Paradox Studio Thread

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Favorite Paradox Game?


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As much as I'll rag on PDX, this is a totally unknown quantity from a new publisher. I'll wait until it's actually out to get any level of investment.
Hooded Horse has released some bangers Terra Invicta Manor Lords and Nebulous so they've done pretty good so far.
 
As much as I'll rag on PDX, this is a totally unknown quantity from a new publisher. I'll wait until it's actually out to get any level of investment.
Hooded Horse is a 'new' publisher, but they've been very good. Manor Lords, Terra Invicta and Old World have all been published by them and I've heard a lot of people say they're good at working with the studios and not interfering. Honestly gives me older Paradox vibes - them picking up Gilded Destiny if anything makes me more optimistic for it.
 
Hooded Horse has released some bangers Terra Invicta Manor Lords and Nebulous so they've done pretty good so far.
Yeah, I got Nebulous and TI as a twofer deal on Steam some ways back and I don't regret that purchase in the slightest. I've organized my library by 'style of game" as in RPG, RTS, Bethesda, etc., and TI wound up in the "Paradox" section right under Stellaris for obvious reasons.
 
There are multiple inspired by paradox games. Would be pretty tragic, for them, if paradox actually started making good games.
 
Keep us posted. I really want this game not to suck.
So far we have been given a non-disclosure agreement to sign and access to a few alpha tester channels on discord. Those channels were only accessible to a few pre-alpha testers and I haven't found a lot of noteworthy things so far from them. A lot of stuff has been covered in the dev diaries and the devs also make roadmaps on the progress they made every month. They are also reworking a lot of old mechanics, so the few screenshots posted on those channels are most likely obsolete.

Anyways, here are a few things I could gather on combat based on the dev diaries:
  • Land warfare uses small hexagonal tiles; they're way smaller than HOI4 provinces
  • There can be mountains on the hexes that block troop movement
  • You can move your troops manually
  • You can enable AI for each of your troops if you don't want to micromanage them—it can be set on offense, country-wide defense and one-state-only defense
  • You'll have a HOI4-inspired army editor
  • Battles use HOI4-style combat width
  • Casualties are separated into wounded and dead
  • Wounded soldiers are planned to be a unique type of pop that you have to take care of
  • You can have bilateral peace treaties to end wars
I hope they can implement it correctly because this definitely sounds fun.

Regiment template designer interface:
regiment templates.webp

Current combat interface:
combat.webp

Peace treaty negotiation interface:
peace treaty.webp

The research interface. You'll have 3 research slots—1 per category—that you can tell what to research from a random list (somewhat similar to Victoria I) and a 4th slot that researches technologies randomly from any category on its own:
research.webp

The current HUD. It was reworked recently:
ui.webp
 
Pdx teams starting their summer break. A whole fucking month? They get to fuck off for a whole month? And then another in winter? These coddled socialist soypods better never bitch about "Muh Crunch."

Keep in mind that they also make European wages.
 
Gilded Destiny, the upcoming non-Paradox grand strategy game set in the 19th century, had a new dev diary released about its population system.

In Gilded Destiny's official Discord server, a few questions have been answered related to the new dev diary.
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Having handicapped people would be good. Some industries and war result in a large ammount of people maimed.
Factories in the 19th century were a fucking nightmare and in some ways maimed people are a bigger drain than just people that are killed.
 
Gilded Destiny, the upcoming non-Paradox grand strategy game set in the 19th century, had a new dev diary released about its population system.

In Gilded Destiny's official Discord server, a few questions have been answered related to the new dev diary.
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Damn looking good. Dependables are a really cool concept. Crushing a rival country so hard you kill or maim most of their work population for the next 20 years will be very fun. I am afraid the game is going to be overshadowed by Johan's magnum opus. They will need to strategize the release date.

One annoying thing is when you zoom in it switches to terrain map mode. I hate it just as much I hate it in paradox games. I want to watch my paint on the map. If I need to see where I am sending my troops I am going to switch to terrain mode myself or click on the province to check terrain. Same goes for ugly ass transparent map mode. Imperator Rome at least lets you turn that shit off.
 
Hooded Horse has released some bangers Terra Invicta Manor Lords and Nebulous so they've done pretty good so far.
Terra Invicta is bloated beyond all belief to the point that most players, despite admiring the idea of it, can't really play it. It's like the Dwarf Fortress of (Total War-like instead of Paradox-like) grand strategy.
Old World however is very good.
 
Terra Invicta is bloated beyond all belief to the point that most players, despite admiring the idea of it, can't really play it. It's like the Dwarf Fortress of (Total War-like instead of Paradox-like) grand strategy.
Old World however is very good.
Agree about Terra Invicta, i think most of us wanted just a xcom game with an interesting campaign overmap. Instead we got different systems that don't work together.
There are been quite a lot of xcom like games, but they either get the strategic map or the tactical combat wrong. For all of their faults xcom 1 and 2 were great games. Firaxis decided to make a shitty xcom and a shitty marvel game instead of either making xcom 3 or making another game with similar gameplay in a different setting. My dream game would be a mercency band in a fantasy world with xcom like gameplay, add in some RPG elements for the "base" people.
 

i really like how this looks. Too bad its still the shitty CK3 gameplay
Just gave this mod a shot. Actually really like it. Its a lot easier to see settlements on the map, and everything pops a lot better with the new perspective. Reminds me of Knights of Honor, and makes everything feel a bit more colorful. Dont know if I'll feel that way after 50 hours, but very good early impressions. Again, the only downside is playing CK3, so you have to add about 90 mods on top of this to make it playable.

Also, I appreciate all the banners and fireworks Jersh had added for America Day. May 1776 commence forever.
 
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