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What are your expectations for the EU5 release?


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So on a scale of Graveyard Of Empire to EaW, how buggy is the new HOI4 update? I rarely play vanilla and didn't realize the update was here until I saw all my mods were out of date.
I haven't seen much about the focus trees being buggy, granted most of the coverage has been on Japan where a lot of youtubers have complained about it being too big. Others have also noted that nothing ever happens with navy (the US doesn't use their big ships)
 
I accidentally made the towns of Hungary the most literate places in Europe (I don't know how), and the printing press was invented in one of them as a consequence.

View attachment 8193841View attachment 8193839

Now I'm on my way to annex the rest of Bulgaria because my fiefdom Byzantion decided to have a 1v1 with the Byzantine Empire and annexed lands I didn't plan to have. My borders would be too ugly otherwise.
The black hole of illiterate peasants dotting the French countryside always amuses me. It's consistent in every game I started so far too.
 
The black hole of illiterate peasants dotting the French countryside always amuses me. It's consistent in every game I started so far too.
Which I've always found to be weird because the French population was not inordinately illiterate compare to England or Italy. Sure, they couldn't really read Latin, which was the main measurement for literacy, but it wouldn't have been hard to find peasants who could read the vernacular.
 
Which I've always found to be weird because the French population was not inordinately illiterate compare to England or Italy. Sure, they couldn't really read Latin, which was the main measurement for literacy, but it wouldn't have been hard to find peasants who could read the vernacular.

Didn't only a small part of France speak french proper until the Revolution when they went hard on centralization? Like if I remember correctly most of south france spoke occitan, brittany had a celtic dialect that still survives in parts to this day and other shit.
 
Didn't only a small part of France speak french proper until the Revolution when they went hard on centralization? Like if I remember correctly most of south france spoke occitan, brittany had a celtic dialect that still survives in parts to this day and other shit.
Yeah but the langues d'oil spoken in northern France are more or less mutually intelligible with le patois du roi so its a little less grim than what the statistics show.
 
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Didn't only a small part of France speak french proper until the Revolution when they went hard on centralization? Like if I remember correctly most of south france spoke occitan, brittany had a celtic dialect that still survives in parts to this day and other shit.
Kind of. Pre-revolutionary French was more of a dialect continuum than a single language, but most of it was mutually intelligible, even with the Langues d'Oc. Modern French has its origins in the dialect of the Ile-de-France (Paris) for two reasons - firstly, it was the language of the court, and with the French medieval court being more centralized than others (as in it wasn't itinerant, the nobility travelled to it), it made the elites more amenable to using it as a prestige language. Then in 1539 Francis I passed an ordinance that replaced Latin with French in judicial settings. However, the patois more or less persisted unaffected up until the French Revolution; Code Napoleon, attacks on church schools, the revocation of regional rights, universal conscription and everything else the Revolutionaries and First Empire did to flatten every curve in France made regional dialects the subject of attack. The Third Republic took it to extremes with the Jules Ferry laws which mandated universal secular education, and is where that infamous "It is forbidden to spit on the ground and speak Breton" aphorism came from - it imposed the Ile-de-France dialect on the whole of the country as the only legal version of French, and the Occitan literally called it Vergonha (shame).
 
Today is HOI4's big day with the Japan and China DLC, has anyone played it yet?
Played Japan. Attacked China super late (1940-ish) because I was distracted with trying to make the Japs have decent economy and army and so I struggled because China's AI managed to reform its army. Won by like 1943 or something. They removed the bridge accident debuff (now you have a small timed one), so I think early waring China should be insanely easy.

Issues:

Military Experience is literally worthless now

Naval superiority mechanics are okayish if you don't plan to invade the Soviets. Naval superiority is literally impossible if you want to navally invade that one naval base north east of Sakhalin islands even if you build naval base right next to it. The mechanic seems like a band aid fix to prevent one-second-naval-superiority invasions that used to be popular, and it does this job pretty decently well.

