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The studio built it's reputation on games that looked like playdough (I still appreciate the design, though). Hell, the games were all stuck at 1028x720 resolution without options to change it until EU3, HoI2 had a slight update with Darkest Hour adding that option.
If you're making strategy games and the only praise you get is "wow looks so cool"-tier slop, you're not making a strategy game.
There going with the Total War idea of "gameplay"- just show some things happening in a thirty second video. No one plays either series for the gameplay anymore. It's about how good the map looks/how "funny" the events and national focuses are.
I've been playing CK2 a lot recently and it amazes me just how much there is to do there, and how great the stories can be that form. CK3 is barebones. HoI4 is still a shit game off historical, and on historical it's boring after a few games. Stellaris keeps stripping features every update in favor of adding a few spreadsheet modifiers. Vicky 3 is going to be awful.
I wouldn't be surprised if a mercantalist and capitalist government had hidden, hardcoded modifiers like +20% to base prices or something at this point. These are games, afterall, and the demographic that obsesses over how their trans Stalin/Hitler fusionist utopian dictatorship will save the world on Discord won't like if they can't actually create that successfully.
A
more accurate (but still not perfect) simulation would have a price system and a rationing system, with market-oriented states using prices, and non market-oriented states using raw production to create goods that are distributed. That way you simulate the knowledge problem, show how an authoritarian state creates goods and services in practise, and allows a free market to simply work itself. Of course, even free market states need to purchase their own goods in this game
which is fundamentally broken as a simulation. No state out there is buying steel, nor did they back then- they'd have a need for something, say a new colony, and then go out and start a listed company or sell a charter to interested parties. If it was expanding the military, they'd up revenues through taxes, drop spending, or sell bonds to fund it. They weren't concerned about the price of individual goods except as a "we can do this thing we want on the cheap now".