Paradox Studio Thread

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Favorite Paradox Game?


  • Total voters
    29
  • Poll closed .
I cannot be bothered with Victoria 3.

I know dear leader loves it, but ever since I saw the dev diaries and was apparent to me they were utterly fucking the pops system (the best thing about V2) I had the feeling this would be a mess.

I was briefly tempted thinking the new pops system might actually not be that bad, but I decided to wait as I've learned to be wary of Paradox games upon release.

I was not disappointed in my expectations of being disappointed.
 
I cannot be bothered with Victoria 3.

I know dear leader loves it, but ever since I saw the dev diaries and was apparent to me they were utterly fucking the pops system (the best thing about V2) I had the feeling this would be a mess.

I was briefly tempted thinking the new pops system might actually not be that bad, but I decided to wait as I've learned to be wary of Paradox games upon release.

I was not disappointed in my expectations of being disappointed.

Since Victoria 2 is my favourite pdx game, I'll just stick to that with mods for a couple more years until Vic 3 hopefully become good enough thanks to mods, which should be feasible since its way better for modding.
 
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Since Victoria 2 is my favourite pdx game, I'll just stick to that with mods for a couple more years until Vic 3 hopefully become good enough thanks to mods, which should be feasible since its way better for modding.

I don't think it will. It might become acceptable but it seems to have huge structural issues for me

Also, by the time it's playable you will have to spend 200$ in DLCs
 
I did for several EUIV + DLCs years ago. I don't really regret it but I wouldn't do it for CK3 or Vicky 3
CKII had solid DLCs that were worth the money. They were bona fide expansion packs that added a lot of new content to a polished, playable initial release and changed gameplay.

Not like the more recent trend where you're just paying for things that should have been included in the initial release.
 
Paradox got a ton of credit for including the Taiping Rebellion this time only for it to turn out they didn't script a single bit of flavor to make it happen in the right place or for the right reasons, literally any revolt will be Taipings which is why it constantly happens in Xinjiang. People pointed out it would be as simple as just requiring the Taipings be a Han nationalist revolt (it was) spawning in coastal provinces, perhaps dependent on a treaty port having been opened. They also didn't bother adding the Mormon or God Worshipper religions at all despite including Deseret and Taiping as playable "Protestant" states. (I'm sure there will be at some point a DLC which lets you play as Norse and sacrifice people at Blots, though.)

The reason the CSA spawns with half the North is because, shocker, even in 1860 most of the economy is agrarian. People asked about if it made sense to have landowners in general be Plantation Owners and they were ignored. (Makes one wonder, too, about them lumping all religious together as Devout instead of having sectarian interests.:thinking:) This is as simple a fix as just having separate "Planter" and "Landowner" classes, WHICH SHOULD HAVE DIFFERENT FUCKING IDEOLOGIES, but nope. (I don't know if Paradox even included an ownership method to represent non-subsistence family farms - the basic American family - in contrast to large landowners and pure subsistence.)

Also, I don't remember what it was I read, but apparently literally everything about the economic system is fucked up and doesn't work right.

This Interest Group shit was an awful idea, Victoria II was already perfectly adequate in how it just had class put a drift on Pops towards the appropriate ideology. They should have made ideologies be traits Pops could pick up and lose, perhaps on top of a basic fundamental worldview ideology (ie, Reactionary with a Confucian trait, Liberal with an Abolitionist trait, etc.)

By the way, I don't know if these people were always Victoria fans (I doubt it, I think a lot of outsiders latched onto Vicky and started preaching about what it should be), but I've figured out why the nu fans are so retarded.

They're fucking city builder gamers. They all compare it to Anno 1800 and go soyface over number-go-up.
I'm not a city builder gamer. I've considered getting Anno 1800, and I played Tropico back in the day (that series jumped the shark, I wanted a dictator simulator and it just got way too goofy), but it's not why I play a map game. I want history simulators that have enough structure to represent interesting historical and alt-historical scenarios and a good base of mechanics for filling out the rest dynamically.

These jackasses are just in it to play dolls with their little factories and railroads. And the "national gardening" metaphor doesn't even work all that well because minor government interventionism is the equivalent of gardening, but here you have to do literally everything. I don't know if you can even salvage the game, MEIOU and Taxes or Grey Eminence when it comes out may just be the better option at this point.
 
I've play about 50 hours(I sail the high seas) and man is the game so-so the only thing thats kept me going was the sound track and all the best songs are just remastered Vicky 2 songs. I wonder what the composer meant by this.
 
By the way, I don't know if these people were always Victoria fans (I doubt it, I think a lot of outsiders latched onto Vicky and started preaching about what it should be), but I've figured out why the nu fans are so retarded.

They're fucking city builder gamers. They all compare it to Anno 1800 and go soyface over number-go-up.
I'm not a city builder gamer. I've considered getting Anno 1800, and I played Tropico back in the day (that series jumped the shark, I wanted a dictator simulator and it just got way too goofy), but it's not why I play a map game. I want history simulators that have enough structure to represent interesting historical and alt-historical scenarios and a good base of mechanics for filling out the rest dynamically.

These jackasses are just in it to play dolls with their little factories and railroads. And the "national gardening" metaphor doesn't even work all that well because minor government interventionism is the equivalent of gardening, but here you have to do literally everything. I don't know if you can even salvage the game, MEIOU and Taxes or Grey Eminence when it comes out may just be the better option at this point.
I think for these "city builder gamers", the equivalent of "map painting" is seeing "green line go up". Both of those are meaningless and are coping mechanisms for people who want to live in an autistic alternate version of this world.
Example A:
Example a1.pngExample a2.png
Example B: (what the fuck am I looking at?)
some poor sod's alternative timeline I nicked of reddit.png
 
By the way, I don't know if these people were always Victoria fans (I doubt it, I think a lot of outsiders latched onto Vicky and started preaching about what it should be), but I've figured out why the nu fans are so retarded.

