Paradox Studio Thread

Favorite Paradox Game?


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The question "what is mechanically stopping Genoa from simply annexing the Pontic Steppe to further control that trade zone, since in EU4 that is by far the best decision as direct map control is always better than indirect"

This guy makes pretty good videos.

I like that he doesn't wear stupid hats or make stupid soy faces
That video's pretty reassuring for the anti-blobbing/immersion crowd. The "spreadsheets are 18+" jokes are gay and unfunny, though.

In the Genoa example (which the video made me think of) it'd seem that all that steppe land with maluses to control would crater your crown power. Most players will want to stack up powerful estate privileges, so you'd be faced with the choice of either revoking those privileges to get your crown power back up over 25% (but making your estates angrier and your country more prone to revolt), or eating the debuffs that come with low crown power (which are pretty substantial). Seems to incentivize being intentional and judicious with what land you decide to conquer, and if you do decide to still just blob everywhere it seems like you have multiple options on how to handle the problems that come with that.

If the systems actually function like he's saying this game will be incredible. Blobbing is only possible when there's only one dimension to land, quantity. Under that getting more land can never be harmful. If we have to consider the quality of the land we're conquering then that's amazing. Low-population trade nations will naturally want to selectively target coastal ports for their trade bonuses, while higher population countries like Spain or England can gobble up the New World without much of a dent to their crown power and estates.

I still advise everyone to not buy this shit full price on release. It'll be slashed to -50% two-three years after release, guaranteed. We all can wait.
 
One thing that i have not seen anyone address is what is stopping someone from just researching everything before moving to the next tier.

If once the age changes you are forced to research current age than that means you will have shitholes in africa researching the same tech as major european powers at the same time. that doesnt make sense.
 
One thing that i have not seen anyone address is what is stopping someone from just researching everything before moving to the next tier.

If once the age changes you are forced to research current age than that means you will have shitholes in africa researching the same tech as major european powers at the same time. that doesnt make sense.
Nothing is stopping you? I don't see how that's an issue to be addressed. Assuming that later techs are more powerful than earlier ones, and that research speed is scaled correctly, there'd be a heavy opportunity cost associated with researching every single tech. Lots of advances are kind of situational as well, things like -10% Merchant maintenance or +0.10 cultural influence where their importance varies depending on the country.

And you aren't forced to research the current age. The TT on Advances mentions that they have a catch-up mechanic where advances from earlier ages are cheaper.
 
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Nothing is stopping you? I don't see how that's an issue to be addressed. Assuming that later techs are more powerful than earlier ones, and that research speed is scaled correctly, there'd be a heavy opportunity cost associated with researching every single tech. Lots of advances are kind of situational as well, things like -10% Merchant maintenance or +0.10 cultural influence where their importance varies depending on the country.

And you aren't forced to research the current age. The TT on Advances mentions that they have a catch-up mechanic where advances from earlier ages are cheaper.
Multiple people have said that you cant get all the research. You get like 50-70%
I really hope they don't artificially limit research.
 
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I'm about to learn Distant Worlds 2 to get my space game fix, Stellaris at this point will never be fixed and functional.
DW2 is cool. I usually let the ai automate government stuff and focus on living out my fleet admiral fantasies.

Field of Glory Kingdoms is a solid CK/EU alternate as well as long as you buy FOG medieval to play the battles.
 
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Unfortunately this all originated in the latter lifecycle of CK2. It was already at the point where it was just an incest simulator, but the demon worshipper nonsense (I think from Monks and Mystics) about sucking life force and shit especially ruined the game for me. Yeah, you could turn it off but it definitely did not bode well for Paradox's priorities going forward. Then the problem with CK3 was that it came out and despite having a good base game, Paradox's priorities were completely fucked by what people had turned CK2 into and they had no incentive to add the interesting mechanics that CK2 at least got before people turned it into a meme game.

