- Joined
- Feb 13, 2020
Here, https://steamcommunity.com/sharedfiles/filedetails/?id=3600104346but there is a mod (it does change a bunch of other shit, so hopefully someone does a tick only version
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Here, https://steamcommunity.com/sharedfiles/filedetails/?id=3600104346but there is a mod (it does change a bunch of other shit, so hopefully someone does a tick only version
Paradox is marginally better than CA because they do actually have faster turnarounds on patching their shit and (eventually) responding to complaints, even if the actual quality of individual game releases and DLCs is contentious*. Say what you want about Stellaris' 21+ hotfixes (Jesus Christ), at least they deign to release their patches within a week of a fucked release, not outright ignore bugs (Siege gate bug) or completely redesign the way their games work due to bugs (General-less armies being gone was due to a bug they didn't want to bother fixing). Pinning Paradox's marginal quality over CA (actually patching their shit from time to time) to their audience is hilarious though. This is a company whose official forum's strongest rebuke is a "respectfully disagree", and their tendency to throw the baby out with the bathwater when a game doesn't get a warm response (Star Trek Stellaris reskin, Cities Skylines 2, Imperator Rome, Victoria 2, etcetera) is well documented.LegendTotalWar says that Paradox is a better company and that part of this is because much of their audience isn't cattle who will tolerate slop and mindlessly preorder.
Funny you should mention that. Given how fucked that game has been since they removed the population tile system and how long it took to fix the AI and performance and how they're all fucking it up again. With the latest population and economy reworked being said to be for improving performance. Which they made three times as worse than before.Say what you want about Stellaris' 21+ hotfixes (Jesus Christ), at least they deign to release their patches within a week of a fucked release, not outright ignore bugs (Siege gate bug) or completely redesign the way their games work due to bugs (General-less armies being gone was due to a bug they didn't want to bother fixing).

I would say it is almost the opposite; mindless blobbing is really punished hard. I have to reprogram myself to make vassals, not annex, this is late medieval not early modern, I canot integrate the land, I have to vassalize it if I want to extract anything from it. Control really is a game changer, I have to actually work to extract any gain from my lands.for fuck's sake i ran a deficit again after trying to integrate the utrecht lands, it's like EU4 all over again dood![]()
Portugrill is actually the perfect country to learn with. Just buddy buddy with Castile to get your European side covered, and you can go crusading in North Africa and colonise at your leisure.It's day 2 of EU5, and I still trying to figure out how the game works
I thought it was just crusader kings with colonies and shit, but it's way more complex
Which country would you guys recommend for a new player?
My original plan was to go with Portugal, sodomize Spain and the Islamists at the south, and then conquer south America, but that might be too ambitious
CA is one of the shittiest, most retarded companies in the world and their customers really are the most braindead fucking idiots that just care about the visual spectacle of large groups of men fighting. The games are also visually ugly.I think Legend's brain is truly broken with how awful of a company CA is lol. Plus his viewership is not like it used to be, probably thinks this is his big move to keep it going!
It's probably because some people were complaining in CK and other games that they attacked nation with less levies than they had just for them to summon mercs or 5k holy order stack. This way they are playing it safe. Nobody will cry about war being easier than expected.Just learned that the military strength description for countries counts levies + professional + Mercs that are hire able out in the world. It said Aragon had 22k troops so I formed a defensive league, turns out they have 4k levies and the rest are mercs that "COULD" be hire able.
For more context on what I mean, the actual army size they have when I hover this "Aragonese Armies" is currently 4.3k NOT 16k. This feels really misleading but I could be stupid.
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Yes, control is a really good anti-blobbing mechanic. I also like that it finally makes you take account of geography when expanding since rivers and coasts make easier to build control due to proximity modifier, while mountains and swamps are harder to control. In retrospect it seems weird that it took PDX 25 years to come up with such a basic ass idea.I would say it is almost the opposite; mindless blobbing is really punished hard. I have to reprogram myself to make vassals, not annex, this is late medieval not early modern, I canot integrate the land, I have to vassalize it if I want to extract anything from it. Control really is a game changer, I have to actually work to extract any gain from my lands.
Still really stupid and inaccurate.It's probably because some people were complaining in CK and other games that they attacked nation with less levies than they had just for them to summon mercs or 5k holy order stack. This way they are playing it safe. Nobody will cry about war being easier than expected.
I've had major plans change because of a bad succession at the worst time resulting in me having to regain control of my vassals with a new ruler. But that's just in CK2. Paradox AI does the weirdest shit, like having minor counts wage war against empires for baronies their relatives have claims on.I doubt that anybody will ever make a game like this that's both realistic (even in the broad sense of just feeling like an alternate history) and can control snowballing. It's not just a matter of mechanics. The way people play strategy games - mindless, relentless expansionism sustained from generation to generation with some kind of big plan - just isn't how real governments are run. If you do get an AI working that's good at that, you'll get blobs everywhere.
Have to roleplay if you don't want snowballing.
Roleplaying in CK2 is really fun, I've tried to keep my actions in line with my characters traits and it's forced me to get creative with the way I play the game, my charitable kind patient Dominician friar of a king isn't going to try to steal the Crown of Thorns for example, even if I can easily pull it off + get the ambitious trait.I doubt that anybody will ever make a game like this that's both realistic (even in the broad sense of just feeling like an alternate history) and can control snowballing. It's not just a matter of mechanics. The way people play strategy games - mindless, relentless expansionism sustained from generation to generation with some kind of big plan - just isn't how real governments are run. If you do get an AI working that's good at that, you'll get blobs everywhere.
Have to roleplay if you don't want snowballing.
Im a pro AI snowballing hard, like players, in a fantasy world. They need a way to give the AI some sort of Long term plan.I doubt that anybody will ever make a game like this that's both realistic (even in the broad sense of just feeling like an alternate history) and can control snowballing. It's not just a matter of mechanics. The way people play strategy games - mindless, relentless expansionism sustained from generation to generation with some kind of big plan - just isn't how real governments are run. If you do get an AI working that's good at that, you'll get blobs everywhere.
Have to roleplay if you don't want snowballing.
Note that the EU4 mod MEIOU & Taxes has implemented this for many years.In retrospect it seems weird that it took PDX 25 years to come up with such a basic ass idea.