- Joined
- Aug 31, 2016
Classic Sweden. They never change...
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Video games tend to portray it as though science drives technology, but before the Second Industrial Revolution (source of idea, but I think it's clear once pointed out, is How Innovation Works) it was actually usually the other way around: a technological advancement would occur through trial-and-error tinkering on the part of craftsmen, and then that advancement would pose some kind of mystery that science would attempt to solve. Additionally, you could argue that the paradigms of each scientific discipline were so wildly inaccurate that it's hard to credit them with any success until recently: medical doctors were much less reliable than herbalists, the former based on state-of-the-art and largely worthless medical theory, the latter on experience of thousands of years.I can't remember all who originally discussed this (I think @Ughubughughughughughghlug was part of it) but it was brought up that artisans, and technical classes in general, should be providing most of your tech points early on in games like these - and not only do I agree with this, I think going one step further would be better so that *all* middle class pops - artisans, intellectuals/clergy, bureaucrats, officers and clerks - should provide some research points. Intellectuals would still provide the largest single bonus, but every professional class should contribute (I'll probably nerf the Great/Secondary power tech point bonus to compensate). The offset to this would be that entirety of the middle class will be literacy locked; artisans and intellectuals at 20%, bureaucrats and officers at 35% and clerks at 50% (note this doesn't affect starting pops). Industrialization and a professional class don't necessarily go hand-in-hand; you can turn India into a sweatshop but a sudden influx of disposable income isn't going to suddenly make the brahmin accepting of dalits, or the dalits capable of being brahmin. On the topic of disposable income I plan on rebranding capitalists to the more accurate financiers, and lit-locking them to 25%; some aristocrats did become successful industrialists but that doesn't mean every mandarin is suddenly going to be interested in or understand how to run the new factories, nor does planning your economy get rid of people profiting from it. Financiers will not provide research points, however.
It puzzles me too. It must be the multiplayer and mods. I was done with the game after trying all the majors players. It was years ago so I maybe they made the game more fun?How the hell is HoI so popular? It might just be the worst game on the list.
Looking forward to sacking the city again as Venice.Tinto Flavor on Byzzies is now out, next week will have a new post from monday to friday, a map feedback, 2 flavor diaries, the dev diary, and another video.
View attachment 7430634
First reply to the thread lol
How the hell is HoI so popular? It might just be the worst game on the list.
It puzzles me too. It must be the multiplayer and mods. I was done with the game after trying all the majors players. It was years ago so I maybe they made the game more fun?
The articles are good, but it makes me wonder if the poster looked at the TNO thread considering how close his opinions are to the consensus here.I can't find a post on how to spoiler things and I'm a newfag poster, but here is the link:
https://open.substack.com/pub/wolli...=post&utm_medium=web&showWelcomeOnShare=false
I can't find a post on how to spoiler things and I'm a newfag poster, but here is the link:
https://open.substack.com/pub/wolli...=post&utm_medium=web&showWelcomeOnShare=false
Joins the toxic doxing forum a month ago, ends up in the Paradox thread.Tonight's Developer Diary: The 3D Coordinator's Barely-Disguised Fetish
View attachment 7426710
I think he knew what he was doing and that it would immediately set off Paradox game players lolGets on camera, talks about white women getting blacked.
This guy must be someone that worked on crusader kings or something because as I've said before that game is full of cuck content. Everyone in ck is a filthy cheater.I think he knew what he was doing and that it would immediately set off Paradox game players lol
And into the trash it goes. Game already ruined.
And into the trash it goes. Game already ruined.
It's a sandbox game you get to choose whether your queen is bvilt for BBC. Although since you post here we know the answer alreadyAnd into the trash it goes. Game already ruined.
Might is>HoI Sisters really are a special breed.
I originally considered this in the planning phase, but scrapped it. TGC (The Grand Combination, HFM/GFM's more autistic younger brother) actually does have universities as an additional state building, but from the way the code works it can only really increase research points/edu eff in a flat bonus and the changes to the UI to accommodate it aren't particularly elegant, and that's just for one linear chain. I would like to do this as the tech school system, but the bigger problem is that Vicky 2 doesn't give bonuses to researching specific branches in a tree, only the tree itself. So if I had my way something like Military-Industrial Complex would only give benefits to the technical branches of the military tree, but not the ones related to doctrine, but Vicky 2 afaik doesn't allow for that. Which honestly defeats a big part of the benefit of having a tech tree. Maybe a compromise where you have to pick a structure for you academia than a specialization for it, but that might create more combos/decisions that could be strictly necessary. Granted that might be easier to do with NVs than tech schools.Different educational buildings with different emphases could be interesting.
That's an interesting idea of how to tackle it. Maybe Consciousness is, really, a sort of source of power that comes from the population's political awareness (I take it that nobody in this thread really cares about using it in its narrow Marxist sense, although Vicky is a Marxist game). But what is power, it's some force that can cause transformative change, but whether that is good or bad, a threat to state power (EU4 with MEIOU and Taxes is basically a game about building state power) or a tool to build it, depends on whether that power is controllable, and so in raising a population's Consciousness you also raise the potential to direct it. Like you said, gaslighting them.For consciousness, that actually was a big thing I retooled in the culture tree. Most mods stick with the current scheme where all the inventions that affect consciousness are in the political thought tree and those inventions bounce back in forth in what they give (e.g. one tech will have an invention to increase it and then another to decrease it, and this repeats to the point where there's no clear gain or loss), but I've tried to make it so that they're spaced out and clearly defined in the branches. Social Thought and Philosophy have an invention every tech to increase consciousness, Political Thought has an invention every teach to decrease it, and Aesthetics have an invention every two techs to decrease militancy. It'll be a net gain of consciousness if you go down the whole tree, but the population will be more literate and easier togaslightmanage if you can meet their demands (as consciousness increases needs).