Seeing those xeets compels me to shill the Catholic Trinity mod. Brings back the College of Cardinals to CK3. An essential mod until paradox decides to stop sucking chink cock and finish their fucking game about Crusades.
The only consolation about the upcoming DLC is getting to play feudal Japan, which actually does sound fun because this is right at the time when the samurai emerged. Otherwise I would have tossed it in the bin with the other Chinese appeal stuff other games are doing. Still, even though I like Japan in this time period, it still showcases the fact that Paradox has just lost the plot with what CK is supposed to be about, which is Medieval Europe. All the cultures they added at first in CK2 were fine, because Muslims and steppe nomads obviously had a major impact on and relationship with Europe, but when they got to fucking India I knew they were just expanding shit for expanding shit's sake. Now with this expansion there's so many more cultures that have very little to do with Medieval Europe during this time period. China did at least have the silk road but what the fuck do Japan, Korea, and southeast Asia have to do with Europe in this period? Even less than India.
 
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Unfortunately this all originated in the latter lifecycle of CK2. It was already at the point where it was just an incest simulator, but the demon worshipper nonsense (I think from Monks and Mystics) about sucking life force and shit especially ruined the game for me. Yeah, you could turn it off but it definitely boded ill for Paradox's priorities going forward. Then the problem with CK3 was that it came out and despite having a good base game, Paradox's priorities were completely fucked by what people had turned CK2 into and they had no incentive to add the interesting mechanics that CK2 at least got before people turned it into a meme game.
That was particularly heinous, but for me personally Way of Life is the most underrated wrong turn. Underrated because there was nothing conceptually wrong with its RPG focus, but that came to completely swallow up everything instead of them ever lifting a finger to add more mechanics about deepening the experience of actually ruling. It was a legitimate choice to add more stupid flavor text bullshit, but it ultimately helped along the process of it becoming The Sims: Medieval II.

because Muslims and steppe nomads obviously had a major impact on and relationship with Europe, but when they got to fucking India I knew they were just expanding shit for expanding shit's sake
I disagree and always will disagree on this. With other regions of the Old World there is a clear disconnect that you can cut a region off and it doesn't dramatically change things, but with everything else, it is interconnected in that each region is important to every other reason through the domino effect. Specifically, if the AI can't expand eastwards from Persia, it can only expand westwards and northwards. Westwards puts pressure on the Near East. That in turn relieves pressure on Europe. If a player wants to play as a nomad or a realm in the Persia region, the map awkwardly and arbitrarily cutting off ruins the experience for that faction. You can play it out, but it gnaws inside that something important is missing.

A cut has to be made at some point, and I've slowly come around to accepting that balancing China properly to play its role is simply impossible. I don't know enough about Southeast Asia, but my impression is that the Indian subcontinent as is depicted (with or without Tibet) is isolated enough from the Oriental geopolitical system that China being depicted like it is in Jade Dragon is fine. Except for the invasion mechanic, which is straight up retarded.* But that's a hill I'll die on: any game that wants to depict the Old World should always have India, it is as necessary for completeness as any other part of the map is.

*It's retarded because of how it frames conquering China as being winning a defensive war in the steppe. As a DLC it's inexcusable that they didn't come up with better. The cheap and easy solution would have been adding in some new mechanic - these people can do more than just mod, after all - where you can march an army off-map, and it then runs the campaign visual novel style (present some choices, the choices determine what kind of battle it then fights). This would have not only allowed for adding China but would have been a basis for simulating things like the conquest of the Aztecs/other early colonization.
 
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But that's a hill I'll die on: any game that wants to depict the Old World should always have India, it is as necessary for completeness as any other part of the map is.
I agree and disagree - you don't need all of India, but I would consider Afghanistan/Pakistan to be necessary, and you can probably get away with adding the Punjab and Gujarat without stretching things too much. The rest of India could easily be represented in a China-like system - the goal of India in a game like CK2 should be to benefit Persian gameplay and the Silk Road, and the more of India that's added the more of a diminishing return you get on that. I think the Sword of Islam mod for Civ 4 struck a good balance with it's map.
 
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