Paradox Studio Thread

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Favorite Paradox Game?


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could have had Cult of Reason and Cult of the Supreme Being,
In EU4 France haves decision that represents cult of reason it gives tech cost in exchange for increased unrest. As for religions in colonies it doesnt matter, becauce colonial subjects have no penalties for heaten and heretic religions.And AI doesnt bother converting anything so it is common to see half of Mexico still follow Nahuatl in 1700s.
 
In EU4 France haves decision that represents cult of reason it gives tech cost in exchange for increased unrest. As for religions in colonies it doesnt matter, becauce colonial subjects have no penalties for heaten and heretic religions.And AI doesnt bother converting anything so it is common to see half of Mexico still follow Nahuatl in 1700s.
Then they should take that and label it "Religious Freedom" or something and fix it for everyone else because that's awful.
 
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3D models were always an awful idea because they'd just make it harder for modders to put out new content, especially total conversions. They also remove the option for deliberately stylized graphics like artistic portraits.
3D models are very much a trade-off, and one of their major disadvantages is increased workload for the 'same' outcome, which affects modders as well as the developers themselves. Making a hat in CKII probably took less than a tenth of the manhours it would take to make one in CKIII. As you point out, they also don't allow for stylized graphics, like those utilized in the Japan mod for CKII.
My biggest gripe with Paradox's approach to 2D/3D in CKIII is that they're wasting their 3D 'budget' on stuff that doesn't need it. Imagine if, instead of fully devoting themselves to large 'interface' assets, they modelled a single table and a bench. These two pieces of furniture have more potential than their new DLC - now, when you end up at a tavern, you could have three randomly-generated loutish commoners sharing a table in the background. When you feast, the event can depict you as sitting à la the Last Supper, with the disciples instead being prominent vassals. "Wow", you'll think, "Robert d'Ariège sure does look fat and old sitting next to his strapping son." But you don't, since CKIII does a terrible job of showing off anyone who isn't your ruler - the majority of normal events only show you and one other character, and half of the Royal Court (which you never visit) is just random 'wanderers' who have blown in. Playing as the Duke of Bavaria, I saw an obese bare-footed black dwarfette wearing a turban in my Royal Court more times than I saw my own children. If they simply showed more characters in events, had them interact with simple assets, and used background characters where it made sense, it would be much easier to justifying the cost of 3D characters.

Paradox could at least have more variety in children. It's really awkward how it just surges from baby to child to adult, like it feels like one day my daughter just suddenly goes from being a little girl to a grown woman. There really ought to be a division that kicks in, say age 10-16 to "tween/teen" portraits so there's some kind of visual indication that your heir is about to get more events/come of age.
The big advantage of portraying characters in 3D is that gradual changes are much easier, and CKIII does this pretty well. Instead of CKII with its four stages (child/young/adult/elder) with no granularity in between, characters gradually change on a yearly basis. There are three steps (0->3->5->18) instead of the one (0->16) for children, with each year bringing minor changes (slightly taller, facial development) and each step bringing larger changes (wearing adult clothes, beard growth). Adulthood is one single step where characters gradually change. The same character looks different at 6 and 13, 17 and 24, and 62 and 80 - but is still identifiable as the same person. Faces become gaunt after the hair grays, and those who are good friends with the alewives pack on pounds. Being widowed and remarrying a girl that's only just reached her majority makes you scrunch your nose - because the game manages to convince you that pixel collection A is a fat old man, and pixel collection B is only a child.

I always picture it as your waifu tagging along to keep you company during wars.
Well, if we go by records, keeping girls as spoils was a thing in the middle ages. A dutiful wife might not want her hubby doing that. Think AGOT had a mechanic like that, but it was some event during a war where you visited a brothel or something.
It was rare but not unheard of for wives to join their husbands during medieval campaigns - Éléonore d'Aquitaine is perhaps the most famous example. There are certainly cases where it would make sense, both mechanically and thematically, for you to be able to bring along your wife or even your entire family. Perhaps you know that your keep will fall, and so you bring your family on the campaign trail instead of having them become hostages. Perhaps you've pledged yourself to the Crusade, and your zealous wife insists on accompanying you to the Holy Land. I would welcome the option, but as it stands, we have Schrödinger's Wife: She is available for events and consumation even if you're leading an army on another continent, while simultaneously managing your household immaculately in the capital, where she can also be taken prisoner.
 
It was rare but not unheard of for wives to join their husbands during medieval campaigns - Éléonore d'Aquitaine is perhaps the most famous example. There are certainly cases where it would make sense, both mechanically and thematically, for you to be able to bring along your wife or even your entire family. Perhaps you know that your keep will fall, and so you bring your family on the campaign trail instead of having them become hostages. Perhaps you've pledged yourself to the Crusade, and your zealous wife insists on accompanying you to the Holy Land. I would welcome the option, but as it stands, we have Schrödinger's Wife: She is available for events and consumation even if you're leading an army on another continent, while simultaneously managing your household immaculately in the capital, where she can also be taken prisoner.
how can modern women compete?
 
