Paradox Studio Thread

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What are your expectations for the EU5 release?


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I don't know about the emptiness of the mainland US, or the little desert "highway" provinces, particularly in Egypt.
They're not empty, it's just that the political maps don't show off the unplayable tribal countries (Societies of Pops):
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Additionally, here are the building based countries, (Daimyo's in Japan are represented this way):
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And lastly the army-based countries:
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I havent followed EU5 that closely. Can you still form a pirate republic in it? Also, I presume events will fire to cause the Onin War/Sengoku period in Japan? Those were some of my favorite runs.
 
I havent followed EU5 that closely. Can you still form a pirate republic in it? Also, I presume events will fire to cause the Onin War/Sengoku period in Japan? Those were some of my favorite runs.
Here's the dev diary on piracy https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-80-10th-of-september-2025.1858519/

You can form pirate republics, which are Navy-based countries and as them it's a game over if your navy gets wiped out.

Japan Tinto Flavor https://forum.paradoxplaza.com/foru...f-june-2025-japan-nanbokucho-sengoku.1771563/
 
My underlying problem with EUV is I'm sorry but the new ui scheme and map look like total dogshit slop. I absolutely detest this new art direction they are going with. Everything is way over the top and colorful and animated and uses way too many resources.

Im expecting EUV to run like godshit because everything so so post processed slop into oblivion
 
Journey to 1600 - The Rise of Russia: Europa Universalis V Community AAR
Around 16:30 the narrator shows the results of a war with Lithuania. 44k dead to take two measly provinces. Truly the most accurate Russian experience :story:


Im expecting EUV to run like godshit because everything so so post processed slop into oblivion
Can't remember which one off the top of my head, but one of the YTers who has access to the preview build has said you can some of that shit off in the options, which also helps performance. There'll also likely be a ton of UI/map mods so you can get it exactly how you prefer it.

Also speaking of YTers with access to the preview build, goddamn:
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First look at missions, " "training wheels" I tend to think of them as more. Since we have a tutorial and helpful hint system for more hands on teaching. And missions are more "ohhh ok that's what I'm supposed to be actually trying to achieve" type learning."
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Most beloved event is back
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Pics from Tokyo Game Show
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First look at missions, " "training wheels" I tend to think of them as more. Since we have a tutorial and helpful hint system for more hands on teaching. And missions are more "ohhh ok that's what I'm supposed to be actually trying to achieve" type learning."
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Most beloved event is back
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Of course the Japanese immediately take a bunch of pictures of Japan in game.
 
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