Paradox Studio Thread

Favorite Paradox Game?


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I pray the Dwarves remain unmarred. And I don't even play Anbennar, they're just that based.
Nemti is derived from the proto-slavic word *němьcьu or the mute ones so it's basically a fossilized slur
Something I'd read in a "virgin racist vs chad xenophobe" meme, gotta go so far back you confuse the people you're calling the slur towards.
 
I pray the Dwarves remain unmarred. And I don't even play Anbennar, they're just that based.

Something I'd read in a "virgin racist vs chad xenophobe" meme, gotta go so far back you confuse the people you're calling the slur towards.
There's not confusion, it just means they didn't speak slavic gobbledygook. It's the same as walhaz, it just meant they didn't speak Germanic (and is the root of Welsh, Walloon and Vlach).
 
Some good news for once. Dont know if anyone ever played the Nova Momumenta Iaponte Historica mod for CK2, but it just got a big update that finally implemements a bunch of promised features and fixes some old bugs. If youre into Sengoku Japan, its arguably better than many full games on the market. On steam workshop if interested.
The Iaponia Universalis devs (the EU4 equivalent of the mod, hasn't been active in ages) have also said they're planning on reviving the mod for EU5.
 
I tried playing a moderately modded game of Stellaris for the first time since 4.0 hit. What a crashfest. I swapped to Proton from the Linux runtime and discovered that there's actually a whole venn diagram of issues between the Windows and Linux versions of the game, and all of them include crashes!

Really, I can mod up Starsector, a game written and modded in Java, and it's a smoother experience despite the modders of that game having an uncomfortable amount of freedom to fuck things up on my machine, not just in the game. On rare occasions Starsector does crash, but the JRE's exception handling is great at telling me approximately what happened.

Contrast that with Stellaris's playpen of a mod development environment and it's a travesty that it's apparently so easy to make the game unstable to the point of, not just performance impacts or inconsistent crashes, but inevitable CTD. What's worse is the Clausewitz Engine's exception handling outputs are opaque dogshit and its error logging will NEVER catch the errors that cause CTDs, only the errors that are handled safely, so there's essentially no way to debug a modded playthrough other than hope the faggots at Paradox listen to your modded crash report and determine the issue is an engine bug and not just careless (God damn, everything is so managed and coralled it should be impossible for Clausewitz modding carelessness to cause CTDs outside of sheer inefficiency!) mod development BUT HOW AM I SUPPOSED TO KNOW THAT, PDX?
 
Ck3 dev diary about new chink government is out. They seem to actually be putting a lot of thought into it. Ill wait and see if it actually plays well, but its so goddamn infuriating that pdx puts this much effort into chinky government mechanics when European feudal governments are completely flavorless and uniform. Seems like the nations that started the Crusades should be a priority in a game called CRUSADER KINGS.
 
Some good news for once. Dont know if anyone ever played the Nova Momumenta Iaponte Historica mod for CK2, but it just got a big update that finally implemements a bunch of promised features and fixes some old bugs. If youre into Sengoku Japan, its arguably better than many full games on the market. On steam workshop if interested.
That name is cancer. Pretentious Latin for a Japanese setting. Should just be Sengoku Lords or something.

Good news though

Ck3 dev diary about new chink government is out. They seem to actually be putting a lot of thought into it. Ill wait and see if it actually plays well, but its so goddamn infuriating that pdx puts this much effort into chinky government mechanics when European feudal governments are completely flavorless and uniform. Seems like the nations that started the Crusades should be a priority in a game called CRUSADER KINGS.
I'm skimming it and this shit just goes on and on without ending. It's like a parallel game.



Okay, so it looks like CK3 at some point added bureaucratic forms of govt similar to what I always wanted (mostly because I read some brilliant posts by Elvain describing them) for China and Greece. Did these shitheels ever add republics? Is CK3 actually worth playing over CK2 yet?

Edit: Holy shit. They've added Greek bureaucracies and a nomad rework and are actually doing a representation of treasuries vs personal fortunes now.
 
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Did these shitheels ever add republics? Is CK3 actually worth playing over CK2 yet?
No. And No. CK3 is more sims than strategy game at this point. I want it to be good so bad I keep going back to try it every month or so, and it always ends with me ragequitting when the retard AI does something tranny level retarded to fuck over my run and I head back to CK2 with HIP. I never regret when I do.
 
