Paradox Studio Thread

Favorite Paradox Game?


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Sailor moon is
They will add rework for Italy. Focus tree for Switzerland and Ethiopia. Another content for countries that will do nothing in Ethiopia case it will be annexed in month or two after game start.
who asked for this? The Axis will not get better by buffing one minor power. german AI only wins against france ai right now because the french AI stops working at some point.
 
Sailor moon is

who asked for this? The Axis will not get better by buffing one minor power. german AI only wins against france ai right now because the french AI stops working at some point.
It's more that Italy has been feature creeped into mediocrity. They're the only major with a tree that's largely completed by 1940, and compared to BotB trees that's extremely laughable. It wouldn't be an issue if HoI4 hadn't become enamoured with Nu Total War style "mechanics" that are just filling bars to add X % of Y.

The game has become > choose ideology > spend 3 years removing debuffs > spend 1 year becoming OP > quit game
 
So next hoi4 DLC was announced.
Outside of reworks of peace conferences and airforce . They will add rework for Italy. Focus tree for Switzerland and Ethiopia. Another content for countries that will do nothing in Ethiopia case it will be annexed in month or two after game start.
Why the hell are they adding the Swiss? Such a thrill to get off-map factories for selling all your resources to the Axis until it's convenient to do otherwise. Then steal the gold they kept with you all while never taking part.

Ethiopia is at least a sort of alt-timeline option where they manage to rise from their bad situation. The Swiss I do not get at all that's like adding a Belgium focus tr- ohhhhhh.
 
It's allways sad that when it comes to Paradox interactive, they have great foundations for games they otherwise put low effort into. This tends to bite them like with Imperator Rome, yet they don't seem to learn.
It took them like two years to release Barbarossa DLC , Bosphorus content pack was made by bunch of modders PDX recruited If I remember correctly.
Why the hell are they adding the Swiss? Such a thrill to get off-map factories for selling all your resources to the Axis until it's convenient to do otherwise. Then steal the gold they kept with you all while never taking part.
I think it was in one of dev diaries they are planining to make Swiss tall country.
Lol tall is already meme in their other games , but in hoi4 it will be especially retarded .
 
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A new "gameplay" trailer dropped from Paradox and it's everything we've seen already from the leaked beta. I'm guessing you can expect the game to look exactly like the beta but with less crashes and glitches (although there will be a fuckton still there).
Also the funny thing is how they never show any war mechanics or how you fight nations lmao, I think they're embarassed how that came out and don't want to show it until the game is out. The game is dead on arrival like Imperator Rome imo.
Also, have a peek at the comment section showering Vic 3 with praises how beautiful it looks and so on. It reminds me of a reddit hivemind.
 
A new "gameplay" trailer dropped from Paradox and it's everything we've seen already from the leaked beta. I'm guessing you can expect the game to look exactly like the beta but with less crashes and glitches (although there will be a fuckton still there).
Also the funny thing is how they never show any war mechanics or how you fight nations lmao, I think they're embarassed how that came out and don't want to show it until the game is out. The game is dead on arrival like Imperator Rome imo.
Also, have a peek at the comment section showering Vic 3 with praises how beautiful it looks and so on. It reminds me of a reddit hivemind.
i watched it and it shows zero gameplay.
 
Victoria 4 at this rate will be a blank worldmap with an "I win" button in Africa, because Breadtubers complained the game was too Eurocentric and pro-capitalist.
It's funny, because Victoria II was actually (by accident) really anti-capitalist. Capitalism in Vic II wasn't IRL Capitalism, it was basically a 2-dimensional strawman version you'd expect a college student to program. All the money would eventually end up in the personal dragon hoard of a few pops and then the economy would collapse because the average velocity of money fell to catastrophically low levels. No one can pay anyone else for goods or services because the currency got sucked away into black holes.

IRL there are things like banks investing with private money which keeps money circulating, but Vicky II didn't really have all that properly.

So just by virtue of properly representing the basic elements of an economy, they'll be forced to make the newer games more pro-capitalist.
 
