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What are your expectations for the EU5 release?


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  • Poll closed .
All they need to do is add a CK2 "attach to this army" feature or at least set goals for allies like you can for vassals.
Already exist ingame... but only halfbaked because you can only do it reliably for vassals. Set your army to allow attachments (default is false). Allies may or may not join you. For vassals specifically, setting them to supportive will make them always join an allied army (including other vassals if yours is too far).
 
Half of my games Islam takes over most of Europe because Muslim Empires simply wont collapse,
True, I can count on my hand the number of times I've actually seen islamic kingdoms or empires die either to due revolts or decadence, maybe four times? I specifically remember one during the 769 start date where within 5 to 10 years of starting the Abbasid Caliphate collapsed due to decadence and was shattered into 30 different duchies. Fun times.
 
(5) Japan (Daimyo or Emperor)
Japan is totally busted right now because while it's technically functional, the starting situation and the 1400 Sengoku event "work" in extremely busted ways that interact very poorly with how Clans work. Someone else touched on how busted it is for the Shogun but it's actually busted all the way down.

Clans at the start consist of a few buildings and a standing army of 1-2 regiments. They start in a situation that is a setup for a big civil war but the Shogun himself always intervenes with like 20k levies which easily flattens whatever clans are on the opposite side, so you as the player should just declare neutrality. In the meantime, you can try to build things (and run into the enormous shortages of weaponry from all the clans trying to build buildings that require weaponry). The funny thing is, clans can build almost anywhere despite what the Building Based Countries map mode implies and the game imposing some limits. (This is catastrophically bad.) You also have a CB that lets you beat up other clans and steal their buildings. There's a unique army interaction where you can raid other clan's buildings to get some of their money and manpower and warscore. It's actually pretty fun for the first 10-20 years murderhoboing everyone else.

There are a couple of clan buildings that are small versions of actual Burgher buildings that use Peasants instead, but the most important ones just generate flat manpower and flat cash with no upkeep. You can have multiple duplicates per province, by mugging the other clans. You won't get an absurdly large economy, but you have very little worthwhile to spend money on in practice, so you can get a large income with almost no expenses.. Combine that with robbing other rich clans, you'll be absurdly rich when you become landed. I had a cool 11.000 in the bank when 1400 hit. Also a lot of the internal management goes out the window if you have no land, so you can abuse and mistreat your estates while unlanded for no real penalty.

Of course interfacing with all this can be a bitch. Since a lot of clans are scattered to begin with and they can build everywhere, your Building Based mapmode will end up like below. So the terrible UI really ""shines"". Note all the provinces the selected clan has a bunch of tiny holdings in. In most wars to get to see where the clan was I had to use the name in the nested tooltip to reach the flag that highlights the country or try to find it in this map, which was miserable.

Screenshot 2025-11-11 134910.png

So, clans can build everywhere, and then you need to convert that vomit I just lied and told you was a map into something representive at the start of the actual bigboy civil war. How does it do this?
Code:
        save_temporary_scope_as = target_clan
        every_owned_foreign_building_location = {
            if = {
                limit = {
                    this != location:kyoto
                    can_clan_get_this_location_when_turning_into_normal_tag = yes
                }
                change_location_owner = prev
                add_core = prev
                change_integration_level = core
            }

Oh dear. The only thing it checks is if a clan has A building. For reference, this is what most of these provinces look like....
Screenshot 2025-11-11 135109.png
And the event that fires that effect fires for every Clan Tag at once and immediately (ie as the event fires, not when you select the option) but certain tags go first when things happen simultaneously as a tiebreaker rule, so...
Screenshot 2025-11-11 135547.png
All hail the Arima clan, future Shogun of Japan!


China is also very dysfunctional because Estate civil wars keep wiping Yuan's nerfs so in half of games the Chinese kingdoms drown in 200k levies and become mongol slaves forever. All of my other games have been pretty good though.
 
Pushing into the 1600s in my ERE game now and I have to say I'm not a fan of the fucking pope going making a colony in Brazil (and spamming notifs about some treaty).

But also, the big blobby kingdoms seem to undergo cycles of bankruptcy and relative weakness which I actually appreciate. The Mamluks (and even France at one point) went bankrupt and essentially defenseless, which let me pick them off. (But their manpower is apparently still functionally unlimited which is less good.) Also at some point a crusade was called (what is this, CK2?) and Naples got themselves an arab vassal of Jerusalem lol.
 
Pushing into the 1600s in my ERE game now and I have to say I'm not a fan of the fucking pope going making a colony in Brazil (and spamming notifs about some treaty).

But also, the big blobby kingdoms seem to undergo cycles of bankruptcy and relative weakness which I actually appreciate. The Mamluks (and even France at one point) went bankrupt and essentially defenseless, which let me pick them off. (But their manpower is apparently still functionally unlimited which is less good.) Also at some point a crusade was called (what is this, CK2?) and Naples got themselves an arab vassal of Jerusalem lol.
You don't know how bad it is playing next to the Big Blue Blob. England keeps calling me in against my will because they have a bunch of favors on me somehow (I have 63 on them!), and they just sit there across the channel with 35k men as I try rallying my levies and vassals to hold off the French deathstacks who always prioritize me instead of Aragon. Anytime I read "Nth phase of the Hundred Years War" I just yesman and white peace out, my current strat is to ally with Castile and call them in alongside England and Austria so I can snag Flanders from France.
 