No. And No. CK3 is more sims than strategy game at this point. I want it to be good so bad I keep going back to try it every month or so, and it always ends with me ragequitting when the retard AI does something tranny level retarded to fuck over my run and I head back to CK2 with HIP. I never regret when I do.
Are there mod that fix it?
 
Are there mod that fix it?
I use the Gambo Patch. Its basically a giant ~90 mod collection that the author keeps updated and compatible with one another. It adds a lot of flavor and some difficulty options, but the game is just not designed around running a kingdom with a character the way CK2 was. Its more of an rpg. Even with all those mods, they really only add things to do with your characters. You still dont have any domain laws of consequence, and the AI is bad even by pdx standards. The mods add some things like functioning HRE mechanics and the College of Cardinals. But yeah, even with a ton of mods, the core gameplay just isnt there if you're looking for a strategic experience. It isnt the worst pdx game out there, but if you're still happy with CK2, theres no reason to switch yet. That said, if you liked the more rpg aspects of 2, you may want to give it a try.
 
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Some good news for once. Dont know if anyone ever played the Nova Momumenta Iaponte Historica mod for CK2, but it just got a big update that finally implemements a bunch of promised features and fixes some old bugs. If youre into Sengoku Japan, its arguably better than many full games on the market. On steam workshop if interested.
I remember playing that mod a long time ago, really should get back into it, hell yeah.
Tried ck3 again with and without the GoT mod.
Honestly after playing TC mods, it's hard to go back to vanilla. AGoT and its submods are super fun, Godherja is...interesting but half baked, and despite the dev's faggotry (literally) EK is pretty good. After the End is shit compared to its CK2 counterpart and funnily enough is probably more alive there with the new fork and submods.
Is CK3 actually worth playing over CK2 yet?
Talked about it in the CK thread but honestly they're just far enough removed from each other that they should be considered totally different games not apart of the same series.
 
Tried ck3 again with and without the GoT mod. Didn't even get past the first ruler. There's so much shit and none of it is really any good. I don't think it's salvageable because it would require a complete rework. The AI in particular is just utter nonsense.
The hard mode just makes the game even worse.
I ragequit and uninstalled CK3 about a week ago because of the new "hard mode". I typically like to go and replace already-existing populations in my games. An example of this would be a Chinese Taoist character in West Africa. The issue with this is that there is no mechanic to actually prevent race-mixing (isolationist isn't enough) and over-time they become mixed with the general population. I would enjoy having the ability to actually create an invader aristocracy on top of an already-existing population (iirc there is a culture pillar that is called something like this already)

The game that made me ragequit was me playing as an Adoptionist Lombard in the Canary Islands. I took the islands and converted culture/religion no problem, but Al-Andalus was not splitting apart like they used to. The only allies I could have were Mozarabic mayors of Iberian towns. This was not the first playthrough I did where this had happened. Somehow, I conquer Morocco and set up Lombard vassals mixed in with some Moroccan ones and I have an (already-expected) populist faction about to revolt. It revolts and I have an army of about 2.5K and the populist faction is an army of 14K. I can't mass-buy mercenaries to compete with this, so I just lose, but I kept the duchy of Marrakesh and the kingdom title. There's no problem with this, I can make a comeback, because the populist-duchy that had been created only has 300 troops. The problem was that my character died, which I thought was no problem because my heir can rule while I reclaim territory right? Well, wrong, because his brother who I disinherited earlier now does a stupid event, the only time I have ever seen this occur where I can't just say "no" to it, to fight for the kingdom title. He wins and the neighbor of Morocco, Tager or whatever, is already scooping up the territory from the populist-duchy.

I've run into a problem where I have no grand-strategy game at this point. A lot of the old RTS games (AoE and AoM) are good, but I don't want to spend money on HOI4 DLC (I have 1700+ hours on it from years ago), Stellaris is broken, and I'm waiting for EU5 because EU4 never captivated me.
 
I've run into a problem where I have no grand-strategy game at this point. A lot of the old RTS games (AoE and AoM) are good, but I don't want to spend money on HOI4 DLC (I have 1700+ hours on it from years ago), Stellaris is broken, and I'm waiting for EU5 because EU4 never captivated me.
Cream api is your friend.
 
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