A new "gameplay" trailer dropped from Paradox and it's everything we've seen already from the leaked beta. I'm guessing you can expect the game to look exactly like the beta but with less crashes and glitches (although there will be a fuckton still there).
Also the funny thing is how they never show any war mechanics or how you fight nations lmao, I think they're embarassed how that came out and don't want to show it until the game is out. The game is dead on arrival like Imperator Rome imo.
Also, have a peek at the comment section showering Vic 3 with praises how beautiful it looks and so on. It reminds me of a reddit hivemind.
armageddon2.jpgqb3mwsx71alxya8n2kxr.jpgss_ebcd95b66de9a44d4951b3d898cd9c8ec89f8268.1920x1080.jpg
The studio built it's reputation on games that looked like playdough (I still appreciate the design, though). Hell, the games were all stuck at 1028x720 resolution without options to change it until EU3, HoI2 had a slight update with Darkest Hour adding that option.

If you're making strategy games and the only praise you get is "wow looks so cool"-tier slop, you're not making a strategy game.
i watched it and it shows zero gameplay.
There going with the Total War idea of "gameplay"- just show some things happening in a thirty second video. No one plays either series for the gameplay anymore. It's about how good the map looks/how "funny" the events and national focuses are.

I've been playing CK2 a lot recently and it amazes me just how much there is to do there, and how great the stories can be that form. CK3 is barebones. HoI4 is still a shit game off historical, and on historical it's boring after a few games. Stellaris keeps stripping features every update in favor of adding a few spreadsheet modifiers. Vicky 3 is going to be awful.
It's funny, because Victoria II was actually (by accident) really anti-capitalist. Capitalism in Vic II wasn't IRL Capitalism, it was basically a 2-dimensional strawman version you'd expect a college student to program. All the money would eventually end up in the personal dragon hoard of a few pops and then the economy would collapse because the average velocity of money fell to catastrophically low levels. No one can pay anyone else for goods or services because the currency got sucked away into black holes.

IRL there are things like banks investing with private money which keeps money circulating, but Vicky II didn't really have all that properly.

So just by virtue of properly representing the basic elements of an economy, they'll be forced to make the newer games more pro-capitalist.
I wouldn't be surprised if a mercantalist and capitalist government had hidden, hardcoded modifiers like +20% to base prices or something at this point. These are games, afterall, and the demographic that obsesses over how their trans Stalin/Hitler fusionist utopian dictatorship will save the world on Discord won't like if they can't actually create that successfully.

A more accurate (but still not perfect) simulation would have a price system and a rationing system, with market-oriented states using prices, and non market-oriented states using raw production to create goods that are distributed. That way you simulate the knowledge problem, show how an authoritarian state creates goods and services in practise, and allows a free market to simply work itself. Of course, even free market states need to purchase their own goods in this game which is fundamentally broken as a simulation. No state out there is buying steel, nor did they back then- they'd have a need for something, say a new colony, and then go out and start a listed company or sell a charter to interested parties. If it was expanding the military, they'd up revenues through taxes, drop spending, or sell bonds to fund it. They weren't concerned about the price of individual goods except as a "we can do this thing we want on the cheap now".
 
View attachment 3381840View attachment 3381841View attachment 3381842
The studio built it's reputation on games that looked like playdough (I still appreciate the design, though). Hell, the games were all stuck at 1028x720 resolution without options to change it until EU3, HoI2 had a slight update with Darkest Hour adding that option.

If you're making strategy games and the only praise you get is "wow looks so cool"-tier slop, you're not making a strategy game.

There going with the Total War idea of "gameplay"- just show some things happening in a thirty second video. No one plays either series for the gameplay anymore. It's about how good the map looks/how "funny" the events and national focuses are.

I've been playing CK2 a lot recently and it amazes me just how much there is to do there, and how great the stories can be that form. CK3 is barebones. HoI4 is still a shit game off historical, and on historical it's boring after a few games. Stellaris keeps stripping features every update in favor of adding a few spreadsheet modifiers. Vicky 3 is going to be awful.