Pushing into the 1600s in my ERE game now and I have to say I'm not a fan of the fucking pope going making a colony in Brazil (and spamming notifs about some treaty).
I'm trying to limit how many even small QoL mods I use until I feel comfortable with the basegame, but one of the few I have installed is one that stops the pope colonizing because it's bullshit.
 
Why play TALL when you can play W I D E ?

wide.png

After restarting a few runs due to not knowing what I was doing, I've managed to create this Hungary by 1432. It's pretty decent for a first real game, I think.

My junior partner Croatia was retarded and turned itself into a two-location minor, so I had to compensate it by stealing Ragusa from Venice.

The Ghost of Kyiv is currently my greatest ally, as I could always rely on them when I was fighting the Golden Horde and Halych (those slavniggers kept intervening in my Balkan wars).

Managing antagonism wasn't that hard, as I kept attacking countries with different religions (going back and forth between the Balkans and the Steppes.)

Also, my Crimean Tatar vassals are mostly Catholic.

My current plans are:
  • Continue my eastward conquest as much as I can, ideally until I reach the Pacific
  • Take Constantinople and make them Catholic
  • Retake the rest of Croatia
 
So I somehow managed to get Jerusalem through a Crusade. Except it was a Chaldeconian Crusade, which operates like they used to in Ck2
jerusalem.png
I took the rest of it from the Greeko*ds, but it feels like such a hollow victory. Carving out an Empire in the middle east with just Jerusalem is an entirely different experience.
 
Starting to agree with some that the vassalage system needs to be improved. Having started a Burgundy campaign out of curiosity it's far too easy for France to keep loyal status and thus annex you at a moment's whim. For Burgundy especially this flies in the face of how the duchy played out in real life and probably is what makes France such a BBB powerhouse right now once the annexation doom notification greets you.

I have no idea what the right fix is, but making it hard to keep a swarm of vassals loyal likely would go a long way to balancing the current powers, especially given the Hundred Years War situation provides lots of tools for expansion and development. Also gets into the personal union international organization, but I'd probably enjoy that more once I no longer have the BBB threatening to usurp all my gains at a moment's whim.
 
I have no idea what the right fix is, but making it hard to keep a swarm of vassals loyal likely would go a long way to balancing the current powers, especially given the Hundred Years War situation provides lots of tools for expansion and development. Also gets into the personal union international organization, but I'd probably enjoy that more once I no longer have the BBB threatening to usurp all my gains at a moment's whim.
I think the French nobility's Estate privilege should make it impossible to annex vassals and make vassal power have a greater impact on loyalty. So, in order to revoke without disaster falling on you, you have to spend a lot of time eroding their power.
 
I think the French nobility's Estate privilege should make it impossible to annex vassals and make vassal power have a greater impact on loyalty. So, in order to revoke without disaster falling on you, you have to spend a lot of time eroding their power.
In addition, there needs to be ways for England to more reliably erode the loyalty of French vassals, and a mechanic to allow a French vassal to muster a league of other French vassals in opposition to the crown (this would represent both the ambitions of the Navarrese and Burgundian Capetians).
 
Ha, found a bug in the coalition system. If any of the coalition AI raises its levies in a different war, apparently this will cause their power to spike relative to yours, pushing them to declare a war even when your own alliances are normally much stronger with levies raised (and not even counting how unreliable the AI is at fighting wars on multiple fronts).. Free cores I guess lol.
 
Starting to agree with some that the vassalage system needs to be improved. Having started a Burgundy campaign out of curiosity it's far too easy for France to keep loyal status and thus annex you at a moment's whim. For Burgundy especially this flies in the face of how the duchy played out in real life and probably is what makes France such a BBB powerhouse right now once the annexation doom notification greets you.

I have no idea what the right fix is, but making it hard to keep a swarm of vassals loyal likely would go a long way to balancing the current powers, especially given the Hundred Years War situation provides lots of tools for expansion and development. Also gets into the personal union international organization, but I'd probably enjoy that more once I no longer have the BBB threatening to usurp all my gains at a moment's whim.
Yeah, one of the issues that made things so difficult for France in the early part of the Hundred Years' War was that the English would scoop up their vassals whenever the French king looked like an idiot. Which was most of the time.
In addition, there needs to be ways for England to more reliably erode the loyalty of French vassals, and a mechanic to allow a French vassal to muster a league of other French vassals in opposition to the crown (this would represent both the ambitions of the Navarrese and Burgundian Capetians).
Does EUV treat succession wars any differently from regular wars? The first part of the HYW was mostly just a succession war between Duke Edward III of Normandy and King Philip VI of France.
 
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