- Joined
- Aug 12, 2024
Still sour they never added in Crossbows as a unit type.where camel warriors could trounce everybody provided they were in a desert or 'jeets could build war elephants.
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Still sour they never added in Crossbows as a unit type.where camel warriors could trounce everybody provided they were in a desert or 'jeets could build war elephants.
The MaA system in CK3 has all of that? They're more customizable than CK2's levies, that's for certain. Admittedly the main problem with that system is the universal units, which are boring. Of all the things to complain about, CK3's MaA isn't one of them. I wish it were more like Imperator's hybrid levy-legion system it had at the end though, though that's a general problem I have with CK's general inability to represent governmental development, as the "feudal" states of western Europe went through quite different systems, especially regionally.Worse still, CK3's removal of the (somewhat) deep unit composition system in favor of bogstandard troop quality and like 3 or 2 unit types (I think generic men-at-arms are one of them) just neuters the combat, it really is big army smash at that pointe barring terrain modifiers. In CK2, you could be trounced in a battle if one of your flanks was under-manned in favor of another flank or had no commander, freeing that enemy flank up to attack one of your remaining flanks, even if your army was 1.5x bigger and had more heavy-inf and heavy-cav, one of the highlights was the special retinues as well where camel warriors could trounce everybody provided they were in a desert or 'jeets could build war elephants.
If I'm being honest I'm not too familiar with CK3, the only time I tried playing it was as some Shia Persia in 867, tried waging a war, got like 4 events in 2 months and then lost the war. Still, the lack of unique units is just more evidence of CK3 being as wide as an ocean but shallow as a puddle. On a sidenote, does CK3 even have tech or the pagan homeland debuff for feudal armies? I always notice the Byzantines pushing into the Pechenengs in timelapses.The MaA system in CK3 has a
Field of Glory: Kingdoms has an interesting approach to this by dividing recruitable units into Mercenary, Levy, and Standing Army. Mercenaries dont cost manpower, but have a high gold upkeep and dont level up. Levies are cheap to recruit, but have high manpower reqs to keep and level up slowly. Standing Army units are expensive to buy, but have very low upkeep and level up the fastest and you have a cap on how many you can field. In addition, tribals have lower caps on SA units, but get buffs to levies and other such tweaks to make sure Feudal armies arent the same as tribal or republics armies. Something like that would really be welcome in CK3.CK's failure to represent any real difference between professional/professional feudal armies and conscripts/tribes/peasant mobs beyond unit composition is tragic.
I think if they backported a version of what they did for Hordes, where MaA are drawn from the same pool as levies, would be nice.Field of Glory: Kingdoms has an interesting approach to this by dividing recruitable units into Mercenary, Levy, and Standing Army. Mercenaries dont cost manpower, but have a high gold upkeep and dont level up. Levies are cheap to recruit, but have high manpower reqs to keep and level up slowly. Standing Army units are expensive to buy, but have very low upkeep and level up the fastest and you have a cap on how many you can field. In addition, tribals have lower caps on SA units, but get buffs to levies and other such tweaks to make sure Feudal armies arent the same as tribal or republics armies. Something like that would really be welcome in CK3.
I'll be very honest, pagan homeland supply debuff was the single worst part of CK2, not even close. It doesn't meaningfully change gameplay and is far too gamist for my tastes (same reason I don't care for most Societies), it just makes it incredibly annoying to conquer unreformed pagans, unless you spend a bit of gold to build a fort on every province you siege down, then the debuff goes away completely.On a sidenote, does CK3 even have tech or the pagan homeland debuff for feudal armies?
Saar! Do not redeem the poo!Remember that nomad-to-India game I was doing? Well... The India part might be getting a bit extreme.
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Depends, are we counting the Open Betas or not? if we're not then probably only another couple of actual patches I expect. if we are then probably another 10 or so, given 4.0.22 is on it's second iteration and still won't be released til some time next month meaning there's maybe time for at least one or two more iterations before the final one is released.any bets on how many more hotfix patches we get for Stellaris?
They're going to keep us on edge for a while I think. I sure hope they stick the landing on this one, it seems a little too ambitious. I suspect it'll end up like Imperator where only a few countries have actual content on release. I'm hopeful they do it justice. EU4 is my least favorite Paradox title but Caesar seems like it could be pretty damn good.Maybe we can get a release date for Project Little Caesar.
I think Paradox games would only have a fraction of their current popularity if their UI
Red Turban Revolt? Yes
Really enjoyed what they are doing with this and looks about the right level of torturous.
Based on how control eminates our from the capital and certain buildings, and how revolts take land with them I think EU5 will at least get much closer.You don't realize what Paradox gets right until you play other games. AGEOD games are completely overwhelming at a glance and there is no real way to ease into them.
Paradox games will become truly great when games get harder the larger your country is. Really worried you'll just steamroll as the Ming/Yuan once this catastrophe is beaten.

What did you even do to get that Coalition?For lack of a better place to ask this, I need to ask it here.
I'm in iron man game as France and I got a big coalition that sprung up against me in a month. I'm allied to Switzerland, Castile, and Poland without the PU with Lithuania. Milan loves to declare war within a month each time I try to play from my iron man save file.
How badly did I screw myself over and is this recoverable?
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Okay I will still contest that AE is just a number...For lack of a better place to ask this, I need to ask it here.
I'm in iron man game as France and I got a big coalition that sprung up against me in a month. I'm allied to Switzerland, Castile, and Poland without the PU with Lithuania. Milan loves to declare war within a month each time I try to play from my iron man save file.
How badly did I screw myself over and is this recoverable?
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He appears to have conquered the land off of BUR instead of waiting for the inheritance.What did you even do to get that Coalition?
What did you even do to get that Coalition?
I missed out on the inheritance despite my constant fighting with Burgundy before then. I had the Burgundian succession war but wasn't prepared for it and my vassals were shit at fighting it compared to Burgundy and their own and their alliance with Aragon. As soon as I could get a positive war score, I white peace'd it because it was going to get ugly eventually. Burgundy afterwards joined the HRE (a first in my previous playthroughs) and immediately allied Austria and Austria must of taken quantity because they had a lot of manpower so I didn't want to directly go to war with Burgundy.Okay I will still contest that AE is just a number...
But that number is too damn high, you never heard of truce juggling? Look that up and restart with it mind, before you get Napoleonic War'd 300 years early again.
He appears to have conquered the land off of BUR instead of waiting for the inheritance.
Only other thing that could have done it is full annexing BRI + using the wrong CB to snatch Normandy + Gascony off off ENG.
All in all should get some more hours in before doing ironman; it's not savescumming if it's a learning experience.