Paradox Studio Thread

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Favorite Paradox Game?


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Like the struggle "mechanic" from Fate of Iberia which actually has some interesting elements to it but could have been implemented in a patch as a thing for the ERE/Turks, Anglo-Saxons/Vikings, Teutonics/Pagan Lithuanians etc. Instead they're going to milk it for all its worth by advertising it for every DLC when instead the ERE should be getting completely different mechanics in expansions compared to Iberians.
It's a shame CK2 never added more Dynamic Historical Events instead of just roleplaying stuff. In addition to everything you said, it could have been used for things like Guelphs and Ghibellines, maybe Italian city-state rivalries, the Crusader States outside of the Crusades proper. It looks like a clever thing, presenting real life like a minigame.
 
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Like the struggle "mechanic" from Fate of Iberia which actually has some interesting elements to it but could have been implemented in a patch as a thing for the ERE/Turks, Anglo-Saxons/Vikings, Teutonics/Pagan Lithuanians etc. Instead they're going to milk it for all its worth by advertising it for every DLC when instead the ERE should be getting completely different mechanics in expansions compared to Iberians.
FoI also completely fucked up the game by giving everyone the ability to start a dissolution faction. It's a fine thing in game terms, but not when the cost of doing so is zip and factions are entirely based off of whether or not vassals like their liege.

Sitting on a tile the King of Poland has a claim to? Who cares, we don't like the Holy Roman Emperor, let's fuck this shit to hell so we have no protection.

They may as well start every game in shattered realm mode now.
 
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It was probably anwsered in this thread already but I'll ask again - are Hoi3 and Darkest Hour any good? I have heard that first is stinkin garbage without at least two dozens of mods, don't know much about DH.

Also, am I the only one that fuckin hates how Vic3 map looks? It's so cartoonishly bright and looks like it's from some 5 dollar Appstore bootleg like Age of History II.

Great, another gargantuan focus tree for teritary power that most people will touch once and never play again, just like Mexico or Portugal. Why will they want $35 for this DLC again?
I have seen some grand strategy games on mobile that had more complexity than Vic 3
 
I have seen some grand strategy games on mobile that had more complexity than Vic 3
I'm loving all the Reddit comments about how "it's not finished it's an alpha there'll be so much more on release". Obviously not, the game is 95% done. When in the past 20 years has a game ever had more features than the beta build? It makes me feel like I saw the moon landing, and I was only just in time to understand 9/11 as it happened.
What im really looking foward too is being gaslight by the gaming journos about how this is the deepest and most complex victoria 3 yet
Get ready for the hundreds of articles all over the place that have the exact same headline and body.
THIS is the colonial sim we NEED right now
In the era of Trump, Putin and Orban, Victoria III seems like a strange fit- racist old white empires in Europe and America invading, pillaging and exploiting Africans and South Americans is hardly what sane people would consider a "progressive" game. But Paradox Studios' newest release is breaking down racist stereotypes and improving the way we see history.
 
FoI also completely fucked up the game by giving everyone the ability to start a dissolution faction. It's a fine thing in game terms, but not when the cost of doing so is zip and factions are entirely based off of whether or not vassals like their liege.

Sitting on a tile the King of Poland has a claim to? Who cares, we don't like the Holy Roman Emperor, let's fuck this shit to hell so we have no protection.

They may as well start every game in shattered realm mode now.
I get why they added it, because otherwise actual historical breakups like Al-Andalus would be difficult to simulate, but yeah it definitely needs a lot of tweaking.
 
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I get why they added it, because otherwise actual historical breakups like Al-Andalus would be difficult to simulate, but yeah it definitely needs a lot of tweaking.
In that case they could just keep decadence mechanic from CK2, but they didn't because it would made Wholesome Chungus 100 Islam twitteroids screech.
 
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In that case they could just keep decadence mechanic from CK2, but they didn't because it would made Wholesome Chungus 100 Islam twitteroids screech.
True, but it could simulate other breakups like the ERE breaking up during the Crusades, but like I said it needs a lot more conditions for it to be an option, like an economic crisis, a devastating war or when a ruler is perceived to be weak and a bunch of people have claims to different areas of the realm. So rather than a stupid faction that vassals can create at any time, it should be more like disasters from EU4 (but a lot less obnoxious).
 
It's a shame CK2 never added more Dynamic Historical Events instead of just roleplaying stuff. In addition to everything you said, it could have been used for things like Guelphs and Ghibellines, maybe Italian city-state rivalries, the Crusader States outside of the Crusades proper. It looks like a clever thing, presenting real life like a minigame.
I am SOOOOOO glad they didn't do that shit. Its a crutch that allows Paradox to just ignore underlying gameplay issues (see: Victoria II).
 
