Paradox Studio Thread

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Favorite Paradox Game?


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It's a shame but I don't give a fuck about anything paradox anymore except EU5. Johan is our only hope. I feel like it might be his last game since it's clearly going to be his magnum opus and it should have a really long lifespan, EU4 has been alive since 2013 and with this having a better engine and scripting it will be even grander and can be used for making ever bigger mods. Vic 3 is shit? Create a viccy mod on the basis of EU5 since it has more appropriate systems for that (Or play OpenVic, which might be out by the time EU5 releases). Or it could even be used for medieval mods, I prefer medieval state building over character roleplay so that's something else that I would like over CK3.
 
It's a shame but I don't give a fuck about anything paradox anymore except EU5. Johan is our only hope. I feel like it might be his last game since it's clearly going to be his magnum opus and it should have a really long lifespan, EU4 has been alive since 2013 and with this having a better engine and scripting it will be even grander and can be used for making ever bigger mods. Vic 3 is shit? Create a viccy mod on the basis of EU5 since it has more appropriate systems for that (Or play OpenVic, which might be out by the time EU5 releases). Or it could even be used for medieval mods, I prefer medieval state building over character roleplay so that's something else that I would like over CK3.
One thing that is surprising to me about the paradox modding community is just how much more extensive the EU4 mods are compared to every other paradox game,
Meiou and anbennar are completely different games compared to the base game.
Even the world of darkness or GoT mods for CK3 are still the same shit with a different flavour.

I wish we had a ck3 mod where they pulled everything out and rebuild the whole game loop. I feel like that's the only way to save that game.
 
One thing that is surprising to me about the paradox modding community is just how much more extensive the EU4 mods are compared to every other paradox game,
Meiou and anbennar are completely different games compared to the base game.
Even the world of darkness or GoT mods for CK3 are still the same shit with a different flavour.

I wish we had a ck3 mod where they pulled everything out and rebuild the whole game loop. I feel like that's the only way to save that game.
M&T amazes me, grandest paradox mod ever? It's such a shame that the EU4 engine holds it back. I'd love to play it but it's just too slow.
 
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M&T amazes me, grandest paradox mod ever? It's such a shame that the EU4 engine holds it back. I'd love to play it but it's just too slow.
I think EU5 took plenty of inspiration from Meiou about what works and what doesn't.
Honestly I don't like the new version. Its too slow to do anything and going about things is too convoluted. The limitations of EU4 are too much considering what they wanted to achieve.
 
I think EU5 took plenty of inspiration from Meiou about what works and what doesn't.
Honestly I don't like the new version. Its too slow to do anything and going about things is too convoluted. The limitations of EU4 are too much considering what they wanted to achieve.
Iirc Tinto has hired at least 1 M&T modder and that influence is a good thing.
 
One thing that is surprising to me about the paradox modding community is just how much more extensive the EU4 mods are compared to every other paradox game,
Meiou and anbennar are completely different games compared to the base game.
Even the world of darkness or GoT mods for CK3 are still the same shit with a different flavour.
I recently tried the Elder Scrolls EU4 mod and was amazed how much stuff they had in it. Surprised that mod doesnt get more attention.
 
In other EU4 news the Ante Bellum team claimed that with a new update they increased the speed to 30% faster than vanilla: https://www.reddit.com/r/eu4/comments/1lacl2r/ante_bellum_now_runs_30_faster_than_the_base_game/

Hello guys. Those of you who follow Ante Bellum might know that we have done a massive amount of work on the game's optimization in the 1.9.5 update. These changes are so impactful that the mod's performance now surpasses the base game! Many of you might be wondering how can a mod that adds hundreds of new provinces, tags, and other content on top of everything in the base game run faster than vanilla? Well, we have edited thousands of lines of script in order to increase the efficiency of calculations and make your games run much smoother. Here are a few examples of what we have done:

  • We have deleted many decisions with performance heavy calculations, mainly unused formable nations or content otherwise not used in the mod.
  • We have repurposed all triggered modifiers into events that are fired by on_actions and take practically no time to calculate.
  • The Pentarchy decision took 12,998ms to calculate. After these changes, it takes 0,013ms. That's almost 1000 times faster!
  • The Emerald Buddha took about 27ms to calculate. Over 100 years of gameplay, this would accumulate into 16 minutes of time just to process it. After our changes, it only takes 0,2ms/day!
  • There was an unused Incan decision that took 95 seconds to calculate in a campaign that lasted from 1444 until 1451. It is now deleted and no longer slows down your game.
  • We have tweaked all events that check for tags that don't exist in AB, achieving 4 times faster calculation of those events.
  • On a tested run with these changes implemented, the time it took the game to go from 1444 to 1451 went down from 15 to 6 minutes!
  • We have compared two test runs on AB 1.9.0 and 1.9.5. On 1.9.0, the time it took the game to reach 1550 was 2 hours and 19 minutes. On 1.9.5, it took the game to reach 1550 just 1 hour 36 minutes. That's 30% faster!
Due to the nature of these optimization changes, they will not be very noticeable for people who have high-end computers, since they are not struggling with performance at all. The "worse" your computer is and the longer you play, the more these optimizations will compound to deliver a smoother experience. To some of you, Ante Bellum will now run much faster than even the base unmodded game!
 
Speaking of updates, vic3 dlc is out today. Oh boy. We eating good. Someone contain my excitement...
wowie zowie
looks like another Stellaris-tier release lmao
1750171154896.webp
 
Is there any HOI 4 mod that is actually a total conversion mod that changes the way the game is played?
I haven't played it too much. Over the years it feels like HOI 4 just got more and more bloated, kind of like ck3.
The spying stuff is useless shit best ignored.
 
Huh good to know, I didn't know that. Who would you recommend I look to for non-paradox dick riders?
Most of the big youtubers shill them in some fashion. Pdx realized way before most companies that youtubers were great for advertising and give most of them access to early builds and such. I liked a guy called Soul Tomato, but hes recently made a lot of comments that are very...troon adjacent. So ive dropped him. Some of the shills i still watch bc they at least make entertaining vids would be Spiffing Brit or Koifish. Theyre paid by pdx, but at least theyre entertaining.
 
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Funny thing is we call the country Germania but the people are usually called Nemti, like the polish Niemcy.
Thats only for the people theres no equivelent for the country like Nemtia unless you're just making a joke.

Also since whe are localizing names how about getting rid of Walachia ? Majority of Romanians have never even heard of it.

It is annoying how they localize some names but not others. Feels like its mostly to do with modern politics instead
Its ironic that the English call the Deutsche Germans, and the Nederlanders Dutch.

In the US and Canada many things invented and popularized by the Germans have been credited to the Dutch because of this. Dutch ovens, Dutch stew, Dutch Baby's (a pastry).


Thank you Sseth.
 
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Played some of the 1.9 patch and I have to say I like it. With the trade rework from 1.9 and the private economy rework from 1.7, the basic structure of the game's economy is how it should be, but it's a shame that it took them three years to get back to Vic2's baseline. It was so unbelievably retarded that for three full years after release trade was practically non-functional and every country had to be a self-reliant autarky. Playing as the USA now actually feels immersive since the South with their large export of cotton has significant influence. It's not quite there yet, but I could see with some refinement the tensions between the industrial North and the agrarian South being organically simulated. It's exciting, and it has the potential to not just equal Vic3 but surpass it (in the far, far future) due to the game's increased granularity.

It's now no longer a "HOI4 construction queue simulator". You can just be completely hands-off and let your capitalists decide what to build and trade. You still have a lot more control over your country's economy than in Vic2, however, since you can still manually build all buildings and decide their production methods, and set import/export tariffs/subventions on goods individually, rather than as a whole. I don't mind the increased control though, because player-directed construction, like an actual government, will always invariably distort the market and be less efficient than the investment pool which only seeks profit. Trade is the missing link that adds so much more richness to previously irrelevant mechanics like nationalization, subsidies, companies, etc.

Military however is still lame. They seem to be really stubborn about doing anything except returning back to manual control. You have all these levers like giving your soldiers better rations for +10% offense, or giving them flamethrowers for +10% morale damage or whatever, but all it is is just better economy = better army. You can set states as strategic objectives that the automated armies will prioritize conquering, but it's not all that relevant: who wins wars ultimately comes down to your economy. Choosing good states to target vs bad states has no impact. All their little gimmicks are just a way of avoiding the core issue which is that automated warfare can't represent properly the tactical advantages that countries like Prussia or the Confederacy had. The Union is heavily favored to win the Civil War in Vic3 due to its larger population and industry, as it should, but it wins in one year. There's no mechanic to represent the advantage that the CSA had.

AI's pretty passive as well, and the performance improvements from the new trade system aren't that significant, to me at least. All my performance problems with the newer PDX games could just be that I have an old machine from 2020, idk.
 
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