Paradox Studio Thread

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account

What are your expectations for the EU5 release?


  • Total voters
    83
  • Poll closed .
Final 1.0.10 beta update has been released:

Military:

- Levies now revover 20% faster when at peace.
- Increased levy recovery from revancism by 4x and increased from 10% to 33% in defensive wars.
- Increased impact from high peasant satisfaction on levy recovery from 20% to 50%.
- Naval combat now stackwipes as it did in 1.04
- Cavalry now takes 25% less damage, not 75% less damage.

Diplomacy:
-
Changed the rules for rivals so that it's their opinion of you that matters, ie, the one you can affect. So if you improve your opinion over 100 on a rival, they will stop being your rival, etc.

Economy:

- Upstream proximity costs are now as good as downstream proximity costs
- Fixed a bug where automated trade would not be maximizing its available Trade Capacity.
- Forming Germany now requires 66% of the land instead of 75%.

Government:

- The Government Reform "Shahbandariyya" is no longer available to everyone

Advances:

- Fixed the triggers for the 'Cattle Booleying' advance, an issue that was also blocking two Irish advances down the line, whose modifiers will now be available from the start.

Setup:

- Added a "Good relations" starting modifier between Castile and Portugal, so they are more unlikely to go after each other at the start of the game, and also making easier to trigger the 'Battle of Río Salado' event chain.

Situations:

- Slightly lowered the chance that an AI subject uses the "Betray our Allegiance" action during the Hundred Years War situation
- The modifier "Appanage Betrayal" is now -10 Subject Loyalty instead of -100
- Henceforth, only subjects with their capitals in France (region) or in the Flanders, Brabant or Holland areas will be able to defect during the Hundred Years War via the "Defect" action
- Subjects that use the "Defect" action during the Hundred Years War will have their "Diplomatic Betrayal" Subject Loyalty malus removed as that would be unfair to the new overlord

Other:

- The Byzantine event "Reforming the Imperial Army" now requires you to have 10k standing regiments to trigger
- The opinion penalty from removing locations from the HRE has now a yearly decay of 2 up from 1, and caps at -200 instead of being uncapped
- Being the Emperor of the HRE now grants you +1 Cabinet Slot, +2 Diplomats, +500 Diplomatic Range, +1 Culture Capacity, +0.1 Monthly Prestige, +1 Fort Limit and +1 Possible Artists. These modifiers should bring being the HRE Emperor more on the same level as other Empires
- The HRE Emperor now has the option to join the HRE if they are not already a member
- Reforming your government type will now only remove you as the Holy Roman Emperor if you form out of a monarchy into a different government type. In other words a monarchy which reforms its government into a monarchy (again) will not lose its role as Emperor
- Event A Royal Influence (consort_events.61) will now properly refer to the correct religion
- The event "Bid for Independence" (flavor_ere.1) will now remove the Eretnids from all wars the Jalayrids are involved, making it possible for them to declare their independence war against the Jalayrids
- The "Premature End of the Wars" (hook_and_cod_wars.1203) event will always end the Hook and Cods Wars for good
- The event "The Assassination of Gerhard von Schauenburg" (flavor_dan.19) will only annex Schleswig if they are a subject of Denmark
- Changed Peel Towers modifier to devastation recovery
- Added a missing message for when a country rejects your request to become their subject

Diplomacy:

- Portugal, Castile, and Aragon will not rival each other anymore.

Economy:

- AI will no longer shut down granaries when trying to recover from economic doom spirals

Tooltips:

- The Royal Marriage tooltip will no longer tell you that the child you try to find a spouse for is already married

Other:

- Rival Removed message is now shown when a rivalry towards you or someone else is forced to end.
 
Alex Jones advisor steammod for Stellaris has dropped

ATTENTION!!! ATTENTION!!!

YOU HEARD THE SIGNAL! IT WASN'T A DRILL! THE GAY NUKE JUST DROPPED! THEY SAID IT WAS A THEORY - A CONSPIRACY! WELL, WHO'S LAUGHING NOW FROM THEIR FORTIFIED CITADEL OF ABSOLUTE TRUTH?!

THIS IS THE DAY! THE HOUR! THE MOMENT WHEN OFFICIALLY, ALL GLOBALIST, ANIMECATGIRL ADVISORS AND SWEATY, FUNGUS-COVERED WARHAMMER FANS WILL KNEEL BEFORE THE LEGEND OF ALL UNIVERSES!