I utterly hate how one-size-fits-all the economic systems in Vicky 3 are set up. You need to be a council republic to set cooperative ownership polices, which is a terrible job of representing the small owner co-ops such as in the USA and LatAm. Its hilarious how many changes have been integrated from various mods, though. Lazy, lazy Paradox...
 
I utterly hate how one-size-fits-all the economic systems in Vicky 3 are set up. You need to be a council republic to set cooperative ownership polices, which is a terrible job of representing the small owner co-ops such as in the USA and LatAm. Its hilarious how many changes have been integrated from various mods, though. Lazy, lazy Paradox...
I mean, tons of things are awful about ownership modes (which are a good idea otherwise). Take farms for example. Is there a distinction made between corporate ownership of land, aristocratic ownership of land, government ownership of land, a communist "collective," a voluntary religious commune, traditional peasant collectivism like shared fields, independent market-oriented family farms as in the US? I doubt it.

I assume what they're calling coops are different from capitalist coops, though, isn't a normal farmer's coop more like a pool of resources rather than them literally sharing the property as a corporate entity?

I wish I knew what the big picture determinants of market concentration were because a game in that era needs some representation of competition.


By the way, how does Victoria 3 represent slaves migrating? I remember people arguing about this (in part because of the idea that portraying interstate slave trade would be the same as condoning it, usual retardation). The market was pretty fluid, it would seem sensible for it to be something like they just automatically migrate and say transfer wealth from the receiving state's Aristocrats to the exporting state's Aristocrats for each one that moves based on prices of key commodities.
 
I assume what they're calling coops are different from capitalist coops, though, isn't a normal farmer's coop more like a pool of resources rather than them literally sharing the property as a corporate entity?
To an extent, but those resources do include things like lines of credit, equipment, etc., which is what Vicky 3 is primarily concerned about. While each farmer does own their own property, they also contribute to a larger oh say... investment pool. Really though, PDX does a terrible job of representing non-consolidated farming such as in the USA, although something like that above would be a decent way.
Is there a distinction made between corporate ownership of land, aristocratic ownership of land, government ownership of land, a communist "collective," a voluntary religious commune, traditional peasant collectivism like shared fields, independent market-oriented family farms as in the US?
A bit, but not very well. While all industries suffer from that to an extent, farming is really the worst off. I mean, the biggest issue IMO is that you have to go start going commie before any sort of collective ownership mode is even allowed, which is just dumb. Arguably most economic policies on the country level should allow for a wide variety of ownership methods, with certain policies and government types tilting the effectiveness scale towards one type of ownership or another, but... that would take effort and admitting Karl Marx didn't have all the answers. Like God Damn is the entire game one giant Marxism simulator once you reach late-game.
 
PDX does a terrible job of representing non-consolidated farming such as in the USA, although something like that above would be a decent way.
Paradox has always done a really shit job over representing anything american, its gotten to the point of being embarrassing.
 
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Yeah. Thank goodness it was Cities Skylines 2 instead of yet another damn DLC. They were milking that dry.
The lack of gameplay footage, or really any info at all, is odd for a game that is supposedly going to come out this year though.
I'm sure they will pick back up on DLC milking with CS2.
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Paradox has always done a really shit job over representing anything american, its gotten to the point of being embarrassing.
Well... its kind of understandable in a sad way. There's no way a group of people as shamelessly cucked as the Swedes could ever hope to comprehend a nation and people like the USA. So instead of trying and exploding their brains they just don't bother. Mostly because you'd have to write almost an entirely different everything to account for us.

Its not something unique to PDX either. Euros in general struggle with the USA. I've had to deal with that on various mod teams with European leadership. "Yeah, no, we didn't do things like that at all," is universally blinked at in utter confusion, and no matter how well-researched my position its inevitably discarded in favor of at best some tepid compromise.
 
Are we (rhetorical question) ever going to get role-playing related to building massive cathedrals and monasteries and the architectural styles that went into them in CK3? Sure, there's "Great Works" that have a Great Temple type, but I feel like the Great Works are balanced to be so expensive and out of reach that they don't dynamically emerge, whereas each realm ought to be ending the game with at least one or two exceptional cathedrals. As far as I'm aware the AI doesn't build them and most of the content seems focused on creating bullshit like pyramids instead of cathedrals/mosques and specific mega-castels like Crac des Chevaliers.

Cathedrals and THE thing for this time period, wonders of the world much more intricate than anything that came before or honestly anything that has come sense, and were ongoing projects build over centuries. They're fascinating. The organs inside of them were the most complex and large machines until telephone exchanges were invented much later. These should be like a wonder race from RTS/4x games where having the most impressive cathedrals is a huge deal and a good chunk of the peasants' surplus is wasted on the celestial dick-waving contest.

