- Joined
- May 25, 2024
Manpower is generated by pops working at a manpower generating building. Be it soldiers or slaves or whatever. If you lose one manpower, you lose that pop.manpower is created out of nothing by the building. Am I wrong?
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Manpower is generated by pops working at a manpower generating building. Be it soldiers or slaves or whatever. If you lose one manpower, you lose that pop.manpower is created out of nothing by the building. Am I wrong?
Stellaris has reached a point where its drowning under the weight of its own systems. EU4 found out about this with Leviathan. After that they stopped tweaking mechanics and mostly released flavor dlc. I'm not sure if Stellaris can make that kind of pivot, the new patch has just ruined everything so deeply. Seriously, to give you an idea, pops won't auto downgrade/assign themselves to worker jobs in order to ensure your basic resources are produced now. They always fill specialists/elite spots and fuck over your economy. Its literally unplayable even after twenty one goddamn patches.Lol I was going to to ask wtf did pdx do to stellaris, but then I remembered that they were reworking /replacing pop system.Lol this was decision made probably by same "genius" who was in charge of Vic3 development.
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Even fucking (EU4) Leviathan did not take so long to fix.
Manpower is generated by pops working at a manpower generating building. Be it soldiers or slaves or whatever. If you lose one manpower, you lose that pop.
The best EU4 song is Fredman's Epistles album as a whole.It's fine I suppose, however none of the songs were as good as the remix of The Stone Masons.
You're not raising a standing army of a million men in medieval times, though. The modern US Army right now is less than 500k active duty, and under a million when you include the NG and the reservists currently in civilian life. I'd also point out that it says that MP needs to be replenished for upkeep purposes, but it doesn't say the pop working that job dies in the process. Which would make sense since too old to be active duty is still young enough to go work somewhere else. And you'd actually want an army so when you take losses the MP pool has replenished itself, but not so big of one that you can't make good your losses a second time.
- With a standing army of 1 million, you're losing 120,000 people a year just from maintenance. That doesn’t feel right.
It's fine I suppose, however none of the songs were as good as the remix of The Stone Masons.
I was also pretty shocked at how bland and different the EU5 soundtrack felt compared to EU4, but then I read their dev diary on the subject. The "EU5 soundtrack" that they released is just the bespoke tracks, the other half of the game's soundtrack is dynamic music, where I assume more of the classic EU-style instruments and sound will be. I like when dynamic music is executed well in some games, but it's pretty annoying because it means that there can never really be a comprehensive, "definitive" soundtrack.More harpsichords, less gobbledygook. I'm running a global empire, not polka night.
Making her (an interpreter, Mexican Sacagawea) a conquistador is pants-on-head retarded, but La Malinche is an interesting figure in her own right. Mexicans varyingly consider her either the Mother of the (Latino) Race or the Ultimate Uncle Tom. She was a shrewd manipulator that played her role with the conquistadors to become one of the richest and most hacendados in Mexico, I think had children with Cortez too (like Cleopatra with Caesar).
Making her (an interpreter, Mexican Sacagawea) a conquistador is pants-on-head retarded, but La Malinche is an interesting figure in her own right.
We are shutting down production after terminatingI'm still waiting for that new era announcement for HOI4 paradox.
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Would unironically be an improvement.We are shutting down production after terminatingour staff.
Base Concept
So the system works like this: Coal is excavated just like every other resource in-game. Each unit of Coal that you have for your own use (so not traded away) will produce a set amount of Energy, which then in turn is used to power up your industry - your civilian, military factories and naval dockyards, which for the ease I’ll be later calling them in this dev corner as ‘factory’. Each Factory, regardless of the type, has the same base Energy demand, so what you are seeing in the top bar as your industry size should also give you a very rough estimate of the demand.
Wow they are literally stealing from IC...... I mean adding a new addition that people would love to add some varriations to their games after so long, i wonder what goodies brings us our lords Brahmins this time this year.New dev corner for HoI4. They're adding coal as a resource, and adding energy usage to factories
We Darkest Hour now. They will never admit the civilian factory economy was a retarded idea from the get go, will they?New dev corner for HoI4. They're adding coal as a resource, and adding energy usage to factories