I wouldn't be surprised if a mercantalist and capitalist government had hidden, hardcoded modifiers like +20% to base prices or something at this point. These are games, afterall, and the demographic that obsesses over how their trans Stalin/Hitler fusionist utopian dictatorship will save the world on Discord won't like if they can't actually create that successfully.

A more accurate (but still not perfect) simulation would have a price system and a rationing system, with market-oriented states using prices, and non market-oriented states using raw production to create goods that are distributed. That way you simulate the knowledge problem, show how an authoritarian state creates goods and services in practise, and allows a free market to simply work itself. Of course, even free market states need to purchase their own goods in this game which is fundamentally broken as a simulation. No state out there is buying steel, nor did they back then- they'd have a need for something, say a new colony, and then go out and start a listed company or sell a charter to interested parties. If it was expanding the military, they'd up revenues through taxes, drop spending, or sell bonds to fund it. They weren't concerned about the price of individual goods except as a "we can do this thing we want on the cheap now".
I really dispise how this game doesnt model the importance of stocks of military in war, France routinely fucked itself over in small arms procurement due to their large stock piles of old bolt guns and the correct desire to maintain ammo interoperability even though 8mm Lebel was an obsolete cartridge and yet this game doesn't even attempt to model this fact. Plus no warfare and in addition to the no military stocks theres no stocks at all because its hard to code(?).
 
I really dispise how this game doesnt model the importance of stocks of military in war, France routinely fucked itself over in small arms procurement due to their large stock piles of old bolt guns and the correct desire to maintain ammo interoperability even though 8mm Lebel was an obsolete cartridge and yet this game doesn't even attempt to model this fact. Plus no warfare and in addition to the no military stocks theres no stocks at all because its hard to code(?).
HoI2/3 had resource stockpiles, at least. Conquer Singapore as Japan and you'd have several months worth of rares and oil to run your factories until you locked down Indonesia. HoI4 retains the "everything is created and sent from the capital" nonsense so you can just surround Nanking, wait a month, and then wipe China in a few weeks. The new rail and supply node system is a step in the right direction, but now it's near impossible to do anything past 1941 because it takes 9 months to build a supply node and the tick slow down is unbearable on even the best CPUs.

I don't know about the more informed people here, but I don't remember the Allies taking 9 months and 10% of their GDP to build a warehouse in Hanoi. It doesn't even make sense balance wise because docks count as supply nodes and they take a week, not almost a year, to build. Africa also has the entire interior locked out of play, so you can just build a shit tonne of docks and suddenly it's the most accessible continent in the game. You also have to babysit your railroads, because if you want to build a max level one it builds it to max sequentially on each tile, rather than building a level 1 line fully, then upgrading. They also didn't do their homework because some of the most important rail lines (eg: Saigon-Hanoi, Tripoli-Tobruk, the entire Balkans except Hungary) are just missing and the owners have no capacity to build them without fucking up their build orders.

They take 15/18 months in between each DLC yet it's obvious they're jerking off instead. They go on holiday half the year, release a DLC with 3/4 minor features, go back on holiday, and then everyone realises that the new features were never tested. To this day there are issues with national focuses just being locked off because of another country doing something. BftB focuses are so inanely planned and so overloaded that you can't even figure out which line does what without spending 30 minutes reading everything.
 
HoI2/3 had resource stockpiles, at least. Conquer Singapore as Japan and you'd have several months worth of rares and oil to run your factories until you locked down Indonesia. HoI4 retains the "everything is created and sent from the capital" nonsense so you can just surround Nanking, wait a month, and then wipe China in a few weeks. The new rail and supply node system is a step in the right direction, but now it's near impossible to do anything past 1941 because it takes 9 months to build a supply node and the tick slow down is unbearable on even the best CPUs.