Inspired in part by Pillars of the Earth
 
The newest Stellaris DLC comes out today. I'm not particularly hyped on the theme (primitives), but the free update content (archaeology and minor artefacts revamped) give me a desire to try it out once or twice. The pirates will be quick in cracking the DLC, I'm sure.

What are your opinions all y'all?
 
Are we (rhetorical question) ever going to get role-playing related to building massive cathedrals and monasteries and the architectural styles that went into them in CK3? Sure, there's "Great Works" that have a Great Temple type, but I feel like the Great Works are balanced to be so expensive and out of reach that they don't dynamically emerge, whereas each realm ought to be ending the game with at least one or two exceptional cathedrals. As far as I'm aware the AI doesn't build them and most of the content seems focused on creating bullshit like pyramids instead of cathedrals/mosques and specific mega-castels like Crac des Chevaliers.

Cathedrals and THE thing for this time period, wonders of the world much more intricate than anything that came before or honestly anything that has come sense, and were ongoing projects build over centuries. They're fascinating. The organs inside of them were the most complex and large machines until telephone exchanges were invented much later. These should be like a wonder race from RTS/4x games where having the most impressive cathedrals is a huge deal and a good chunk of the peasants' surplus is wasted on the celestial dick-waving contest.

Inspired in part by Pillars of the Earth
Cathedrals taking centuries to complete also means that they're a multi-generational effort, allowing for a rich layer in which each different ruler interacts with the construction differently - fertile grounds for CK-gameplay. Your lazy heir will end up giving too many resources to his ambitious chief architect. His diligent but greedy heir cuts the budget while ramping up the workload, leading to poor construction and a slew of accidents. His zealous heir increasing its scope by adding another tower, adding another 40 years to the timeline. Her cynical heir threatens to slow down construction unless his bishops increase their support, etc. etc. The cathedral would tell its own story about the personalities and material conditions of those who built it.
The short-term problem with adding such mechanics is that there are no systems for them to interact with. A finished cathedral can't be interesting as a holy site bringing pilgrims from all of Europe - because it can only be depicted as a +3% tax for the holding. It can't be interesting as a birthplace of powerful priests, whose archbishops often become cardinals - because there are no cardinals, and the Pope is just picked randomly.
The long-term problem is the people working on CKIII read Game of Thrones rather than Pillars of the Earth. If they overheard someone saying they really enjoyed Montaillou, they'd assume they holidayed in France. Even if they wanted to turn CKIII into a realistic depiction of the medieval world, they wouldn't be able to.
 
Almost done with my imperator macedon run. noticed a couple things. for one, i actually gave a shit. when i got a 19 attack super general and put him in charge of my armies. it was punished when he had enough power to launch a civil war. when wars dragged out and cities burned. you felt the devastation. i dont know bros. i think paradox made a amazing game with the 2.0 updoot and then shot it.
 
i have been playing some Imperator rome for a grand campaign as Macedon. how is it that the game they threw in the trash with almost no support. has more content, gameplay and potential for RP than both CK3 and VIC3 combined?
Imperator was awesome, easily the strongest game they've come out with in a while. It got off to a rocky start but once they released those patches it's absolutely more fun than any other I've played.

The Invictus modpack is pretty nice too.

Oh well, guess they'll focus on the important things like sequels and shitty, overpriced DLCs for EUIV.
 
The newest Stellaris DLC comes out today. I'm not particularly hyped on the theme (primitives), but the free update content (archaeology and minor artefacts revamped) give me a desire to try it out once or twice. The pirates will be quick in cracking the DLC, I'm sure.

What are your opinions all y'all?
Meh. I'll probably give it a shot in a month or two once all the mods have updated, but the content itself doesn't seem all that enticing. I'd rather have a story pack (or just a full-fledged expansion) focusing on life in your empire or things like factions and internal politicking. First contact stuff is neat, and it makes sense for a sci-fi game, but some space opera empire ruling RP stuff would be nice.
 
Almost done with my imperator macedon run. noticed a couple things. for one, i actually gave a shit. when i got a 19 attack super general and put him in charge of my armies. it was punished when he had enough power to launch a civil war. when wars dragged out and cities burned. you felt the devastation. i dont know bros. i think paradox made a amazing game with the 2.0 updoot and then shot it.
Problem with Macedon in IR is that your starting ruler is Cassander.

I am probably going to try that invictus mod I keep hearing about. Becauce after playing Black demesne and Star elf Glownigger Reich I had enough of Anbennar and EU4 for now.
 
For imperator Rome I would love an Alexander's Inherentence mod basically a modern cruise ship gets sent back in time to a couple of years after Alexander's death and needless to say causes a revolution in Mediterranean affairs.
 
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