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- Mar 20, 2024
Get massacred how? Can one Men-At-Arms regiment take out a 1000 peasant levies?The new patch has made levies get massacred by regulars, hopefully next hotfix takes cares of that.
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Get massacred how? Can one Men-At-Arms regiment take out a 1000 peasant levies?The new patch has made levies get massacred by regulars, hopefully next hotfix takes cares of that.
More like 3k regulars defeating 30k levies. This is just a couple decades into the game too, not mid-late game. Here's an example from the EU5 reddit of this.Get massacred how? Can one Men-At-Arms regiment take out a 1000 peasant levies?
Redditor Said:
EDIT: Okay we figured out what they did. They were trying to clarify and update tooltips to show levy combat effectiveness only worked 5% as much against regulars. Instead, they made it so levies did 5% damage against regulars. We're testing what else is going on, but I'm really hoping this gets hotfixed today. It's hard to know precisely what "Reworked how the levy combat power works, and exposed the values in more interfaces." meant.
Hello, I play a lot of MP. I spend a lot of time looking in to the files. I try to get any advantage I can on other players in order to make sure I don't spend my weekend dying in MP games. Regulars were, in the past, the most important part of any game. They were so monstrously powerful that players rushed to get them. The forums and reddit talked about them as if they were weak, but they were never weak. The developers have rebalanced regulars around the opinions of the people who did not understand the system.
With the changes to the regular/levy balance, regulars now break the game's balance.
I will explain how:
In age 2, where most of the fighting is, Levies will take 125% bonus damage from regulars (if they're up to date. If they're not up to date, they just die. There is a SLIGHT moment when you can get your peasant levies up to date before you can get professional armies.)
In age 2, the common man-at-arms has -10% damage taken, and 3 combat speed instead of the generic 2 from most infantry. Regulars can also drill, which SUBSTANTIALLY reduces damage taken. You also get experience from battle. Levies lose almost all their experience instantly, while regulars do not. This is ~30-40% damage reduction as well.
Retreat timer was just increased.
Armies are also a net positive on your income. They make you money. Not building an army is actually throwing away free money.
Levy combat efficiency was just reduced to a mere 5% of what it once was, if they're dealing damage to regulars. With auxilium + common militias alone that's +50% levy combat. High noble power also gives levy combat, so lets say about 25% there. Noble levies ALSO give 25% levy combat, so that's about 100% levy combat.
So levies just went from dealing 200% damage, to dealing 105% damage against regulars. They still have -10% discipline. -10% discipline will apply another -10% total damage done modifier on to them, and a +10% total damage taken modifier on to them.
Regulars were already going laughably positive in to levies doing ~3:1 casualties to them. If you had 200 man at arms (1 stack of men at arms) that were drilled up you would do ~5:1 casualties in to them. This mean a well drilled stack of men at arms matched about 1 stack of levies, despite needing 1/5th the actual pops to exist.
With this new balance, due to the fact that levies ate almost a 50% damage nerf, they can not actually deal enough damage to regulars to get them to die in reasonable numbers, causing the regulars to always fight at high strength and do absolutely COMICAL levels of damage to the levies. There also appears to be some other shenanigans going on that I can't quite figure out.
In addition to everything I just said: Cannons were made significantly stronger in this patch.
From the testing we've done, a well made regular army does ~500:1 casualties to levies. In age 3.
By age 3, in the current balance, raising your levies AT ALL causes you to basically just murder your populace for free. By age 2 raising your levies is a last ditch effort to try to stall off losing a war. This means you have until professional armies hit the field to use levies, at which time (in the mid 1300s) levying your armies is actually just doomed.
This also means anyone who has obtained professional armies can INSTANTLY declare war on their neighbor and destroy them, as there's effectively nothing you can do to try to close the gap in power.
This is not only ridiculously ahistorical, but also absolutely breaks the balance of the game. Not only does the AI not understand that the levies are now useless, but MP games are just doomed because whoever gets prof armies SLIGHTLY behind is now basically guaranteed to get 100%'d in a war.
As an aside I'm going to leave a comment that really bad takes by reddit/the forums from people who haven't bothered to learn the game should be ignored. If you did not bother to learn the warfare system then why are you loudly giving your opinion on it?
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This would explain why my 30k stacks of regulars would repeatedly insta wipe 36k enemy stacks. Battles didn't even take a single tick.The new patch has made levies get massacred by regulars, hopefully next hotfix takes cares of that.
Get massacred how? Can one Men-At-Arms regiment take out a 1000 peasant levies?
This would explain why my 30k stacks of regulars would repeatedly insta wipe 36k enemy stacks. Battles didn't even take a single tick.
They only changed the economy, unfortunately. Levies will continue to be made of paper until the next big patch.1.0.6 Hotfix is out
- Trade Expenses are now calculated correctly
- Restored Merchant Maintenance to 1.0.4 levels
- Food stockpiles now deplete properly when no maintenance for food.