I don't know about the more informed people here, but I don't remember the Allies taking 9 months and 10% of their GDP to build a warehouse in Hanoi. It doesn't even make sense balance wise because docks count as supply nodes and they take a week, not almost a year, to build. Africa also has the entire interior locked out of play, so you can just build a shit tonne of docks and suddenly it's the most accessible continent in the game. You also have to babysit your railroads, because if you want to build a max level one it builds it to max sequentially on each tile, rather than building a level 1 line fully, then upgrading. They also didn't do their homework because some of the most important rail lines (eg: Saigon-Hanoi, Tripoli-Tobruk, the entire Balkans except Hungary) are just missing and the owners have no capacity to build them without fucking up their build orders.

They take 15/18 months in between each DLC yet it's obvious they're jerking off instead. They go on holiday half the year, release a DLC with 3/4 minor features, go back on holiday, and then everyone realises that the new features were never tested. To this day there are issues with national focuses just being locked off because of another country doing something. BftB focuses are so inanely planned and so overloaded that you can't even figure out which line does what without spending 30 minutes reading everything.
I vaguely get the game balance reasons behind the whole stockpile decision they wanted to model the importance of rzhev rail yard but i agree they did it in the most fucking retarded way possible.
 
The gameplay progression for Vic 2 is becoming socialist to make the perfect state and that was almost certainly by design. Capitalism would only ever be a good thing in a Paradox game by accident.
The market system was created by an unironic thatcherite who ragequit the dev team when his economy scripts followed the exact progression of a randian society and imploded
 
The market system was created by an unironic thatcherite who ragequit the dev team when his economy scripts followed the exact progression of a randian society and imploded
Seems they were a lolcow.

The Victoria II economy implodes because the banks suck up everyone's savings, the people who make those deposits have no need for the funds, and the funds are never released to the public, resulting in an extreme liquidity squeeze. No one can spend, and the game design requires you to avoid debt like the plague, encouraging every state to tax to shit. The late game is one of extreme deflation (without actual deflation). Funds also only get used once per day, where your $20 can be used to be gas, then pay the clerk's wage, then buy crack rocks, then pay for the dealer's Pornhub subscription, all in one day.

As far as I'm aware, a Randian society would have banks giving loans to the general public rather than just states. The world market also wouldn't prioritise the UK at every point, it would prioritise by prices, with local merchants who could not afford to sail to the best buyer selling at reduced best local prices. The economy acts far closer to a fusion of right-populist and left statist economics- the game is in one giant, constant austerity policy, and almost all late game spending is conducted by the state or state employees (bureaucrats, clergy, etc).
 
The market system was created by an unironic thatcherite who ragequit the dev team when his economy scripts followed the exact progression of a randian society and imploded
Are you referring to Chris King? I don't recall him ragequitting the team, he worked at Paradox for a while afterwards before leaving.
 
A new "gameplay" trailer dropped from Paradox and it's everything we've seen already from the leaked beta. I'm guessing you can expect the game to look exactly like the beta but with less crashes and glitches (although there will be a fuckton still there).
Also the funny thing is how they never show any war mechanics or how you fight nations lmao, I think they're embarassed how that came out and don't want to show it until the game is out. The game is dead on arrival like Imperator Rome imo.
Also, have a peek at the comment section showering Vic 3 with praises how beautiful it looks and so on. It reminds me of a reddit hivemind.

>Gameplay trailer gets released by major developer
>Barely shows any gameplay, just graphics and such
>Trailer gets praised by fanboys, any criticism is drowned out by their autistic screeching
>Fast forward a few months
>Game sucks

The modern game industry is truly a wonder to behold.
 
>Gameplay trailer gets released by major developer
>Barely shows any gameplay, just graphics and such
>Trailer gets praised by fanboys, any criticism is drowned out by their autistic screeching
>Fast forward a few months
>Game sucks

The modern game industry is truly a wonder to behold.
Stop bullying the small indie company from a tiny country.

marketcap.PNG

52% the market cap of EA yet they're already well ahead of them in squeezing every red cent they can. Can't wait for the $35 war DLC that lets you control armies in Vicky 3. Maybe it will even add a map! Remember how HoI4 shipped without one? What, you expect Paradox to include basic features for $60 USD?
 
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