Paradox Studio Thread

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Favorite Paradox Game?


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    29
  • Poll closed .
I can't decide if I like Stellaris or not. Someone told me that you can re-enact the holocaust on alien life and basically be space Hitler so I instantly bought the game, but it's really bare. I have a really nauseous sensation telling me that Paradox is becoming the new EA and is just going to pump out $20 expansion packs for the next 2 years turning it into a full featured game like EU4 is.

My problems are this:

It's so fucking slow, though this is a complaint I have with EU4 as well. I've never played a 1444-1820 game in EU4 because I just can't fucking stomach it. That shit lasts like 12 hours and I've already accomplished, or failed to accomplish, what weird gimmick I set out to do well before then. In Stellaris, I've made it up to Cruisers once, and that was on the brink of war with 3 much smaller empires in a defensive war. This was like 8 hours into the game. My cruisers were instantly fucking crushed against a less well equipped military because apparently corvettes are the counters to cruisers, which I don't understand. Why bother with building fewer large ships when I should have fleeted out 120 corvettes and done way better for less? I start up another game because I don't want to savescum again or deal with losing and I get so bored of that new pacifist game I wrote this post instead.

So on that note, the wars are garbage. Like absolute fucking garbage. Part of the fun in EU4, CK2, HOI4 is that it takes place on Planet Earth. There are very real physical barriers that you can use to your advantage. Some of my best maneuvers in EU4 was in a game forming Malaysia, where I used the bridge between Singapore and Sumatra to build forts and sortie the fort while also flanking -- allowing me a significant bonus against attacking nations. So with no terrain like that, I have nothing to play off of. There's the option to generate the map with 4 spirals, which I did in the aforementioned game as the Islamic Empire of Sol, but the spirals didn't particularly influence gameplay and enemies were able to cross the arms just fine and make the front omnidirectional as opposed to the fun fronts in HOI4.

What's interesting is that there's a lot of attention to armies, planetary defenses, and military stations that seem completely fucking pointless. Why would I ever want to hire a General? Why would I build and maintain a military station that has some benefits, but is so weak a 5k fleet blaps it instantly? What they should have done is set a front. Like, if I declare war on an empire because I want to seize a few planets, the immediate area around those planets should become the front. There should be long, drawn out battles on the planets. The systems surrounding a contested planet between two major nations should be a fucking graveyard of ships, the planet should be torn to fucking shreds, a constant king of the hill tug of war. Instead it's like, you've got a backdoor in every direction, people can warp in wherever they want with wormholes, and planetary fights are 100% lopsided and ground forces are as expensive as real ships for some reason.

Also, EU4 has over a hundred nations and many more fantasy or hidden nations. Stellaris has, at most, like 30 empires. Stellaris's empires also lack a certain charm to them that is similar to what EU4's random map feature had. There's something about knowing exactly where each country is and what their general strategy is. The big players like Ottomans and France are given personalities and caricatures / polandballs. When you do a randomly generated map with a handful of avatars that are basically mix and match with no identity, there's no way to do that. The games are essentially "the purple assholes and the green assholes are in a defensive pact with the grey assholes so I have to deal with them all at once", instead of "France is allied with Portugal and Venice so going to war with them is suicide".

There's a lot of ideas in Stellaris that are magical and appealing. This post is basically fanfiction because of those ideas. The problem is that it's remarkably plain and comes across as the bastard child of EU4 and Starcraft 2. It plays like a very straight forward RTS but is needlessly complicated with a few obtuse features and is stretched out over 12 hours instead of 30 minutes.

I would argue that one of Stellaris' biggest flaws is that you can play as a variety of species on any number of planets but that everything feels the same whether you're bog standard humans, lizardmen from beyond the stars, or a literal hive mind of sapient jungle dwelling mushrooms. The species traits feel very superfluous with only tiny bonuses one way or the other.
 
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So on that note, the wars are garbage. Like absolute fucking garbage. Part of the fun in EU4, CK2, HOI4 is that it takes place on Planet Earth. There are very real physical barriers that you can use to your advantage. Some of my best maneuvers in EU4 was in a game forming Malaysia, where I used the bridge between Singapore and Sumatra to build forts and sortie the fort while also flanking -- allowing me a significant bonus against attacking nations. So with no terrain like that, I have nothing to play off of. There's the option to generate the map with 4 spirals, which I did in the aforementioned game as the Islamic Empire of Sol, but the spirals didn't particularly influence gameplay and enemies were able to cross the arms just fine and make the front omnidirectional as opposed to the fun fronts in HOI4.
It will never come close to actual terrain, but have you played a game where everyone is locked to Hyperdrive yet? Closest thing to having actual fronts and defensive choke points.
 
When the heir to the Irish Empire of Britain is a blonde haired, blue eyed French Catholic who is also a partial descendant of Muhammad.
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Finally got the last major expansions for CK2. Probably going to do a Karling run once I find the desire to waste several dozen hours of my time.
 
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The new society stuff in monks and mystics is pretty fun. It give me something to whittle away the years during peacetime.
 
Do these games actually have an incredibly steep learning curve or am I literally re.tarded?
 
Anyone else disappointed by the dumb AI in HOI4? It doesn't know how to conduct a proper amphibious invasion and once you even half-assedly encircle its armies, it never makes an effectual attempt to break out.

I think even the HOI3 AI was possibly smarter, 4 seems a big step down
 
Do these games actually have an incredibly steep learning curve or am I literally re.tarded?

Deep learning curve, it's hard to get 'okay' at then harder to master, the massive level of variables means your attempts to control the situations is often futile, for example playing Zorostrian vs Islam proved a long bitter series of wars with many setbacks. GIT GUD as a strategy. I can't speak for most of the games but if you're playing crusader kings I'd recommend playing as one of the shitty irish provinces to ease you in.
 
Paradox Published not developed, but Steel Division 44 is shaping up to be pretty good. It's also a Wehraboo salt mine, as the devs understand that the Sherman was actually a fucking monster tank in Normandy because the sightlines were so shirt and tanks usually fought infantry (their front MG is nuts).

Unlike the previous games (where sectors were controlled by parking an HQ unit in them and keeping it alive), the percentage of map you control via the frontline is what determines victory and resource gain bonuses, as well as different historical divisions having different income rates at the three phases. Most importantly though, going from having to camp specific sectors to control the map itself has made it so that the maps are much more open and free flowing, and fights can develop in much more varied and unpredictable spots. HQ units instead provide large boons to compatriots in their range and make them more effective at their jobs and less likely to break or surrender behind enemy lines.

It also means the chaotic 10v10 modes make a lot more sense, as you are making a combined effort to push the enemy back, not lolsnipe hidden HQ Jeeps in urban centers like in Wargame.

Lastly, hedgerow hell makes for some very interesting tactical possibilities compared to the more rolling open fields of central europe in previous games.

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A Civil War going on in merry old Albion in my Victoria 2 game, the United Kingdom stopped being Fascist. These are the current nations.

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The small thing next to Northern Ireland is my nation, Lucca.
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In a EU3 Game I played in the past I had two United Kingdoms and one England duking it out. Wish I saved a pic. But one was centered in Barcelona, while the other one was still in control of the Isles, and England tried to secede.

I love fucking with England in my games.
 
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I'm disappointed in Stellaris, but only because I can't do lol-royal political with aliens. I want to ban gay marriage but force my relatives to wed aliens.
 
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