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What are your expectations for the EU5 release?


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Also, apparently the minimum requirements have been updated for this release. Shocker.
 

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the minimum are anything anything from the last 15 years come the fuck on, bros. Any PC built in the last 8 years is within the recomanded specs.
 
Oh boy! Another Stellaris patch! Surely they fixed the performance issues and the ai issues! I cannot wait!

>No performance or ai improvements.

Im tired
 
New EU V Diplomacy Dev Diary

Fairly lengthy, so I recommend reading yourselves when you can. Aside from the basics of the diplo system itself it covers subjects, CBs, Antagonism/Coalitions and International Organizations. To me personally though the most interesting bit was the last:
To finish this development diary we will discuss a value bar that you should consider while playing. This value bar is the Belligerent versus the Conciliatory values.

On one end of the spectrum, being a Belligerent nation will reduce Antagonism received, decrease warscore cost, increase spy network speed, and increase CB generation speed but at the cost of Diplomatic Reputation.

On the other end of the spectrum, being a Conciliatory nation will increase cabinet efficiency, boost loyalty of subjects, and improve your diplomatic reputation at the cost of Antagonism gain and longer CB generation speed.
It might depend on the final numbers, but on the face of it Belligerent seems way better IMO. Reduced antagonism (basically AE) and reduced war score costs could potentially be incredibly strong unless you're playing a full vassal swarm France or maybe Emperor of the HRE where you really need the diplo rep.
 
Sounds interesting, but without numbers I would switch war score cost, reasoning being that being a relatively peaceful nation should mean that their CB would be considered more valid when they do make them, and spy speed because nations wouldn't be as hostile and doing counterintelligence.
 
It might depend on the final numbers, but on the face of it Belligerent seems way better IMO.
I suspect that might just be because the player is expected to be more belligerent. I do agree I think Conciliatory could be boosted, maybe a small dev increase? Make it the obvious option for a tall campaign.
 
Sounds interesting, but without numbers I would switch war score cost, reasoning being that being a relatively peaceful nation should mean that their CB would be considered more valid when they do make them, and spy speed because nations wouldn't be as hostile and doing counterintelligence.
Thinking about it some more I think leaving the warscore cost reduction, and maybe giving them something else (war exhaustion reduction to represent their people being used to the conquest?) but increasing Antagonism makes more sense. After all it kinda makes more sense that if you're an expansionist asshole your neighbours band together to stop you, than it is for them to be less annoyed about it. Think of the actual historical coalitions like the anti-Swedish one that led to the Great Northern War, or the various coalitions against Napoleon's conquests in Europe for example.


I do agree I think Conciliatory could be boosted, maybe a small dev increase?
Dev increase would probably be a bit too powerful. I like @Slur Generator suggestion of giving some sort of trading bonuses/advantages to represent people likeing you more and being more likely to work with you.
 
Right to it, in two seconds. Yes. Also, he says that November 2nd is the lifting of the embargo.
Oh God...that might actually be the worst thing. I've seen enough gameplay. Speculation and talks are all good but I actually want to play the game before seeing 100 playthroughs. Guess il disappear for a few days.
 
He is very high on the hopium. It is contagious.
Not his hopium specifically, but overall yes, it is hard to not be exited about the game. Everything we have been shown looks amazing, and only concerns left are AI and performance. Flops like Vic3 had controversial shit shown before the game released, so it's easy to contrast that against EU5 and be hopeful
 
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