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What are your expectations for the EU5 release?


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On the topic of AI not forming historical nations
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Mod selection shown off more, reloads very quickly and there is no need for the game to restart. Modders have liked this very much because it's allowed for much faster testing as was previously mentioned.
The only consolation for all the dev time wasted on New World retards, societies of pops (a "society" without writing lol), is that the anbennar trannies can steal it for their adventurer tags.
 
The only consolation for all the dev time wasted on New World retards, societies of pops (a "society" without writing lol), is that the anbennar trannies can steal it for their adventurer tags.
SoPs are not applicable to adventurers (if anything, adventurers would be Army Based Countries); they are just coherent societies without a centralized government or leadership. Also writing as an institution has only been independently invented three times that we know of; it is hardly a valuable barometer to judge a civilization for not having originated its own system ex nihilo.
 
Adding onto the other guy who played All Under Heaven (i got it by selling TF2 crates for 10$ each), I tried a game as the Japanese Emperor who starts off as a titular king with some special restrictions and nothing but a domicile and a (very large) family. I was going to do 1066 but the Emperor they have a bookmark for has terrible stats and is old, while the 876 Tenno has great diplomacy and is 17 with no children.

In my first game I contracted Leprosy by random event and died.

In the second I remembered how to admin, which is to say you spam the challenge political scheme. The "ceremonial ruler" of Japan is barred from being elected to any of the counties, so you just spam schemes until you have enough influence to buy off the the empire title (formally, it's the regency for the emperor) election, just like BYZ but duller. You also can't elect yourself or your sons to anything but the empire directly. However, the Yamato dynasty is huge and stays big even if half it breaks out into other houses nearly instantly so you have a big pool of relatives to appoint who will vote for you. However, you only have domicile income so you are relying on Household Savings and Extra Taxes for money.

There's a lot of stuff and nonsense with blocs in Japan which are basically family-based mega alliances ala CK2 but with a few fancier mechanics where everyone gets housewide buffs and they have to align them with the bloc leader for extra bonuses (notably to political schemes). They are also fluid and families can move across them. I think they only really work defensively or in revolting factions though.

The funny Japanese admin is just a duplicate of admin with the above and really limited demesne size. You can flip pseudo-feudal (it retains the bloc mechanics and domiciles i think) nearly instantly even in 876 because all you need is the correct feng shui and a level two manor. The AI is still pretty slow to do it though, by the time i forcibly flipped Celestial only about 20-30% of the country had flipped in about 910ish? It was funny seeing chinese lords flip to it though. also because most of the lords flipping will have at most 3 counties it's very easy to kill them if you want.

Once you inevitably get the regency, the game will try and politely tell you to fuck off and please abdicate and if you refuse everyone throws a pissfit. However, the faction kept disbanding and reforming constantly until it ran out of steam. I've seen a OPB video where it works against him as Shogun and it seemed to work later in the playthrough when i was blowing up china but the one time it would have been serious it kept glitching out over and over again. Also like every 1-2 years you get one of the governorships back even though they're supposed to elect their own successors, so you can just fill the ruling class with sycophants from your dynasty / bloc. (Except, again, your sons, but you grandsons are fine.)

In order to actually get Primo and be emperor for Realz without everyone wanting to skin you alive you need CA 3. that's unlocked by a early med tech, and you can't (directly) influence the election (because the tenno can only influence the election in favor of the current "ceremonial ruler", which is also you if you have the empire title). fortunately, everyone can claim the mandate of heaven. you can also still get Yamato re-elected if you replace enough governors with your own dynasty but i went with 'become china' because that was more appealing. You can also impose a Shogunate as a japmin Regent if you get CA4.

Oh also you need to change the funny imperial policy law to declare external wars and it's a pretty bad law but i didn't really feel the downsides,

in 876 Tang China is pretty much scripted to explode, and the Chinese remnant warlords are both pretty slow and very very weak (tang itself only has 6-8k at the start), so once you've gotten ashore you just use the bullshit consolidate china CB to eat the whole mess. it's expensive to use because jap government doubles CB cost but there's literally a teir one lifestyle perk for that, china is big and fragmented enough it still took me awhile to paint enough for the mandate but it was trival except for my vassals getting uppity over the offensive forever-war. Once you get celestial all the unique Japanese mechanics get blown up instantly, though your house feng shui thing will correctly convert to a chinese version.

Overall, it's still CK3. A lot of the new stuff as usual isn't actually unique and is more spectacle than substance. Performance was surprisingly decent. I have a shitter laptop and the game ran as well as it did when i played Roads to Power. Except the game now eats so much memory you get an out of memory crash every 1 1/2 - 2 hours at least. I have 16 GB which is pretty weak but is usually only a problem in ubermodded Stellaris or NeuTno-based mods. It's still very easy and 7/10 characters come out hypercompetent if you aren't retarded. I had 15 children and by sheer dint of our house Feng Shui and a decent Tutor none of them got below a teir 3 edu trait. A lot of them had 17-20 in primary stat at 16. This includes the women I didn't have guardians for at all.

The flavor is, uh, OK. It feels like Japan. but like how Japan would feel in CK3. nothing spectular but not subpar. Which is to say 'bad by CK2 / reasonable standards"

So not a bad DLC at all, but would you really pay 30$ for this if you aren't a total Mingbot? Lol, no.
 
>play completely unrelated shooter 2d overhead game
>listening to Christian Pisslam scholar in background
>Steadily, between bullet fire and loud music, thoughts of "DEUS VULT! DEUS VULT! FORM THE OUTREMER ONCE MORE! DESTROY ISLAM" fill my mind

i started as spain last time because of reconquista, and i blew up after a single lucky marriage into the carolingian dynasty
i don't want to play as a filthy copt*c heretic nor a greek, so i'm thinking of either trying it out as asturias or as a brit
the latter is reprehensible to me because they are cucks, but i already played muh ancestors le proto-spaniards
 
>play completely unrelated shooter 2d overhead game
>listening to Christian Pisslam scholar in background
>Steadily, between bullet fire and loud music, thoughts of "DEUS VULT! DEUS VULT! FORM THE OUTREMER ONCE MORE! DESTROY ISLAM" fill my mind
SNAP BACK 2 REALITY
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It's such a simple thing, but it changes a fundamentally, decade-plus assumption I've had about interacting with modded Paradox games to the point I'm struggling to actually envision it.
There's gotta be a catch-22, if you know HOI4 modding then you'll know that the "reload" command which reloads whole game folders only reloads select ones at that and even something as simple as changing the value of a single localisation key in a .yml loc file can take up to 5 seconds to register since the game has to read the whole file again. Since the game presumably also runs on the Clausewitz engine, I don't think load times will change at all, I imagine you'll just be waiting in the main menu rather than the loading screen.
 
There's gotta be a catch-22, if you know HOI4 modding then you'll know that the "reload" command which reloads whole game folders only reloads select ones at that and even something as simple as changing the value of a single localisation key in a .yml loc file can take up to 5 seconds to register since the game has to read the whole file again. Since the game presumably also runs on the Clausewitz engine, I don't think load times will change at all, I imagine you'll just be waiting in the main menu rather than the loading screen.
Better than having to reload the whole thing, which can take a long time.
 
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