They're fucking city builder gamers. They all compare it to Anno 1800 and go soyface over number-go-up.
I'm not a city builder gamer. I've considered getting Anno 1800, and I played Tropico back in the day (that series jumped the shark, I wanted a dictator simulator and it just got way too goofy), but it's not why I play a map game. I want history simulators that have enough structure to represent interesting historical and alt-historical scenarios and a good base of mechanics for filling out the rest dynamically.

These jackasses are just in it to play dolls with their little factories and railroads. And the "national gardening" metaphor doesn't even work all that well because minor government interventionism is the equivalent of gardening, but here you have to do literally everything. I don't know if you can even salvage the game, MEIOU and Taxes or Grey Eminence when it comes out may just be the better option at this point.

I like City Builders, and I used to be very much into Cities Skylines until I got bored. Cities Skylines generally create boring, lame ass cities where nothing happens.

There isn't shit like crime or poverty or anything but traffic to take care of. The only thing you can do is growing your city more and more and more into a neoliberal shithole where all buildings are the same glass, boring, corporate building and anybody who has as much as elementary level education refuses to work anywhere but in an office, killing your industry and commercial areas.

I want to like Soviet Republic: Workers and Resources. The game would be great if it didn't take forever to do anything, if your workers weren't painfully inefficient and if you didn't get broke by trying to build anything because you're spending more money in industrializing your republic than you are getting from what you produce and your republic eventually collapses because they're not allowed to do anything on their own and you have to micromanage everything.

I think for these "city builder gamers", the equivalent of "map painting" is seeing "green line go up". Both of those are meaningless and are coping mechanisms for people who want to live in an autistic alternate version of this world.
Example A:
View attachment 3906150View attachment 3906153
Example B: (what the fuck am I looking at?)
View attachment 3906171

This got me triggered so bad. What is this freak doing here and why does he have to infect everything with his presence and turn it into something utterly retarded?
 
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They also didn't bother adding the Mormon or God Worshipper religions at all despite including Deseret and Taiping as playable "Protestant" states. (I'm sure there will be at some point a DLC which lets you play as Norse and sacrifice people at Blots, though.)
Speaking about protestant religion it is funny how Czech culture have protestant as default religion in 1836. Lol
After 30 years war protestant religion was banned in kingdom of Bohemia and land was forcefully recatholised. And even after patent of tolerance that ended discrimination of protestants in 1780s over 90% of population still were catholic and in non catholic category we have also gods chosen people and handful of orthodox Christians
 
Speaking about protestant religion it is funny how Czech culture have protestant as default religion in 1836. Lol
After 30 years war protestant religion was banned in kingdom of Bohemia and land was forcefully recatholised. And even after patent of tolerance that ended discrimination of protestants in 1780s over 90% of population still were catholic and in non catholic category we have also gods chosen people and handful of orthodox Christians
Whats even more retarded is france is shown as tolerant of Occitan, and Breton culture as if the Vergonha didnt exist, Parlez Fraçais, Soyez Propre, indeed
 
This Interest Group shit was an awful idea
It's based explicitly on communist dialectics and therefore it will never result in anything that actually makes sense,
Cities Skylines generally create boring, lame ass cities where nothing happens.
Cities Skylines is just unnatural and lacks any sort of dynamism, control or common sense and ends up being deeply unsatisfying to actually play.
I want to like Soviet Republic: Workers and Resources. The game would be great if it didn't take forever to do anything, if your workers weren't painfully inefficient and if you didn't get broke by trying to build anything because you're spending more money in industrializing your republic than you are getting from what you produce and your republic eventually collapses because they're not allowed to do anything on their own and you have to micromanage everything.
To be fair, that is a painfully accurate recreation of actual communist governence. I was able to make money simply by importing oil, refining it and then selling the products back while keeping some of the fuel for personal use but that makes me more of a company town than a communist microstate, though in practice there really isn't that much difference between the two.
 
Cities Skylines is just unnatural and lacks any sort of dynamism, control or common sense and ends up being deeply unsatisfying to actually play.
I've been wondering why I haven't played Cities: Skylines more. I've played SimCity 4: Rush Hour far more than I ever played Cities: Skylines, and I think this actually encapsulates why. Well, that and the game's horrible DLC policy. Most of the shit in these DLCs is stuff that should have been in the base game or offered with a free update, like they did when they finally added the ability to create tunnels.

I want to like Soviet Republic: Workers and Resources. The game would be great if it didn't take forever to do anything, if your workers weren't painfully inefficient and if you didn't get broke by trying to build anything because you're spending more money in industrializing your republic than you are getting from what you produce and your republic eventually collapses because they're not allowed to do anything on their own and you have to micromanage everything.
So, its an accurate simulation of communism? Surprising. I might have to actually play that game.
 
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It's based explicitly on communist dialectics and therefore it will never result in anything that actually makes sense,
You've just summarized all of Vicky 3, as demonstrated by the glorious worker's hive city of Jan Mayen, that is somehow a thriving power despite being a frozen shithole in the North Sea that is all of 144 square miles in area, and somehow crammed 816k people onto all of that astounding landmass, or a mere 5.6666k people per square mile. Yes, that's right, thousands of people per square mile on a tiny rock in the North Sea, yet no food or overcrowding issues at all! When The Spiffing Brit did his communist takeover of that place by the end it had the number one GDP per capita in the world and was eleventh overall with roughly a tenth of the colossal British Empire to its name.

WEEP
BEHOLD AND WEEP
 
One thing i really fucking hate in vicky 3 is that there are no firms to influence you or be influenced by your policies.
 
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