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What are your expectations for the EU5 release?


  • Total voters
    83
  • Poll closed .
How popular is the multiplayer for Paradox games? It honestly sounds like a nightmare. Either you have to deal with somebody pausing all the time or have it fixed to tick three to make the game not take forever and having to deal with your fuckups.
There is a big Russian EU4 community that plays a lot, often, and kinda competitively. They even organise LAN events. Look up Golden Cow
 
They've been doing it since Imperator, I would be surprised if they didn't.
If so, then I wonder which will come out first, given the TCs of EU4 were fairly sparse until recently. My bet is MEIOU or a timeline expansion, as I don't think you could do Anbennar with the timeframe, though that would certainly be interesting to see implemented.
 
If so, then I wonder which will come out first, given the TCs of EU4 were fairly sparse until recently. My bet is MEIOU or a timeline expansion, as I don't think you could do Anbennar with the timeframe, though that would certainly be interesting to see implemented.
Imperator Rome...in eu5

I would be interested in the usual fantasy mods and curious to see what the meiou and Anbennar teams can do with modding the game.
 
Like any other eu4 player i desire a byzantium rome run but for the life of me i can't manage that economy. The problem is like the major autist i am i only play the netherlands in grandstrategy games (i dream of my colonial empire returned) so any other nation i fucking suck. Any tips or ideas?
What specifically do you have trouble with? I know BYZ been alternatively buffed and nerfed over the years, but it's easier to give advice based on what you're having trouble with.
 
Imperator Rome...in eu5

I would be interested in the usual fantasy mods and curious to see what the meiou and Anbennar teams can do with modding the game.
Imperator Universalis 2 would also be neat. Personally, I am most interested in a Bronze Age mod, as the focus on resources makes the necessity of tin possible to simulate.
 
Bronze Age mod
Yes please. It's a fascinating time period barely explored. I dream of a 'Bronze Age till Fall of Rome' grand strategy game, but it's increasingly difficult to see something like this being made. I have to rely on hyper-modded Civilization to scratch the itch.
 
Yes please. It's a fascinating time period barely explored. I dream of a 'Bronze Age till Fall of Rome' grand strategy game, but it's increasingly difficult to see something like this being made. I have to rely on hyper-modded Civilization to scratch the itch.
Well, with Situations, could do the Bronze Age Collapse so only the true sweats keep their polity up to size (the Assyrians as PDX veterans does put a lot of their behavior into context though), and innovation for iron working, allowing you to switch over to using that, and making standing armies much cheaper and thus larger. I would have some sort of mechanic for prospecting iron from scripted locations that it was mined from, so you could flip the RGO, as I don't think the ore was even mined much before they could work it.
 
What specifically do you have trouble with? I know BYZ been alternatively buffed and nerfed over the years, but it's easier to give advice based on what you're having trouble with.
So i beat the ever loving shit out of the ottomans take everything up to optimatoi except edirne usually (suffah ottomans no capitol for you) but i can't seem get my economy in the green after i need some form of army because i used the union of churches to get rid of the ottomans (mercenary cost reduction) but you'd expect a nation like that to have a bit higher income especially since most of what i reconquered is a core. Economy itself is actually rather confusing to me i pretty much hyper specialize in one nation in paradox games which is my own. As the netherlands i have one of the highest incomes before 1500 usually but if you ask me how i did that i dunno
 
but i can't seem get my economy in the green after

As the netherlands i have one of the highest incomes before 1500 usually but if you ask me how i did that i dunno
Saying precisely what you are doing wrong is impossible without looking at your save file, but I'll make assumptions and give general advice.

Having high income as Netherlands is easy because you live in the richest trade node and have a lot of influence there without having to really manage much.

To improve your income you should sell and sieze crown lands whenever you can. Don't go below 10% (being below 20 is fine), and remember to always lower autonomy in provinces. 25% average autonomy is your income and manpower being lower by 25%. Understanding how trade works is key to making much more money. Also, get into abusing Trade Companies. With Byzantium, you have your home node be in two different subcontinents, so put a state or two in Asia Minor into a TC. It will give you a goods produced modifier, in all non-TC provinces of the node. That is massive. The percentage is calculated by dividing trade power in TC provinces by trade power in non-TC provinces, so destroy marketplaces and downgrade Trade Centers outside of Trade Companies, and build and upgrade in the TC
 
New Byzantium 1337-1830 AAR:
  • No longer starts out 1k in debt with only 8 ducats worth of loans available, now starts at around 60 ducats debt and a couple hundred in loans available, way more playable than before
  • 2-3 events that can either fuck up your economy or your stability soon after game starts, other events can fuck up your stability even more afterwards
  • Starting privileges are harder to revoke, base cost to revoke one is -400 stability (maximum stability is 100), this amount scales with estate power, the more they have the more it costs and if they have less it costs less. This leads to an experience that is less linear in terms of growth. Peasants privilege costs 15 stability to revoke at start, nobility one costs 170.
  • Scripted events of civil wars, 2-3 are guaranteed. Very brutal and after the civil wars the Turks come in and take advantage just like they did historically.
  • Currently the 2 most overpowered nations are Ottomans and Timurids
  • It's possible to take a shit ton of debt to be able to afford boosting your legitimacy with money to speed up revoking privileges.
  • Turks convert much faster, Anatolia is around 15% Greek after 30 years, they convert religion even faster. This means that you have to rush Anatolia early game or else it's all turkified. Converting them back is difficult and in the current meta the strategy is to use subjects to rule over lands with different cultures to convert it, and then change the subjects culture to your one. You need at least 50 years to properly assimilate and integrate Western Anatolia before being able to go for the rest of it.
  • Was possible to get max control on a lot of his coastal provinces by investing hard into his navy to increase naval control and turning them into cities, grabbing the coastline is meta (just like irl)
  • Mamluks are overpowered, he'd have 100k troops in the 1400s, they would have half a million and he would be stuck constantly at war with them for a long time
  • It's possible to day 1 war the Ottomans, they are significantly weaker than Byzantium until the civil wars begin
  • Late game is "very interesting", usually the same nations become very strong by then with historical nations enabled. Muscovy and Brandenburg are actually very useless AI nations that don't really do anything despite having some of the best advances. Bohemia plays tall, England becomes very strong by going super colonial, goes more colonial than the Spanish who sometimes don't colonise at all. Entirely English new world has happened.
 
Saying precisely what you are doing wrong is impossible without looking at your save file, but I'll make assumptions and give general advice.

Having high income as Netherlands is easy because you live in the richest trade node and have a lot of influence there without having to really manage much.

To improve your income you should sell and sieze crown lands whenever you can. Don't go below 10% (being below 20 is fine), and remember to always lower autonomy in provinces. 25% average autonomy is your income and manpower being lower by 25%. Understanding how trade works is key to making much more money. Also, get into abusing Trade Companies. With Byzantium, you have your home node be in two different subcontinents, so put a state or two in Asia Minor into a TC. It will give you a goods produced modifier, in all non-TC provinces of the node. That is massive. The percentage is calculated by dividing trade power in TC provinces by trade power in non-TC provinces, so destroy marketplaces and downgrade Trade Centers outside of Trade Companies, and build and upgrade in the TC
How do you decide what to TC and what to full state? When i play the netherlands i let racism guide the way if the culture aint in europe it gets tced
 
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