I’ve come to a conclusion that the gigabrained way to render China/the Sinosphere pre-globalization is as a completely separate game spanning all of history.
Mechanically, what really differentiates periods isn’t war (except for the transition from doom stacks to trenches and air war, which I have theorized about how it could be done better) but political systems and China is cyclical remixing of the same shit over and over with a world that is A-OK to just sim off screen. The Chinese experience should be self contained and deep and recursive. Even the arrival of things like the Century of Humiliation and Communism should register in the same way as past dynasties. In the early game my gentleman-scholar family survived the Mongols. In mid game the Manchu. In late game the British. Japanese. Mao. All of it is just an endless stream. The wheel of dharma turns around.