Paradox Studio Thread

Favorite Paradox Game?


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It really looks like a well-made Stellaris total conversion.
- You can only play as Fed(boys), Romulans, Klingons, or Caradassians. Very limited, very cringe
Birth of the Federation (which is the closest comparable game really) only added the Ferengi to this list. And really, who would be notable enough to warrant an addition in the Alpha and Beta Quadrants?
- Seems to use a modified Stellaris hyperlane system
More likely they had them reuse the legacy code from when Stellaris had 3 different movement types. But even then it was point to point, no interceptions in interstellar space allowed.
 
Birth of the Federation (which is the closest comparable game really) only added the Ferengi to this list. And really, who would be notable enough to warrant an addition in the Alpha and Beta Quadrants?
I was hoping for more than just the Alpha and Beta Quadrant honestly, but if only them, then ideally minor powers. Bajoran, Breen, Tholian, Ferengi, Marquis (though that one is a stretch in terms of how it would work mechanically) but they do seem to be limiting you to the big players. Half the fun of HOI4 is doing stupid shit with smaller nations, but I can see how it might be better to focus on the larger polities over letting you make the Breen into communist gay space Muslims or something like that.
More likely they had them reuse the legacy code from when Stellaris had 3 different movement types. But even then it was point to point, no interceptions in interstellar space allowed.
It's irksome is what it is, but I get why it's limited. Mechanically, I think it would work better with Babylon 5 than with Trek.
 
The quality control in that Star Trek abortion is nonexistent.
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Star Trek is limited in the overarching factions you can play. Which is a problem for a game like this. I was kind of hoping that you would be a subrace within a major faction, like Vulcans, or a Klingon house and then merge into a greater faction. Either through diplomacy, like the Federation, or conquest like the Klingons. With other factions like the Breen or Ferengi splashed around as well. Right now this game just sounds like a Stellaris mod.
 
I was hoping for more than just the Alpha and Beta Quadrant honestly, but if only them, then ideally minor powers. Bajoran, Breen, Tholian, Ferengi, Marquis (though that one is a stretch in terms of how it would work mechanically) but they do seem to be limiting you to the big players.
Minor powers seem like they're ripe for DLC. For instance I could see the Ferengi (they're the creepy little space jews, right?) alongside a Megacorp esque expansion, for instance.


The quality control in that Star Trek abortion is nonexistent.
I had a whole bunch of random crashes during start up before I got it working properly, apparently because of some issue with how it writes to the My Documents folder getting it blocked by AV programs, something that literally no other Paradox title I've had has a problem with despite doing the exact same thing.


Road to 56, and many other mods, severely fucked up the implementation of the new military industrial organization system, preventing you from picking the appropriate (or any) MIOs for tech. GG RT56
Fucking impressive given they had early access to the DLC, and presumably some help from Paradox itself, to have it ready for release date.

Who and what do you think the next hoi4 dlc is going to be about?
Personally I'd like it to be a Japan/Far East theme, although that's likely complicated by the fact Japan technically already got a DLC focus tree update. Realistically knowing Paradox it'll be something retarded like South America, and a bunch more trees for people who weren't in the fucking war in any meaningful way.
 
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Who and what do you think the next hoi4 dlc is going to be about?
Either they will go back and rework some older countries that already have content. Something like Germans and countries around them.
Or If they decide to give region that doesnt have content yet something.
Then my money would be on Middle East. Plus rework of resources .
 
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Either they will go back and rework some older countries that already have content. Something like Germans and countries around them.
Or If they decide to give region that doesnt have content yet something.
Then my money would be on Middle East. Plus rework of resources .

Honestly, it's pathetic how slow and minimal their expansion content is. Let's assume that they like doing culturally/regionally tied nations, that were independent in game.

Looking at the map there's Latin America (Caribbean, South America, Central America), Africa (Liberia and a couple of other nobodies), Middle East (Saudis, Iraq, Iran), South East Asia (Siam, Philippines).

I don't see them doing South America, too much work as there are too many countries. Same for Central America. Caribbean would be a good target, but not exactly lighting the world on fire. South East Asia has potential, but the Middle East is the most glaringly obvious, badly in need of content.

I would much rather get a complete rework of the US focus tree. Utter garbage.
 
Honestly, it's pathetic how slow and minimal their expansion content is. Let's assume that they like doing culturally/regionally tied nations, that were independent in game.

Looking at the map there's Latin America (Caribbean, South America, Central America), Africa (Liberia and a couple of other nobodies), Middle East (Saudis, Iraq, Iran), South East Asia (Siam, Philippines).

I don't see them doing South America, too much work as there are too many countries. Same for Central America. Caribbean would be a good target, but not exactly lighting the world on fire. South East Asia has potential, but the Middle East is the most glaringly obvious, badly in need of content.

