Paradox Studio Thread

Favorite Paradox Game?


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I like how every video with the developers of EU5 is just white men. I seriously have not seen any minorities or women. I think there is 1 woman in the higher ups but she hasn't shows up to talk about the game. Less diverse than a klan meeting.
Im willing to bet that the playerbase of EU4 is 90% + white men.

If they fuck up with this game im done with them for good.
And best of yet? No troons.
 
Lost interest around 1580 in my current EU4 game. Kinda at an impasse as it's probably going to take a sustained 20-40 year war to break Austria's hold on most of central Europe. I've already stomped the Mamluks out of the holy land relegating them to some worthless land in east africa so not in any hurry to finish them off either. Guess I could just get super stoned and get this war out of the way over the long weekend. Might be a fun time.

I suspect this happens to a lot of people One day I'll get past 1600. Maybe even before 5 comes out.
 
I suspect this happens to a lot of people One day I'll get past 1600. Maybe even before 5 comes out.
I can count of my hand the number of games I've played from star to finish. My favorite run was probably colonial Papal States, I ended up colonizing lots of the Americas, parts of Africa and India. It does get boring when you get too powerful early or too weak compared to others blobbing by the 1600's, either just becomes a tedious game with lots of pausing to either manage your armies or alliances.
 
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Nice morale faggot.
And best of yet? No troons.
Got flashbacks of that CK3 diary, yeah nah not today, Satan. Anyway, any recommendations for good EU4 mods? I'm getting the hang of EU4 as I've previously found it a little bit too autistic for me initially, so after a few games I'd love some good mods.
>INB4 Anbennar
I don't care how much genocide the Dwarves can get up to nor how many actually good bits there are once you sift through it, reading some of you folk's posts from a while back repulsed me. It's like the Mythos mod for CK2 all over again.
 
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Nice morale faggot.

Got flashbacks of that CK3 diary, yeah nah not today, Satan. Anyway, any recommendations for good EU4 mods? I'm getting the hang of EU4 as I've previously found it a little bit too autistic for me initially, so after a few games I'd love some good mods.
>INB4 Anbennar
I don't care how much genocide the Dwarves can get up to nor how many actually good bits there are once you sift through it, reading some of you folk's posts from a while back repulsed me. It's like the Mythos mod for CK2 all over again.
honestly i'd just pay the sub fee for all the expansions. they add an incredible depth and you can cancel it when you're not playing it's way cheaper then buying them all, even when they are on sale. the stuff they added with the estates and trading companies I didn't like at first but once I started using the systems it added so much depth. I can waste 30 minutes just realigning my estates to get better bonuses.
 
I would use the subscription and keep a pirated copy for offline play in case anything happens.
I used to use a pirated copy and manually installed mods just so I had control over updates for both, to prevent my saves getting fucked, and only really used my legit copy for downloading mods from the workshop when SkyMods was slow to update them. These days I don't bother with all that and instead I just use my legit copy with CreamAPI. All the convenience of the Steam workshop with all the DLC I haven't bought without having to give Paradox more money for their subscription system and further encouraging them to be DLCJews (not that they need it)
 
honestly i'd just pay the sub fee for all the expansions.
>Pay
>For a subscription
>To DLC
I swear to God if I hear someone tell me to b u y anything but the base game of any PDX game I'm going to blow up Malaysia. People say there's no morality in piracy, I say otherwise.
the stuff they added with the estates and trading companies I didn't like at first but once I started using the systems it added so much depth. I can waste 30 minutes just realigning my estates to get better bonuses.
Sounds interesting, I'll look more into it so I'm not overwhelmed.
Same happened to Victoria 3 when they brought on that TNO troon.
Weren't they also a pedoph-you know what? That question answers itself really.
I would use the subscription and keep a pirated copy for offline play in case anything happens.
Why? I'm curious. You can pirate the DLC and not have to keep an offline copy while having access to mods without needed a third party downloader that may not even work...right? Did they fuck with that from last I checked?
I used to use a pirated copy and manually installed mods just so I had control over updates for both, to prevent my saves getting fucked, and only really used my legit copy for downloading mods from the workshop when SkyMods was slow to update them. These days I don't bother with all that and instead I just use my legit copy with CreamAPI. All the convenience of the Steam workshop with all the DLC I haven't bought without having to give Paradox more money for their subscription system and further encouraging them to be DLCJews (not that they need it)
Ok, so nothing bad happened regarding dlc unlocking? Good.
 
look here sweaty do you think eu4 would have gotten 10 years of updates otherwise? don't copy that floppy
I always look at it with the alternative option for niche video games: semi annualized releases that are very expensive. Frankly I prefer paying 20 bucks every year over that.
 
Unless if it's a fringe case like BfME where piracy is virtually necessary to actually play the thing, I consider it nigger behavior. Don't play EU4 if DLC gets you in knots, there are other games and EU4 dlc is paradoxically worse and more necessary than in other Paradox games at the time, another reason why EU5 can't come soon enough.
 
I own most every single pdox game and all the extra content because I am a smartboi who paid in Argentine pesos.
If you advocate paying anything resembling not -90% for DLCtrash you are a no mere nigger, you are the nigger that lives in the cuckcabin outside of Stockholm keeping your ass wallet spread open.
If you absolutely must be a paypiggu then use Fanatical or some other greymarket reseller, "piracy" isn't some spooky scary thing, in 20+ years of dling shit raw I never once infested my devices with scary CS:GO Russian aids because it's not hard to not fuck up clicking on sussy baka bullshit.
Just use the russian counterstrike forum you dogs.
 
