Paradox Studio Thread

Favorite Paradox Game?


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Secondly we have the army based queue, and finally, we have the naval based queue, so you can recruit regiments at the same time that you build ships in a location.

Praise Johan! I'm fucking sick of having to manually deselect infantry from my build queue after recruiting a template because it defaulted to a province I'm bulking up my navy at.
 
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Paradox profits decreased by 90% in the 2nd quarter of this year

SECOND QUARTER​

  • Revenues amounted to MSEK 575.8 (MSEK 737.3), a decrease by 22 % compared to the same period last year.
  • Operating profit amounted to MSEK 28.9 (MSEK 292.9), a decrease by 90 %. Write-downs of MSEK 208.0 (MSEK 0.0) are included in the operating profit.
  • Profit after financial items amounted to MSEK 36.8 (MSEK 310.9), and profit after tax amounted to MSEK 27.3 (MSEK 239.4).
  • Cash flow from operating activities amounted to MSEK 399.5 (MSEK 421.6), and cash flow from investing activities amounted to MSEK -81.2 (MSEK -172.5). Cash flow from investing activities includes a positive effect of MSEK 70.0 (MSEK 0.0) from sales of short-term investments in bonds.
  • By the end of the period cash amounted to MSEK 1,164.2 (MSEK 844.2).
  • Earnings per share before dilution amounted to SEK 0.26 (SEK 2.27) and after dilution SEK 0.26 (SEK 2.24).
  • Revenues in the quarter are mainly attributable to Age of Wonders 4, Crusader Kings III, Hearts of Iron IV, Stellaris and Victoria 3.

IMPORTANT EVENTS IN THE SECOND QUARTER​

  • Foundry, developed by Channel 3 Entertainment, was released to PC in Early Access.
  • New downloadable content was released to games during the period; The Machine Age to Stellaris, Eldritch Realms to Age of Wonders 4, Sphere of Influence to Victoria 3, Winds of Change to Europa Universalis IV, The Obsidian Uprising and Nenukil, The Engineer to Across the Obelisk.
  • The release of Life by You, developed by Paradox Tectonic, was cancelled, which led to a write-down of all capitalised development costs of MSEK 208.0.

FIRST SIX MONTHS​

  • Revenues amounted to MSEK 1,057.9 (MSEK 1,220.1), a decrease by 13 % compared to the same period last year.
  • Operating profit amounted to MSEK 183.3 (MSEK 448.6), a decrease by 59 %.
  • Profit after financial items amounted to MSEK 201.8 (MSEK 468.0), and profit after tax amounted to MSEK 154.1 (MSEK 363.1).
  • Earnings per share before dilution amounted to SEK 1.46 (SEK 3.44) and after dilution SEK 1.46 (SEK 3.41).

COMMENTS BY THE CEO​

We end the second quarter of the year with mixed feelings. On the one hand, our core business has performed very well, but on the other hand, we made the difficult decision to cancel the release of Life by You, as the game would not be able to meet our expectations.

Looking at the quarter's results, we’ve released several strong expansions with good quality to our core games, which has a positive impact on the top line and provides a good cash flow from operating activities. The bottom line is sadly weighed down by the write-down of Life by You. It is painful but gives us a strong motivation to further improve our operations.

Fredrik Wester, CEO of Paradox Interactive
 
How unhistorical, armies tend to spread out more as time goes on due to lethality of weapons.

In the early modern era units got more compact and formations more complicated.
It saw the rise of Pike & Shot, squares, lines, and squares.

I think only ww1 broke this up.
 
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In the early modern era units got more Qcompact and formations more complicated.
It saw the rise of Pike & Shot, squares, lines, and squares.

I think only ww1 broke this up.
But battlefields got larger and larger Wellington famously bitched about how tightly packed Waterloo was for example.
 
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I wonder how Vic3 dlc performed. Aside from initial wave of praise it honestly looks shite. Not much changed.
Looking at Steam Charts it seems to have done okay. There's a fairly large peak after it released and it's holding up better than the similar peak did after Colossus of the South. Avg monthly player count is also up. Of course there's a couple of caveats to that
1)It's still early days at a little over 1.5months after it dropped
2)While numbers are up they're still not great overall
 
Johan touches on Power Projection, and Colonization.

In almost all cases, there are people living in a location you want to colonize, so for you to be able to have a charter to flip to your ownership there are a few rules. A location needs to have at least 1,000 people living there, and a certain percentage of the population needs to follow your state religion and be of an accepted culture of your country.
Based
When a colonial charter is finished, and all possible locations in that province have become yours, you have multiple options for what you want to happen to that charter. If the province is close, and you think you can get decent enough control over it, you may want to just keep the locations as a part of your home country. You also have the option to have the province form a new colonial nation, or have it join an adjacent colonial nation.
Double based
To clarify, you can make colonial nations anywhere on the map where you can colonize.
Mega based
 
So out of fairness I thought i'd give star trek infinite another chance just to confirm it really is the trash it appeared to be during my fed run. Note that one of the major issues with playing fed is the game is hard coded so that you can't declare war on any of the other factions of minor powers, barring certain specific liberation war situations. Kind of hamstrings you in a 4x game

So this time I tried playing as the cardassians. For awhile things were going alright, if slowly. Spent a few hours stabilizing my economy and expanding my industrial strength. Concentrated entirely on internal stuff and didn't attack anyone and kept the majority of my fleet near the romulan border in case the AI tried to get the jump on me. I even released bajor as it tended to be more trouble than it was worth

.....and then the federation suddenly declared war on me. Something the game is literally hardcoded to not be possible, and poured half a dozen fleets over the border and steamrolled me. Nice one paradox. Not only does the AI manage to do something that isn't even supposed to be possible - and something you literally cannot do if you are playing fed but it chooses to attack the only faction who isn't acting threatening and invading each other and minor powers

Nice one paradox. Always great to see the AI do something its supposed to be hardcoded not to be able to do. Way to fuck up my playthrough. Oh and 3 of my 4 fleets randomly disappeared in the middle of a battle with a message popping up saying they had disappeared and would reappear in a few months

WHAT?! I'm glad I spent all those resources and all that time building up fleet of galors only to have that happen when fighting ONE FUCKING FED MIRANDA

and paradox wonders why its financial situation is currently fucked. That game isn't just trash its a fucking embarrassment
 
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