I would much rather get a complete rework of the US focus tree. Utter garbage.
also frankly they need to rework resources there flat out aren't enough in the world.
 
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Bigger issue with Stellaris IMO is how horribly it slows down after the mid game. Pops for example should never have been treated as singular entities, they should've followed Vicky 2's setup with glorified statistics, but that just gets back to the game being a ridiculous combination of three game visions wrapped up in one. Doesn't help as well that most of the new content these days is late game focused, meaning you'll only ever see it if you can power through the boring mid-game and deal with the ridiculous lag hitting ~75-100 years in.

Really hoping someone can eventually come along and fuse Stellaris and Distant Worlds together, I'd never look back at Paradox at that stage.
I disagree with this just on the grounds of abstraction. Discrete Pops are wonderful for letting the developer remain vague. You don't have to say anything about what real numbers they correspond to, and so all of your other resources can be pretty abstract, and that gives you a ton of freedom with realism. Slap actual continuous variable numbers on it - statistics - and that's an invitation for immersion-breaking nonsense.

You might say, "well, I won't care, I know it's a 4x game," but I think if people were given it they'd find they dislike it.

There's also other downsides to continuous variables. MEIOU and Taxes 3.0 ran into that problem when it added continuous infrastructure/buildings. It turns out that, as good as it may be for modelling, it's really boring to watch number go up on "religious infrastructure" instead of building a "Cathedral." I don't feel this is so much a problem with population, but it's something to keep in mind.
 
The struggle mechanic for the Persian Crusader Kings DLC will be called "Iranian Intermezzo".

Because Italian theatrical terms are the first thing people think of when they hear "Persia" or something.
It's a widely recognized term among scholars of Persian history.
Star Trek is limited in the overarching factions you can play. Which is a problem for a game like this. I was kind of hoping that you would be a subrace within a major faction, like Vulcans, or a Klingon house and then merge into a greater faction. Either through diplomacy, like the Federation, or conquest like the Klingons. With other factions like the Breen or Ferengi splashed around as well. Right now this game just sounds like a Stellaris mod.
You could play as the Ferengi in this late 90s Star Trek 4X game Birth of the Federation I remember playing as a kid. Their ships sucked so the strategy was of course bribe everyone you can into doing your bidding.

I don't see why anyone making a Star Trek strategy game like this wouldn't have them as a playable faction from the start. Some of us want to play our big-eared Space Jews.
 
It's a widely recognized term among scholars of Persian history.
Neveremind then, I am dumb.

I would, however, be interested in hearing your opinion on the actual mechanics of the struggle. How well does it represent the historic processes that took place in that area? I will give the DLC a look if you confirm that it is actually on point and I need to educate myself to be able to appreciate it.
 
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Star Trek is limited in the overarching factions you can play. Which is a problem for a game like this. I was kind of hoping that you would be a subrace within a major faction, like Vulcans, or a Klingon house and then merge into a greater faction. Either through diplomacy, like the Federation, or conquest like the Klingons. With other factions like the Breen or Ferengi splashed around as well. Right now this game just sounds like a Stellaris mod.


I'm not a big Trek person, so I googled after the first six or seven.

Federation
Klingons
Romulans
Gorn
Cardassians
Dominion
Borg
Tzenkethi
Breen
Tholian

Then there are the alt powers
Orions, Ferengi, etc. tons of factions right there.
 
Finally got the chance to play Star Trek Infinite, opting to go Romulan. Plays exactly how it looks, Stellaris with a coat of paint and some mission trees, As a non-Trekkie with fairly superficial knowledge of the setting it wasn't bad, but very bare bones, and seems like it'll have very limited replayability without either a ton of expansions, or a ton of modding. Overall solid 5/10, would pirate again.

Now onto the important shit, the latest EUIV dev diary. Haven't been following them too closely up until now as I primarily got EUIV for Anbennar, so my interest in the historical side is fairly limited. Add to that the current theme of the DLC being even less to my taste than usual, and it's been "meh" for me up until now.
I say up until now because the latest dev diary goes into a bunch of QoL changes, and while they're all minor, they're all to fix some of the most annoying little niggles I run into basically every game. Highlights include:
- Being able to transfer control of multiple occupied provinces at once
- Autonomous missionaries (can even choose how many to assign to it similar to how you can with diplomats)
- New alerts for upgradeable centers of trade, edicts that have been on for a long time or are no longer useful, notification when seize land is available
- Merge armies even if you have mercs selected (mercs still don't merge, but does mean you don't have to manually go through and filter them out so you can merge the rest)
- Sort provinces by whether increase/decrease autonomy is available
- Choose a building type in the macro-builder and then instantly delete by right clicking on provinces with them available
- The pièce de résistance, fully functional custom UI buttons. Fuck. Yes.
 
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