Paradox Studio Thread

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What are your expectations for the EU5 release?


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those don't collapse after their first historical ruler for you?
They needed to up the decadence factor for islamists by a factor of three to ten times to make the system work right, almost never would I see islamic empires collapse. They would always linger around for the entire playtime which was annoying as fuck.
 
those don't collapse after their first historical ruler for you?
Very rarely, but usually no.

There are only three Islamic dynasties I can think of (in CK2's main timeframe) that were empires and persisted for more than three centuries; the Umayyads, Abbasids, and Seljuks. Two of those were Caliphates (and only by technicality - Umayyad Andalusia only reclaimed the Caliphate in 929, after the Fatimids) and two of them only persisted as rump states while the Abbasids functioned not dissimilar to the Papacy in terms of their hard power.
 
CK2 already stretched itself by going back to 867, but 769 really shows the limitations of a system designed to model the state of the world three centuries later. Stuff such as the fracturing of Chalcedonian Christianity,
I think something Paradox needs to seriously consider is the idea of just eliminating religion as an exclusive, hierarchially-sorted category.
"What religion are you?"
"Oh, I'm a Shintoist and Confucian and Pure Land Buddhist."
"What religion are you?"
"Oh, I'm a Protestant, Evangelical, Christian and Baptist."

No "what religion are you" anymore. "What religions are you?" And then you build in the exclusivity and special exceptions and the way categories morph.

a single realm being subdivided into the jurisdiction of many kings, the lack of clearly defined succession laws so that kings might either inherit or be elected to their position, etc. is all represented but you'll be hard pressed to find anyone saying it's simulated well. When I think about the time and effort that went into the Old Gods and Charlemagne, I wonder how much of the effort that was put into stuff like that couldn't have been spent on adding in stuff like appanages and cadet branches and theocracies with their dynastic nepotism and a generally better simulation of 1066-1453.
I heard an interesting idea for a hypothetical theocracy DLC that fielded the argument that the dynastic gameplay only needs to be metaphorical, and the natural equivalent of a dynasty within the Catholic Church is a monastic order. So the unit of gameplay should be chapters and orders of the Templars, Hospitallers, Teutonics, Livonians, Franciscans, Benedictines, etc, with Monasteries as their local branches analogous to republican trading posts, which in those days were huge centers of proto-capitalist economic activity too. Even the non-militarized monastic orders have a massive amount of capital they control. They really are just republics on land.

The idea went on to spell out that the direct equivalent to political marriage was nepotistic induction of novices from wealthy families. A professor I had compared it all to the college admissions scandal and how anybody can get into a college but rich people compete to get their kid into a GOOD college, likewise nobility had a sense of what was a prestigious monastery or monastic order and did jockey to get their children into the good ones.
 
I heard an interesting idea for a hypothetical theocracy DLC that fielded the argument that the dynastic gameplay only needs to be metaphorical, and the natural equivalent of a dynasty within the Catholic Church is a monastic order. So the unit of gameplay should be chapters and orders of the Templars, Hospitallers, Teutonics, Livonians, Franciscans, Benedictines, etc, with Monasteries as their local branches analogous to republican trading posts, which in those days were huge centers of proto-capitalist economic activity too. Even the non-militarized monastic orders have a massive amount of capital they control. They really are just republics on land.

The idea went on to spell out that the direct equivalent to political marriage was nepotistic induction of novices from wealthy families. A professor I had compared it all to the college admissions scandal and how anybody can get into a college but rich people compete to get their kid into a GOOD college, likewise nobility had a sense of what was a prestigious monastery or monastic order and did jockey to get their children into the good ones.
I remember reading that post back on the Paradox forums. It was a good one, a shame they never implemented it.

How CK2 handles the Templars really hits home just how much wasted potential it had and how bad PDX's dlc system segments out its systems. Ideally they would have been a full society rather than a mercenary army subclass; you could join as a layperson and potentially, under extreme circumstances, work your way to be grandmaster (which Philip the Fair tried to do before arresting the Order). Rather than just handing out baronies to them, the trading post system could have been expanded so they would build/attain a castle through that, and that would provide the source of their manpower for their army that they raise (and revenue for their loans), which could be employed by other powers in a holy war as a mercenary force.

But Paradox couldn't even make troubadours or Jewish moneylenders their own societies, so there's no way we'd get something that interconnected.

For celibate theocracies, I'd be fine with regular dynasties actually being the players in them, but instead of having it be where you have preselected families, you can have outside dynasties bid for ecclesiastical positions. Like with republics, as long as you have a member of your dynasty holding onto a bishophric you're still in the game, and you have ways to manipulate your ability to get offices for your house.
 
OpenCK2 when? OpenVic will probably release next year.
I was thinking about posting this but somehow I doubt there are enough ck2 chads to spur interest compared to vic2 chads

Ideally they would have been a full society rather than a mercenary army subclass; you could join as a layperson and potentially, under extreme circumstances, work your way to be grandmaster
Honestly why didnt they just make the Templars, or any other holy order, like the Assassins? Which are pretty OP if you become the highest level in the society, being able to spawn a good chunk of men for society power. The entire Society system in CK2 is lame if youre a Christian. Hordes are able to spawn population out of thin air, pagans are able to be these badass warriors with 100+ combat skill. Islamists have the Assassins like I said. But christians (and Buddhists I almost forgot) just get to be goobers that get a bonus in learning or bonus in stweardship and a hit to your fertility. Satanists are also cool as a society but kindof lackluster in terms of actual events, like the rest of the non pagan societies.
 