- Antipiracy Warfare is now applied correctly
- Fix crash related to bankrupcy
- Fix crash when clicking on alerts for Cassus Bellis and Lacking food
- Fix crash related to write coat of arms data into save file
- Fixed depopulation alert not showing correctly the needed information.
- Fixed a crash related to the dominant language
- Fixed Military Panel overview Stats overflowed due to brand new added Levy Combat Efficiency.
The pre-patch version seemed to work just fine. Initially in the first two ages I had to rely on levies and would use regulars to supplement them. Then gradually my professional army would increase in size and combat ability, and levies were left behind. By 1600s I would use mostly regulars unless fighting against opponents with large armies where I needed levies' help. There was a good flow to it with a great sense of progression as you modernise your country. Now it seems you can dominate early game by tech rushing regulars.Having regulars defeat levies so handily is fine and all but doesnt that actually severely disadvantage the AI who apparently dont know the difference? Gonna make wars even more of a cakewalk than usual with players just regularmaxxing.
I'm inclined to agree with reddit post cited earlier in this thread that it must have been made by mistake and is not intended (at least to this extent). I intend to play out my current campaign till 1830's, if my shitty laptop allows, before I start a new game. I'm in 1700's so levies are less of an issue and judging by my progress so far I'll get about a week of gameplay out of it so I'm fine waiting for the next patch.They only changed the economy, unfortunately. Levies will continue to be made of paper until the next big patch.
I'm guessing too many retards were bitching about regular armies but now they're ridiculously strong. I found men-at-arms (age 2 regular infantry) to be underwhelming but that was before I understood how combat worked. They've dumbed it down into "regulars always win" but it will definitely get rebalanced soon. The combat strength difference is so massive that >10k levy stacks get deleted instantly all the time.
True. But hold on a second, I think there's something wrong with my copy of EU5.He just needs to release I:R 2 after he's done with EU V
Most of the bugs I take issue with are primarily ai-based. I hate it when shit's too easy. I haven't found the AI too bad, it's clearly making calculations when it decides to do or don't do something, but it not knowing something's fucked with a system it's still viewing as normal like you said just gimps it.Having regulars defeat levies so handily is fine and all but doesnt that actually severely disadvantage the AI who apparently dont know the difference? Gonna make wars even more of a cakewalk than usual with players just regularmaxxing.
I'll take it over Stockholm's bi-yearly "Fixed 0 bugs, introduced terrible performance, and changed literally everything, fuck you" pattern.If Tinto's "fixed 620 bugs, made 500 more" pattern holds, I guess mainland Spaniards are just like their colonials after all. They work fast and leave a huge repair bill afterwards.
It's surprising how little the game is being compared to Imperator.True. But hold on a second, I think there's something wrong with my copy of EU5.
IMPERATORROME2BABEeee.mp4
Johan, you've done it again!
10 seconds in Microsoft paint
It also has a population-based levy system, though unlike Imperator pop growth is exponential. Character wages in Imperator also resembles the income-based slider costs in Eu5.It's surprising how little the game is being compared to Imperator.
From the roadbuilding to the gradual but inevitable progression from levies to regulars, a branching tech tree with enough options that you can't get them all instead of a linear upgrade one, the same sun-based religion interface, three-tier urbanization, the limited use of simple 3D character portraits, and the social class divisions - EU5, to me, is one of those newborns who fully resemble their fathers.
Because Imperator on day one felt empty and unfinished while EU 5 feels fully featured (how fully featured it really is does depend but it's hands down the best Paradox developed release since like CK2)It's surprising how little the game is being compared to Imperator.
From the roadbuilding to the gradual but inevitable progression from levies to regulars, a branching tech tree with enough options that you can't get them all instead of a linear upgrade one, the same sun-based religion interface, three-tier urbanization, the limited use of simple 3D character portraits, and the social class divisions - EU5, to me, is one of those newborns who fully resemble their fathers.
Yeah, I don't think Johan would personally take well to EU5 being compared to Imperator despite the obvious dna just given how much of a personal failure it was for him. Imperator was a byword for disaster in the Paradox community the past half-decade, EU5 has been a success.Because Imperator on day one felt empty and unfinished while EU 5 feels fully featured (how fully featured it really is does depend but it's hands down the best Paradox developed release since like CK2)
Imperator played badly because it tried out tons of new stuff, some of which was good and some of which was bad. EU5 plays well because it adopted what worked well in Imperator, while leaving the rest at the wayside. It's a case of Sengoku/CK2 the way I see it - throw shit at the wall in a tight-budget game, and whatever sticks you bring over to the main release.Because Imperator on day one felt empty and unfinished while EU 5 feels fully featured (how fully featured it really is does depend but it's hands down the best Paradox developed release since like CK2)
Imperator played badly because it tried out tons of new stuff, some of which was good and some of which was bad.