Nice, a bit of an ask but can you give me your full modlist?
I think you can just .zip up your whole CK2 mods folder and send it here and I'll have a go at building it myself.
My whole mod folder is several gigs large and Im not looking to incur Jersh's wrath. I've attached a json of the modlist I use. All of the mods are listed there, but Ive posted a parsed, readable list at the bottom of this post. This Json works with the old Paradox Mod Manager, which I use to play modded CK2. Most of the mods in the list are on the steam workshop, but you'll have to find some elsewhere (HIP in particular).
This pack is mostly stable but you WILL get crashes once in a while. I usually have them every couple hours, but never had one I couldnt push through with a reload (And over 100 hours using this modpack). Just set autosave interval to quarterly and you should be fine. Also, MAKE SURE TO READ ALL OF THE RULES. Some rules need you to set the map to HIP/SWMH to function properly, and several mods are dependant on HIP/SWMH. There are a LOT of added decisions in this pack, to the point you may find them annoying. Dropping the Expanded Decisions mods will help with that. Finally, everything works, but there are some duplicated targeted decisions and laws in places. The rule of thumb I use is to always interact with the option that is listed first and ignore the others.
Some of the mods may not be things you're interested in (mages and such), so mix and match as needed. The only mods I consider ABSOLUTELY ESSENTIAL are the first five, add or subtract what you want from there. If I had time I would edit all the mods to remove the dupes, but I probably never will. So yeah, can confirm this pack works, but there are dupes and occasional weirdness. Still, its my preferred way to play a historic run. Hope you enjoy!
**Modlist: HIP w/ SWMH Experimental**
This Crusader Kings 2 modlist contains **117 mods** loaded in the following order:
```
0: HIP - Historical Immersion Project
1: -Les Trois Tours//The 3 Towers-
2: Flogi's Buildings & Technology Mod
3: Dark Ages v.1.2.51
4: VIET Events Reborn - A Flavor Event Mod
5: New Duel Engine
6: MTA - New Artifacts
7: MTA - Specific Punishments
8: MTA - Veneration Selection for HIP
9: MTA - Divine Bloodline
10: MTA - Vice and Virtue
11: Expanded Decisions: Advanced Tribe
12: Expanded Decisions: Block Legitimization
13: Expanded Decisions: Commander Training
14: Expanded Decisions: Custom Empire Formation
15: Expanded Decisions: Character Search Helper
16: Expanded Decisions: Delve into the Classics
17: Expanded Decisions: Gifts
18: Expanded Decisions: Grand Hunt
19: Expanded Decisions: Great Projects
20: Expanded Decisions: Hermetics
21: Expanded Decisions: Kingdom Formation
22: Expanded Decisions: Pillaging
23: Expanded Decisions: Pregnancy
24: Expanded Decisions: Prisoners
25: Expanded Decisions: Refuse Nomination
26: Expanded Decisions: Society Joining
27: Expanded Decisions: Targeted Vanilla
28: Expanded Decisions: Tributaries
29: [LMM] Councillor XP
30: [LMM] Immersive Army Leadership
31: [LMM] Immersive Title Grant
32: [LMM] Invite With Promises
33: [LMM] Powerful Vassals Factions
34: [LMM] Religious and Cultural Hatred
35: [LMM] Spouse Empowerment
36: Amalfi Immersion Pack: The Forgotten Republic
37: Dunhuang Immersion Pack: Gateway to the Silk Road
38: Harranian Immersion Pack: The Last Hellenic Pagans
39: Pamir Immersion Pack: Roof of the World
40: Peloponnesian Immersion Pack: Sparta's Legacy
41: Epic Medieval Music: Part I
42: Epic Medieval Music: Part II
43: Epic Medieval Music: Part III
44: Epic Medieval Music: Part IV
45: The Orders of Chivalry
46: The Sanhedrin Society
47: The Great Trade League
48: The Sufi Schools
49: The Tutor
50: The Imperial Court Societies
51: Warrior Societies (HIP)
52: Christian immersion for HIP
53: Nicknames+++
54: University
55: Artifact Acquisition and Overhaul
56: Chivalric Societies
57: Assassin's Guild : The Black Cat
58: Go to Tavern
59: Undesirables
60: Change Character
61: Crusader Amazons
62: Council Buffs
63: Cadet Dynasties
64: Cipher's Courtier Expansion - A Text-Based RPG (ALPHA version 1.5)
65: Chivalry and Knighthood
66: Co-Emperors and Symbasileis (HIP Only)
67: CPRplus - Cultures and Portraits Revamped Reupload
68: Cities of Wonders (HIP&SWMH)
69: Dreams of Adventure
70: Declare Vendetta
71: Defenders of Our Faith
72: Destroy & Convert Settlement Enhanced
73: Feudal Governments Expanded
74: Gold For Favors
75: HIP - Court Splendor and Autonomy (WIP)
76: HIP SWMH Cultural Bonus
77: Historical Events Pack HIP
78: House Motto
79: Languages and Linguistics [CK2RPG]
80: Legacy of Rome Expanded
81: Mages And Magical Potential [Update]
82: More Ambitions - Enact Legislative Reform
83: More Ambitions - Find Purpose
84: Oedipus/Elektra Complex
85: Playable (Dynastic) Theocracies
86: Playable Dynastic Theocracies - HIP Compatch
87: Playable Dynastic Theocracy become Court Chaplain
88: Puppet States
89: Narrow Flank Fix
90: Settlement Populations v2
91: Settlement Populations v2 - Bureaucracy
92: Send to the Varangian Guard
93: Three Doctrines Reformation
94: Twilight of Empires
95: Vasikle's Patrum Scuta for HIP
96: Battle captives
97: A Sensible New Family
98: Dynastic Damascus swords [DIY]
99: A More Navigable Rivers HIP/SWMH
100: Bloodline Fix
101: Bring Child to Court
102: Expanded Traits
103: Gift Troops
104: New Immersive Events
105: Rich Childhood
106: Sarc's Court Blacksmith Mod
107: Sketchy Traits
108: HIP - Supplementary Bugfix and Balance Patch
109: Warrior Kings
110: [BASE] Experienced Generals Battle Experience
111: Artificially intelligent council
112: Artificially intelligent guardianship
113: Better AI: Roleplaying Character Focus
114: Better AI: Roleplaying Education Focus
115: Sinful Slavery
116: Lost Content