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What are your expectations for the EU5 release?


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Getting the AI to cheat is not proper difficulty. In paradox games its not so bad like in total war games though. There the AI is playing a completely diferent game and lots of features like raiding and food management makes no impact on then. They can just spawn multiple armies from a single town like its nothing.


Total war is a bad example of this because the AI actually does fundamentally change its behavior based on the difficulty (ontop of having cheats). Doing stuff like not wasting its archers on bait, or charging into spears on the higher settings.
 
https://youtube.com/watch?v=YCA_mnonCHM
Total war is a bad example of this because the AI actually does fundamentally change its behavior based on the difficulty (ontop of having cheats). Doing stuff like not wasting its archers on bait, or charging into spears on the higher settings.
The Total War tactical ai not being deliberately lobotomized on higher difficulties in newer games isn't a good counter when the point being made was strategic behavior, where most of the strategic tools you're given in NuTotal War really do have no impact on the AI because of how many cheats it gets.
 
https://youtube.com/watch?v=YCA_mnonCHM
Total war is a bad example of this because the AI actually does fundamentally change its behavior based on the difficulty (ontop of having cheats). Doing stuff like not wasting its archers on bait, or charging into spears on the higher settings.
I was talking about the campaign map AI. It basically has infinite money, food, and city loyalty, because the devs never actually made it manage those systems properly. If both you and the AI only have one city, the only way to win is by cheesing it in some ridiculous way.


I still think the campaign AI is the most important part of the game, since it gives meaning and context to the battles. But most people don’t care, they just want to stare slack-jawed at big clumps of soldiers smashing into each other.
 
Apparently, the AI in EU5 used to be better. People speculate that it is caused by countries making too many allies thanks to them having too high diplo capacities.
diplo.png

Here's a map in 1590 from 3 weeks ago:
europe map.jpeg

OTL's 1600 for comparison (too big to be thumbnailed):
1600.webp

The only problem is that we cannot see the diplomatic statuses, such as personal unions or vassalage, on these screenshots, so it's hard to determine the true power of each country. Other than that, it looks pretty promising.

I still think the launch of EU5 will be a mess based on how incompetent Paradox has been lately with their other projects, but I hope I'll be proven wrong. It would be nice to see a GSG not turning out to be a huge disappointment or actively being turned into garbage.

The EU5 devs also added my hometown as a unique location not that long ago, making it appear for the first time in any GSG. I'm definitely not going to make any biased decision regarding that location.
 
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It was fine for a half a dozen playthroughs but shallow and without the depth I expect from a Paradox game. Had good word of mouth from people I follow and it was well reviewed but it just wasn't for me.

They designed it for the Reddit incest-roleplaying audience and I play Paradox games for the history and historical flavor.

I'm glad I found out about Vic3's Marxism boner before spending my cash on that.
Victoria II is an explicitly Marxist game.
 
That's kind of weird because Marxism/Socialism are incredibly hard to make work from what I've seen, at least for the average player
I also find it very hard to actually flip to it, I always end up fascist instead, even when I start a game with the intent to go socialist.
 
I lack the autism required to enjoy managing a planned economy on a large scale in Vic 2. If playing a nation with a couple of states it's alright but the bigger you are the more tedious and time-consuming it would get.
 
I lack the autism required to enjoy managing a planned economy on a large scale in Vic 2. If playing a nation with a couple of states it's alright but the bigger you are the more tedious and time-consuming it would get.
I wish that Vic2 had modeled espionage since it was a pretty big element at least during WW1 with all the German sabotage missions that happened on American soil, it would be nice to have a way as Germany to steer America towards the "disunited states" event in HPM/HFM by boosting communist/fascist popularity, nevermind fermenting pop militancy in a defeated UK/France.
 
Victoria II is an explicitly Marxist game.
I don't agree with that. I assume you're referring to the meta that state capitalism and planned economy are better than the more capitalist interventionism and Laissez Faire economic policies but that's just due to the AI in the base game that mods like HPM improve. Laissez Faire is the best for the US as it constantly grows your economy, interventionism is a slightly more hands on version of it but is still extremely effective and fun if you want to play a nation that prioritizes military over economic planning.
 
I don't agree with that. I assume you're referring to the meta that state capitalism and planned economy are better than the more capitalist interventionism and Laissez Faire economic policies but that's just due to the AI in the base game that mods like HPM improve. Laissez Faire is the best for the US as it constantly grows your economy, interventionism is a slightly more hands on version of it but is still extremely effective and fun if you want to play a nation that prioritizes military over economic planning.
I think the point he's making is that the devs designed it using Marxist historiography as inspiration. Consciousness and Militancy are explicitly Marxist terms, the reform tree is a one-track whig's wet dream where Capitalism gradually abolishes itself in favor a socialist utopia, Socialist parties start to dominate every election after a certain point because all pops have a class consciousness hive mind, etc.

Of course the problem is that Victoria 2 is a good enough of a simulation (despite its many, many flaws) that it can be easily retooled to better reflect reality.
 
Difficulty settings are a thing, and it looks like you're partially getting your wish with AI being more aggressive on higher difficulties
I think automation is the best thing for casuals, actually. That's going to be a game-changer, I believe.

At least at the beginning, I will probably focus on learning just one area of the game and leave the rest to be automated.
 
Something that kind of shows me that Victoria 3 was a failure besides all the obvious gameplay flaws is the fact that you almost never really see anyone talk about or playing the Multiplayer. Stellaris, HOI 4, CK 3, CK 2, EU4 and Victoria II all have somewhat thriving multiplayer communities but Victoria 3 seems to just not, hell I think even Imperator Rome had a decent multiplayer community for a while.
 
Something that kind of shows me that Victoria 3 was a failure besides all the obvious gameplay flaws is the fact that you almost never really see anyone talk about or playing the Multiplayer. Stellaris, HOI 4, CK 3, CK 2, EU4 and Victoria II all have somewhat thriving multiplayer communities but Victoria 3 seems to just not, hell I think even Imperator Rome had a decent multiplayer community for a while.
On that topic, i was listening to some content creators stream yesterday and EU5 MP is great for shenanigans. A country can request for food access in your country, and if they're passing through with no auxiliaries and you revoke, you fuck them over completely.

Another example was that you could establish yourself as a weapons supplier in a market and then deprive a country in it of them when they go to war.
 
On that topic, i was listening to some content creators stream yesterday and EU5 MP is great for shenanigans. A country can request for food access in your country, and if they're passing through with no auxiliaries and you revoke, you fuck them over completely.

Another example was that you could establish yourself as a weapons supplier in a market and then deprive a country in it of them when they go to war.
Finally, economic warfare.
 
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