Faction rework has absolutely no value except to get your doctrines done quicker if you share doctrines with your allies

Some new mechanics are almost filler (influence over Emperor mechanic is less of a power struggle and more of a "spend pp to make country good")

The focuses are bloated (which has been an issue since Germany rework). I ended my playthrough at around 1944 after attacking and separate peaceing the Soviets, and I still had like more than half my focus tree left including the entirety of the section dedicated to fighting USA and the Allies.

The way you invade China is stupid. You basically have to wait for a ticker to tick down. Your only option for control is either doing it a year earlier or two years later

Pros:

Nukes seem much faster to get now.

You can FINALLY share airbases with your non-faction allies

Doctrines rework is kinda fun and more realistic (not a plus by default). Instead of spending army exp on it (now its useless), you choose a doctrine and four subdoctrines (Doctrine, subdoctrine, and army modification are the only things that cost exp), and each has a few "sections" that contain buffs that you get the more you're fighting (these sections do not cost exp).

There are now limited wars (though only via focuses).

You can get disgusting compliance growth as Japan.

You can get a few more allies as Japan (no good ones, but ones like Mongolia, Tibet, Bhutan)

Focuses end up building (some) special facilities for you, which is nice

Japan starts with Mil Police unlocked.


Neutral:

There's been more ships added (escort cruisers, repair ships, supply ships), but I haven't tested them out.

Some things that used to be decisions have been made into 70 day focuses (like demanding indochina from Vichy)

Germany seems to be somewhat nerfed, and is no longer capable of beating the Soviets as AI unlike before the DLC.

Italy seems weirdly competent for some reason

USA spends the entire game doing nothing (it's protect Dutch East Indies focus is broken) but sending metric tons of guns to Japan, so if you kill the entire ship production for conveys, this could be a good strat.

There's a lot more pop up events that are essentially filler ("We caught spies! Should we deport them (bunch of green numbers) or should we say sorry to the spy host nation (bunch of red numbers)?")

Japan can get winter gear.

You can get offensive bonuses for specific areas of China you attack. BE CAREFUL. They are one time.

Ichi Go got its downsides removed, IIRC


That's all I can remember from the top of my head
 
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The Third Republic took it to extremes with the Jules Ferry laws which mandated universal secular education, and is where that infamous "It is forbidden to spit on the ground and speak Breton" aphorism came from - it imposed the Ile-de-France dialect on the whole of the country as the only legal version of French, and the Occitan literally called it Vergonha (shame).
1000046825.jpg
Speak French, Be Clean
 
Which I've always found to be weird because the French population was not inordinately illiterate compare to England or Italy. Sure, they couldn't really read Latin, which was the main measurement for literacy, but it wouldn't have been hard to find peasants who could read the vernacular.
In game terms, it's likely because the French AI isn't literacy maxxing as a player would. If nothing else, I found the French AI very slow to urbanise, likely because they had a lot of other things to spend their ducats on, and so has only islands of literacy around existing towns (or towns of vassals that they annexed). If the HYW dragged on, then likely the entire countryside is probably at negative prosperity for quite a bit.
 
Update on my Holland game, I've grown bored and have decided to start a new campaign. I'm making 200 ducats a month, but my regulars (Who I upgraded from men at arms and arquebeseers to pike and shot, shooting them up from 8k men to 27k) still can't beat the French, and besides exploration is horrendous. I can explore Australia but I can't explore the Great Lakes despite holding the West Indies and historical 13 colonies for some reason (Maybe a bug), nor can I explore Ontario despite England nearly colonizing all of it. The map is also awfully static, no Russia, no Ottomans (Byzantines still alive), no Spain, no UK, and I don't even know if auto research is prioritizing important stuff, I had to manually research age of reformation units in 1590. I think I'm gonna play as the Big Blue Blob in my next game, I would play as Muscovy but the Tatar Yoke and dealing with Novgorod sounds like a pain, maybe try forming the Europa tag, then again Revolutionary France sounds better.
Also all my nobles are Feather Indians for some reason, at least they have busted stats.
 
