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What are your expectations for the EU5 release?


  • Total voters
    83
  • Poll closed .
I've enjoyed EU4 quite a bit. How different is EU5 and is it worth getting at launch?
It kinda feels like a mix of imperator rome with vic3 to me. It feels very different than eu4 imo. If you can handle it being a lot slower and buggy (since just launched) I think its worth getting now. Its kinda clear there needs to be a lot of polish, the UI is a bit of a mess, and the ai feels incompetent but thats normal I suppose.
 
It kinda feels like a mix of imperator rome with vic3 to me.
I really really really didn't like Victoria 3 (though I didn't try any of the DLCs). Never played Imperator Rome, but I've heard it wasn't really any good at launch, but got fixed later.
 
I really really really didn't like Victoria 3 (though I didn't try any of the DLCs). Never played Imperator Rome, but I've heard it wasn't really any good at launch, but got fixed later.
I think this game needs a good couple months of polishing at least before I think its "Good" tbh. Everything just kinda feels "Mushed together" from those and other Paradox games if you know what I mean.
 
I think the game could do with a simplified UI, simplify the main tabs like CK2, and more flavor for certain countries (Unique disasters, mechanics, events, and so forth), add a saturation slider too because the game is too colorful like Vic3 and Ck3.
 
So i've tried it for a bit and despite people warning us i kind of thought it wouldn't be an issue.

Its really difficult to play. There are a lot of levers but im not exactly sure when to pull any of them. I might just watch a live playthrough of someone playing a country i dont give a shit about because im not getting the flow of the game.
 
So i've tried it for a bit and despite people warning us i kind of thought it wouldn't be an issue.

Its really difficult to play. There are a lot of levers but im not exactly sure when to pull any of them. I might just watch a live playthrough of someone playing a country i dont give a shit about because im not getting the flow of the game.
I recommend Florryworry playting as Florence. He explained quite a lot and what each thing does. I watched it and stuff makes somewhat more sense to me now!
 
Been playing a bit more Florence. The ai seems unable to handle wars since I can just walk around and siege them and instantly peace them out, but I am getting the hang of it. Finally realized why the game felt so slow, The games tick rate is the same as hoi4 so it drags out the time scales so much. I have about 6 hours so far on my Florence game at speed 4, and I am in 1385! If there is an option to tweak this I recommend doing so to make the game feel a little faster. I will be in the first age of the game for probably 7-12 more hours.
 
much of their audience isn't cattle who will tolerate slop and mindlessly preorder.
:stress::story::lossmanjack:
...Actually does anyone have the numbers on this? IIRC CK2 was a disappointment with steady but slow initial sales but more than made up for it later on.
 
Wiz and his gaggle of tranny programmers are the main ones probably shitting on EU5 due to Johan in the past making fun of their turd of a game. Wiz wishes he could make something as good but is only capable of ruining the Stellaris franchise and now the Victoria one. Go engage in sodomy with your tranny programmers you negroidic fraud!
Much as I agree with the sentiment, DDRJake, who got the ball rolling on EU4 modifier stacking with his infamous three buttons, has actually praised EU5:
IMG_8507.webp
 
I really really really didn't like Victoria 3 (though I didn't try any of the DLCs). Never played Imperator Rome, but I've heard it wasn't really any good at launch, but got fixed later.
Vicky 3 isn't the best comparison point, but a lot of people make it because that's the game that people are familiar with. It'd be more accurate to say EU5 is the game Victoria 3 should have been; it's closer in its design assumptions to Victoria 2 than 3, and it keeps a good bit of EU4's economic framework. For example, trade nodes no longer exist as predefined zones, instead there are markets at the start that function as them and you can create new ones at a steep cost; provinces will belong to whichever market provides them the best access, which can be affected qualitatively. The building system takes a EU4's framework and adds in V2's economic processes with it; building require inputs for whatever they do, and pops work in them, but the building system itself is a halfway between EU4 and Imperator, it's not just factories (for example to recruit artillery you need to have a building in that province - the economy system is very much still integrated into warfare, which is not abstracted).
 
The games tick rate is the same as hoi4 so it drags out the time scales so much. I have about 6 hours so far on my Florence game at speed 4, and I am in 1385! If there is an option to tweak this I recommend doing so to make the game feel a little faster.
I don't believe there is an in-game setting for it, but there is a mod (it does change a bunch of other shit, so hopefully someone does a tick only version). The fact they use the same system for a game designed to take ~10 years and a game that can run ~500 is wild to me, and I don't know how any of them didn't see why that's a shit idea.
 
Just learned that the military strength description for countries counts levies + professional + Mercs that are hire able out in the world. It said Aragon had 22k troops so I formed a defensive league, turns out they have 4k levies and the rest are mercs that "COULD" be hire able.

For more context on what I mean, the actual army size they have when I hover this "Aragonese Armies" is currently 4.3k NOT 16k. This feels really misleading but I could be stupid.

Screenshot from 2025-11-05 17-36-56.png
 
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