavor.
  • Still no naval stuff again.
Basically, this whole thing strikes me as looking at Johan's homework and stealing with both hands. Everything in it feels completely derivative of something from EU5, except on a smaller scale, simpler, and more character-focused. Probably will make the game more strategic, is it worth the 44 dollar asking price? Who knows? Will report next week with my cutting analysis.
 
Probably will make the game more strategic, is it worth the 44 dollar asking price? Who knows?
Silk and Silver will not cost 44 dollars.
ItemPrice ($)
Symbols of Authority (clothing pack)Not sold separately
Songs of the Realm (music pack)5
By God Alone (core expansion)Not yet released
Silk and Silver (major expansion)Not yet released
Chapter 5 (includes previous four DLCs)44
 
Silk and Silver will not cost 44 dollars.
Yeah, when it is released, but I am talking to those people who use this thread who have lower impulse control. They should save their money and WAIT. To purchase it NOW, you have to spend 44 dollars.
 
Silk and Silver will not cost 44 dollars.
ItemPrice ($)
Symbols of Authority (clothing pack)Not sold separately
Songs of the Realm (music pack)5
By God Alone (core expansion)Not yet released
Silk and Silver (major expansion)Not yet released
Chapter 5 (includes previous four DLCs)44
I don't think anyone ever has actually paid money for just the music pack... If you're actually paying for it, you're gonna get the bundle.
 
I don't think anyone ever has actually paid money for just the music pack... If you're actually paying for it, you're gonna get the bundle.
If someone intends to buy the DLC, they really should get the bundle, as I bet they would save like 15-20 bucks based on how the past Chapter's DLC is priced out after the fact. If anything my harping on the FOURTY FOUR DOLLARS, is being generous to the probably fifty five or sixty it will be after 6 gets announced. The question is if it is worth that kind of money, and I have an exceptionally hard time thinking the answer will be yes.
 
The new theocracy DLC sounds a lot like the proposed version of it that Elvain I think had on Paradox Forums that I really liked.
I figure that one day CK3 will be more or less complete and modders will de-fag it and I'll play it then.

Wtf did I just watch?
Yeah I saw this just the other day and meant to share it here.
I couldn't believe my eyes when YouTube dragged it back up. This was a huge meme way over a decade ago and I never knew Paradox was responsible for this abomination. It was in like Cracked.com articles about hte worst video games (by review score) of all time. Paradox was always the king of broken sludge.

Still no naval stuff again.
Unjustifiable. Unjustifiably lazy, especially for this era and that subject matter for a full expansion.

Naval is the easiest thing in the world to implement, conceptually, too. I had this idea for it, I've posted it before, and then I found out that my idea is already how some of the Total War games do it.

You just have ship levies be transformed into different unit types when you load units on. That simple.
Volley = Volley
Ramming = Charge or melee or whatever it's called
Melee = Pursuit
A few different terrain types
Make only coastline traversable (historically accurate for galley warfare)
- Note: Doing this also makes it clear that naval combat is, for continental powers, essentially a road around land, not a magic "they can come from anywhere" threat vector. The Vikings being able to deep sea navigate is exactly one of the reason they're the only colonial power in this timeline - I consider Iceland to be a New World/North American colonial country - and one of the reasons they're so dangerous, they actually can just cross the North Sea and hit you randomly without it setting off alarm bells and allowing them to be choked.
Archer + ship = Archer Ship, heavy infantry + ship = Heavy Infantry ship, etc.
Handful of traits
Special unique ships are handled as cultural buildings, retinues, that kind of thing. For Greek fire, longships, dedicated republican navies, etc.

That easy. It really is THAT easy..
 
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