The entire Society system in CK2 is lame if youre a Christian.
Lame, perhaps, but the Benedictine and Dominican bonuses are really good for stability. Insta-converting provinces is great for bypassing the atrocious conversion mechanic while you can nab all the virtues easily in the benedictines, teach them to your close family and help get rid of their vices. It's great for giving you really strong characters and holding together a large realm by having a bunch of competent ais that like you and are disinclined to scheme.
 
How CK2 handles the Templars really hits home just how much wasted potential it had and how bad PDX's dlc system segments out its systems. Ideally they would have been a full society rather than a mercenary army subclass; you could join as a layperson and potentially, under extreme circumstances, work your way to be grandmaster (which Philip the Fair tried to do before arresting the Order). Rather than just handing out baronies to them, the trading post system could have been expanded so they would build/attain a castle through that, and that would provide the source of their manpower for their army that they raise (and revenue for their loans), which could be employed by other powers in a holy war as a mercenary force.
I think the single biggest thing holding CK back from having the best of all worlds is the adherence to the damn holding and county system. It makes many aspects of medieval politics just not exist on map and makes many elements just artificially unchanging.
 
I think the single biggest thing holding CK back from having the best of all worlds is the adherence to the damn holding and county system. It makes many aspects of medieval politics just not exist on map and makes many elements just artificially unchanging.
To be fair this is more of a fault of Paradox just going with what they knew best with how they draw maps than genuine oversight. Granted, if they went with something like a Koei strategy where there's a bunch of locations on the map that characters and armies have to physically travel between on roads and the provinces are just a political layer it probably would have worked better. It is crazy to me that despite having the beginning of the Hundred Years War be the final start date Paradox never figured out a way to make dual-fealties work, so something as small as holding a de-jure barony in another kingdom is enough to spark a retard war.
 
It is crazy to me that despite having the beginning of the Hundred Years War be the final start date Paradox never figured out a way to make dual-fealties work, so something as small as holding a de-jure barony in another kingdom is enough to spark a retard war.
They are getting there with EU5 at least.
 
god, what a blessed and based run
Blessed and Based? Yes. Tiring and Frustrating? Also, yes.
cursed and forsaken, what the fuck, saaaar?
I only tried it out of curiosity, for some reason in some of the earlier start dates (or maybe only the earliest start date I can't remember for sure,) one county in the very south west tip of India starts with a Nestorian county, which I'm sure is wholly ahistorical but I wanted to see how far I could get. I want to say within my first couple of runs I had the lower third of India conquered in a couple hundred years, it helps too that the Indian AI is pretty docile, if thats the word for it.
 
I only tried it out of curiosity, for some reason in some of the earlier start dates (or maybe only the earliest start date I can't remember for sure,) one county in the very south west tip of India starts with a Nestorian county, which I'm sure is wholly ahistorical but I wanted to see how far I could get. I want to say within my first couple of runs I had the lower third of India conquered in a couple hundred years, it helps too that the Indian AI is pretty docile, if thats the word for it.
There was (and to a degree still is) a community of eastern Christians called the St Thomas Christians in southwestern India, also called the Nasrani. Used to know one in fact, though he was, funnily enough, pretty contemptuous of Christianity by the time I knew him.
 
Blessed and Based? Yes. Tiring and Frustrating? Also, yes.
I remember having an absolute blast. A scion of the doomed Carolingian Empire carving an empire truly of their own in the middle east after taking the kingdom of God. The Spanish-French-Italian nobility reigning over the inferior desert peoples. Mending all the christcuck schisms under Catholicism once and for all. It was as history should've gone.
There was (and to a degree still is) a community of eastern Christians called the St Thomas Christians in southwestern India, also called the Nasrani. Used to know one in fact, though he was, funnily enough, pretty contemptuous of Christianity by the time I knew him.
that is fucking weird
 
No more demand for rice whilst playing as some place in Northern Germany thank God.
That was unbelievably fucking retarded. Why would my Castilian population, who has access to extremely calorie heavy wheat, would be interested in fucking Sturdy Grain (I imagine it being rye?), much less rice when the only way to get that is through trade with the Mamluks. Drove me up the wall.

Now the only thing that's missing is to make fish viable. Otherwise I have no reason to not turn every other coastal settlement into a city.
 
That was unbelievably fucking retarded. Why would my Castilian population, who has access to extremely calorie heavy wheat, would be interested in fucking Sturdy Grain (I imagine it being rye?), much less rice when the only way to get that is through trade with the Mamluks. Drove me up the wall.

Now the only thing that's missing is to make fish viable. Otherwise I have no reason to not turn every other coastal settlement into a city.
reminds me of sid meier's civilization where your citizens would demand certain resources that made no sense
 
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