Sister Miriam Godwinson
kiwifarms.net
- Joined
- Nov 1, 2022
It is unbelieveably shallow and not worth the money they are charging for it. I might pick it up much, much later at a massive discount, but right now they want to charge you 15 bucks for a couple of stupid origins that any modder can put in, gimmick stealth ship mechanic that brain-dead AI won't be able to utilize and a bunch of questionable technologies that you can get by observing primitives passively (another thing a modder can put up in a day). Oh, and archeotech ship components that cost you artifacts and are mechanically worse than T5.The newest Stellaris DLC comes out today. I'm not particularly hyped on the theme (primitives), but the free update content (archaeology and minor artefacts revamped) give me a desire to try it out once or twice.The pirates will be quick in cracking the DLC, I'm sure.
What are your opinions all y'all?
Oh, and the big bad megacorp nemesis you get from the new origins isn't even a fallen empire, just a regular one that gets gobbled up by its neighbors before you can get your revenge on them. Having a malicious fallen empire megacorp opening its parasitic branches to leech off of your economy would justify the purchase for me, but this is exactly what we are NOT getting.
This DLC literally adds nothing to the game. Even the fluff it provides is meager and the new techs reek of "babby's first mod" quality. "Impactful insults"? Really?
EDIT: The only vaguely intersting new origin is the one where you start with a truncated jump drive instead of actual hyperlane travel (remember jump stations from Stellaris 1.0 when it first released? Good times), but apparently it sometimes gives you shit like this.
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