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I'm loving all the Reddit comments about how "it's not finished it's an alpha there'll be so much more on release". Obviously not, the game is 95% done. When in the past 20 years has a game ever had more features than the beta build?
Take it from horses mouth as I posted earlier they already announced they will release it this year. And if they were making any major changes I think they would make dev diary about it but no dev diaries are now about things that are pointless in grand scheme of things stuff like tutorial.
 
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I'm loving all the Reddit comments about how "it's not finished it's an alpha there'll be so much more on release". Obviously not, the game is 95% done. When in the past 20 years has a game ever had more features than the beta build? It makes me feel like I saw the moon landing, and I was only just in time to understand 9/11 as it happened.

Get ready for the hundreds of articles all over the place that have the exact same headline and body.
It won't be 95% done until you buy a dozen $20 DLCs that will come out over the next 8 years.
 
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God I hate late Game Population mechanics in stellaris, like as soon as you get access to ringworlds and eucomonopolises you dont need them because youve hit the soft cap in pops
 
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How can one come to the conclusion that someone who doesn't want to pay $20 for an overpriced, underwhelming "DLC" is the same as someone who enjoys fucking kids?

Take it from horses mouth as I posted earlier they already announced they will release it this year. And if they were making any major changes I think they would make dev diary about it but no dev diaries are now about things that are pointless in grand scheme of things stuff like tutorial.
So how fucked is Victoria 3 right now?
 
I was writing up a giant sperg thing, for myself, about detailed DHEs for the American Civil War and it dawned on me that I don't think there's a much of anything in Victoria III that is actually clearly better.

Warfare speaks for itself.
The diplomatic system is so rigid that it can't simulate interventions in ongoing wars or adding war goals and you get playable rebellions now but can't have more than one at a time. The crisis system used to do more or less what diplomatic plays already do now.
Trade exists but not in a way that's anywhere near realistic.
Interest groups have pretty much removed political ideologies as the driving force of politics, ideologies are still in the game but not in the sense that any population is an ideology.
No province-level data means that you can't do anything meaningful with maps lower than the state level.

Most of the ideas I had for a better Civil War system, like for a mod, are implementable in Victoria II but not in Victoria 3.

It's all piss


If I had to do it myself, I think I’d have replaced the old issues system with the new ideologies or something, so pops would have a base ideology on a sort of 3D Nolan chart and then they’d have traits they could pick up (Abolitionist, Monarchist, Devout, Nativist, etc.) and can actively participate in Mass Movements for specific policies. I don’t like this IG shit.
 
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Honestly with what a shitshow the death of EUIV was combined with what I've heard about Victoria III...I'm sticking with Imperator.

Invictus is doing some incredible work with their mod.
 
Honestly with what a shitshow the death of EUIV was combined with what I've heard about Victoria III...I'm sticking with Imperator.

Invictus is doing some incredible work with their mod.
Imperator has it's own gigantic problems, but it really is a testament to how fucked Paradox's issues are that once they realised Imperator was hemorrhaging cash that they fixed the damn thing overnight and made a decent game of it, then abandoned ship.

A bit conspiratorial, but I wouldn't be surprised if they actually sat down in executive management and hashed out that they were better off financially completing the game and making it fun for the player than simply abandoning the live service intended to be implemented and risk having a lawsuit or something equally damaging.

I remember thinking back in 2014 or whatever the fuck that EU4 was feature complete as sold, probably nowhere near as great as EU3 plus expansions, but it was a solid enough move for a company that straddles the line between casual and grognard strategy games. Now? Not so much. There's been so much strapped and taped to the underlying machine that by necessity do not interact with each other, to the point that it feels fundamentally broken despite being eight years old instead of one year old.

HoI4 has the same issue. Everything is created in a vacuum because someone might have No Step Back, but not Battle for the Bosporus, or Death or Dishonor but not Together for Victory. The only semi-constant is that La Resistance is expands a handful of Soviet focuses by giving an extra spy slot.

Stellaris gets remade every few years as they decide to strip features in favour of streamlining everything so that the twelve year olds who bought it on sale don't immediately refund their birthday cash because they don't understand basic mechanics.

Victoria III will be a shit show on launch. Don't worry, it'll be a huge success especially on Youtube, all the morons will buy it to create Communist America, but in terms of gameplay there are maybe three things to do. Diplomatic plays, micro trade, and press the colonise button when it isn't greyed out. Very fun.
 
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