There's been more ships added (escort cruisers, repair ships, supply ships), but I haven't tested them out.
Full disclaimer, I obviously haven't had too much time to test, and I'm not 100% sure on all the new naval combat mechanics, but on paper at least, escort carriers are pretty good from what I've seen. Mostly boils down to a couple of things
1)They're way too fast and can carry way too many planes making them more akin to a CVL than a CVE
2)Now that the asinine 4 carrier limit has finally been shitcanned, small carriers are no longer inherently worse
3)They're generally cheaper in terms of IC cost per deck space than fleet carriers, mostly because of;
4)They benefit disproportionately from the MIC that gives + 1 deck size.

Here's some examples I pulled from an in progress Japan savegame of costs/construction times for various ships with the max 5 dockyards:
CVE - 50 deckspace - 4622 IC - 274 days - 30 steel 5 chromium
CVII - 90 deckspace - 8701 IC - 523 days - 35 steel 5 chromium
CVIII - 110 deckspace - 11110 IC - 670 days - 45 steel 5 chromium

Technically the CVIII has lvl 3 engines vs lvl 2 on the others which further bumps the costs (it was 10857 IC with level2). It's also not London Treaty compliant either way, even with the escalator clause invoked, so unless you can cheat, leave early or get some through focuses like Japan (which can be further cheesed because Paradox is still retarded) you're likely not getting CVIIIs in time to matter for the war anyway.

There are some downsides to CVEs, they give less naval dominance than the equivalent fleet carriers and have much less HP, although in my experience if your carriers are getting hit they're fucked anyway. Maybe there's something in the new combat mechanics/sorties that make them worse that I'm missing but on a purely cost thing they seem worth it

Support ships are a weird one, mostly because I'm still not entirely sure what they actually do. These are the bonuses from having full support in a fleet, based on the default options taken during the project:
repair and supply.JPG
Range and max org are obvious, but not sure what attrition is in naval terms, similarly not entirely sure on ship recovery rate/chance.

The other issue with them is cost. That task force in the screenshot is a fairly basic carrier task force: 4CV/4BB/4CL/24DD, and it took 6 of each support ship type to max bonuses (could probably have gotten away with 5 which gave me ~90% of the bonus). Those ships however are 500IC each, so 5-6k extra IC per task force. Maybe they're worth it, and maybe the cost scales better with larger fleets, but for now I think I'll probably skip.

Submarine carriers are dogshit. I was expecting them to be bad, but they're somehow even worse. Compared to a similar level fleet sub they cost 125% more manpower, are 32% more visible, have 33% less torpedo attack, in exchange for +25% HP and carrying 3 planes :story:
 
Honestly, hard to say since you're not making any obvious flaws. Do you have colonies? Are you in a sphere? You may also want to raise the percentage of capitalists to drive up consumerism. Is your middle class/army developed?
>colonies
None. I only control Belgium proper.
>Sphere
I'm a great power, so I'm leader of my own. No one else is in my sphere, however.
>Is your middle class/army developed?
Define 'developed'.
 
>colonies
None. I only control Belgium proper.
>Sphere
I'm a great power, so I'm leader of my own. No one else is in my sphere, however.
This is probably the issue. Spherelings give their overlords first pick on resources and the overlords prioritize buying from their spherelings over other spheres; if your only rgos are Belgium proper then your factories either can't afford to get the needed inputs, can't even find them on the market since they're purchasing last, or can't find someone to buy the finished products (possibly all three).

Basically your only market right now is your pops. If you don't have a lot of artillery as a standing army your artillery factories are going to shut down for it, which in turn is going to make your steel mills close because they can't find someone to buy their goods, and so on. Similarly middle class pops buy more than lower class ones per capita, which is part of how industrialism in V2's model is supposed to sustain itself. Unironically losing a war and dropping out of GP status from losing prestige and then getting into another country's sphere would be the best immediate fix that isn't just turning back on the subsidies.
 
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