You don't. Sorry I had to. :smug: Boy does the digital age suck a lot sometimes. Why I pirate...
If you advocate paying anything resembling not -90% for DLCtrash you are a no mere nigger, you are the nigger that lives in the cuckcabin outside of Stockholm keeping your ass wallet spread open.
Sadly there are a lot of these kinds of niggers. A big thing is convenience, the death of common sense among other things. People don't want to go through the "hassle" of piracy set-ups nor are they smart enough to find a trustworthy source so they don't get ass blasted by malware. Also "cuckcabin outside of Stockholm keeping your ass wallet spread open" is fucking hilarious.
If you absolutely must be a paypiggu then use Fanatical or some other greymarket reseller
Oh hey, I use that site sometimes. Only look at their bundles and maybe some educational/TTG pdfs on the cheap, everything else (especially their "mystery" shit) is nonsense.
years of dling shit raw I never once infested my devices with scary CS:GO Russian aids because it's not hard to not fuck up clicking on sussy baka bullshit.
I think I maybe got something minor once from DODI, which is where I learned never to download his shit again because according to various people he just posts a bunch of links and doesn't check their validity, so people tend to get malware even from safe links they downloaded from before. Fitgirl is the best repacker.
Just use the russian counterstrike forum you dogs.
And this is the best overall choice, csrinru if anyone doesn't know.
 
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Smallish update on the V2 mod I toozered a few dozen pages back; progress is slow but steady. Don't expect anything at the pace of @GoodWinSon since I distract easy. I've finished redesigning the tech tree from the ground up and am working on localization for the inventions (which is admittedly taking a while since I want to actually write decent descriptions of what these inventions were, unlike in base game). While I don't want to give a point-by-point breakdown now since this is obviously very early and that could potentially require multiple posts, to give a few highlights of what I want to achieve:

There should be no 'obvious' techs. This doesn't mean I'm trying to make everything hyper-balanced to appeal to competitive MP, but rather I want to eliminate the notion of filler. There should obviously be techs that are more situationally useful than others, but I'm trying to balance the tech system, both in terms of when it unlocks and what it offers, so that there is always an opportunity cost for pursuing a tech unlike in most mods where 9/10 you can safely ignore entire trees like Aesthetics or Naval Engineering until you're 3/4ths through a playthrough.

I'm also aiming for greater accuracy and granularity, both in terms of what the techs represent and how westernization works. V2's tech system was in many ways a legacy from V1, but I also have a suspicion that they just took techs from HoI2/3 to fill in gaps. For example, one of the 1836 naval techs has Gyrostabilized Fire Control, and while I'm no naval historian, as far as I can tell that shouldn't be on the cards until the 1900s, but many basic inventions that should be in the first two tiers aren't present.

One of the first things I've done to go about rectifying these issues was reworking the first tier of techs. The mod is planned to start in 1820 (and end in 1920 - which will be relevant for some of the choices I made regarding the reworked goods) but the first tier of techs will be set for 1800. This is for a few reasons; only Europe (undecided on Russia) and two or three north American tags will start out westernized, starting tech levels will overall be lower (so there's opportunity costs for tags in beelining for more advanced techs early), and so that all the tier 1 techs can be full techs on account of having key inventions from the 18th century that might not be universal (e.g. flintlock rifles unlocks bayonets and ammunition factories as inventions; many non-western nations would start with the tech, but not the invention).
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The other end of this is I want all the techs in the final tier to be about as impactful as the first tier; while they won't unlock at all the same time (the 1900 date is a WIP), I do want to avoid a situation where everyone feels that they must forgo researching anything within a year of gas attack unlocking (to that end I'm considering making it so that you must be at war with someone with attack capability to even unlock defense capability).
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Another big change to the meta is reworking the research point bonuses in tech - while inspired by VRRP's model, I've gone further and made it so that every tree provides some research points.
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Army and Navy both have inventions in the first Leadership tech to provide +25% research points, Commerce's Econ Theory and Culture's Philosophy both provide +75% points cumulatively across their trees, and Industry cumulatively provides +50% through the chemistry branch for a total of 250% bonus - which is actually less than what most mods and vanilla provide through philosophy alone, albeit it provides access to a larger bonus sooner for everyone. This will be part of a larger tech school/national value rework, but also as a consequence of reworking the primary source of tech points; pops.

I can't remember all who originally discussed this (I think @Ughubughughughughughghlug was part of it) but it was brought up that artisans, and technical classes in general, should be providing most of your tech points early on in games like these - and not only do I agree with this, I think going one step further would be better so that *all* middle class pops - artisans, intellectuals/clergy, bureaucrats, officers and clerks - should provide some research points. Intellectuals would still provide the largest single bonus, but every professional class should contribute (I'll probably nerf the Great/Secondary power tech point bonus to compensate). The offset to this would be that entirety of the middle class will be literacy locked; artisans and intellectuals at 20%, bureaucrats and officers at 35% and clerks at 50% (note this doesn't affect starting pops). Industrialization and a professional class don't necessarily go hand-in-hand; you can turn India into a sweatshop but a sudden influx of disposable income isn't going to suddenly make the brahmin accepting of dalits, or the dalits capable of being brahmin. On the topic of disposable income I plan on rebranding capitalists to the more accurate financiers, and lit-locking them to 25%; some aristocrats did become successful industrialists but that doesn't mean every mandarin is suddenly going to be interested in or understand how to run the new factories, nor does planning your economy get rid of people profiting from it. Financiers will not provide research points, however.
 
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