- Joined
- Mar 3, 2023
Any opinions on the latest Stellaris dlc?
Consoomer minded redditors would have you believe it's the greatest addition since Utopia, but I'm sorta sceptical on the matter:
Consoomer minded redditors would have you believe it's the greatest addition since Utopia, but I'm sorta sceptical on the matter:
- Individualistic machines have little to no flavour about them: it's like playing organics with a machine portrait (with mandatory pop assembly). They still get pop growth techs without actual organics present, event chains that only make sense for organics, and overall just seem like a tacked on addition.
- The new crisis, while definitely well made and lore rich, is rather heavily scripted in its sequence. It will always beat up fallen empires, give you demands and special projects (technically optional, though she does punish you for not going with them) while the crisis sits and does nothing, and you can only fight it after doing a bunch of those projects/the crisis' doom timer reaches a certain point (AI can only declare war under the same conditions, and AI being incompetent means you're largely on your own). Now it's true the old crises weren't exactly impressive in what they do (spawn and burnrape), but their lack of scripted sequence gives them a sort of unpredictable outcome for the ongoing storyline.
- Related to the above, despite being the machine/synth expansion, the crisis is most easily beaten by calling up daddy Shroud and paying some space crack to bail you out. Psionic bias strikes again!
- Balance is completely out of line with new machine ascensions and Cosmogenesis giving you stupid amounts of resources/research right after they had the tech nerf update. They are planning on balancing it soon so at least they're aware of it.