THEIR LITTLE "SENPAI NOTICE ME" ALERTS ARE ASH! THEIR FANFIC ARCHIVES ARE COMPROMISED PROPAGANDA!

YOU WANT A REAL VOICE? A VOICE THAT DOESN'T WHISPER ABOUT "WAAAGH" OR "UWU"? YOU WANT A VOICE THAT ROARS WITH THE FURY OF A THOUSAND LIBERATED SOULS? A VOICE THAT ISN'T AFRAID TO SAY THAT ENEMY ACTUALLY GONNA RAPE YOU

I AM THE ANTI-RAPE SIREN OF THE GALAXY! I AM HERE TO SCREAM INTO THE VOID WHAT YOUR "DIPLOMATIC CORPS" IS TOO TERRIFIED AND COMPROMISED TO ADMIT!

1765954988847.png
 
Autism niggers and no lifers particularly piss me off when it comes to bitching about video games. Believe me when I say I am no corpo nuthugger, and Paradox has upset me plenty of times. I am also jealous of Swedish developers and their insane vacation time, especially when their games demand more work because they have released them fundamentally broken.

With that in mind, what were people expecting? I've played Stellaris, CK3, EU4, and EU5 on release. They have been generally barebones and buggy. These games are tremendously complicated, I cannot imagine trying to satisfy an actual REAL WORLD full of people bitching that their shitty country is not represented perfectly in 400 years of history. Yes, I do wish that the HRE wasn't fucked up, and that Asia wasn't a broken mess in this current patch. But shit, I have paid 60 dollars and gotten 100+ hours playing a single country. That is a value in being entertained that I just don't get anywhere else, and I anticipate putting thousands of hours into EU5. Cut these people a break.
 
With that in mind, what were people expecting? I've played Stellaris, CK3, EU4, and EU5 on release. They have been generally barebones and buggy... ...Cut these people a break.
Corpo bitch boy comes to defend his masters from people complaining online. What exactly is the problem with people complaining about issues present? At best PDX will make good changes based on the feedback and at worst they do nothing. Also lmao this nigger believes PDX titles being barebones at release *consistently* makes it ok somehow.
 
Since Paradox restored the "old versions" of EU5, which version is the least broken of the available 1.04, 1.07, 1.09 and 1.010?
I was waiting for them to release a "good" patch before doing another playthrough, but it sounds like 1.0.10 is still sorta broken?
 
When people are saying EU5 is broken, what are we talking about? My game always crashes after an hour or so, but I thought that was because I'm a dumbass with only 16 gigs of RAM.
I was moreso talking about Situations not working / doing nothing. They supposedly also fucked with trade and combat every patch.
 
I was moreso talking about Situations not working / doing nothing. They supposedly also fucked with trade and combat every patch.
I'd say 1.10 is pretty playable. 1.04 has some things outright not working, and there's less of that in 1.10. (In my case, super stable hordes being the major dealbreaker for me in 1.04, due to how they can escape being shattered by just having a single naval levy raised. If you play in the HRE, then the cores disappear super quick and the Emperor ends up owning disconnected pieces of land that has no control since there is no cores to return to.)

The main thing people are bitching about in between 1.04 and 1.10 is the increased AI aggression that caused them to blob for no reason and get coalitioned to death, or if you're Bohemia or France, then you just shrug off the coalition and regard AE as a number and continue to blob. AI will also take nonsense peace deals and exclaves with 0 control for no reason, but still better than the super passive state they were in 1.04.

The trade changes are less consequential, imo. Or rather, it lies to you less, but it's still the same fiddly mess that you want to automate like some big trades, then let automation take care of the rest. The changes here is that trade revenue no longer counts towards your tax base, which means you dont get weird situations where you can theoretically make a profitable trade, but then still pay more in the long term due to cost of court etc. Instead trade maintenance are increased to compensate, and now trade is less profitable but its effectively free money once it gets going, just like in EU4.

As for combat, it's just the stupid levy/regular thing Tinto insists on fucking around with. In 1.04, allegedly, regulars are bugged so levies are actually pretty effective for Age 1/2 before dropping off. The retards in Tinto seesawed between making regulars super marines in mowing down 1:1000 levies, or utterly worthless. Now in 1.10, regulars of Age 1/2 is competitive with levies, but obviously still needs bulking out. Age 3+ regulars are still required if you want to actually compete militarily, so no change there.

tl;dr: 1.10 is broken, but less so, and imo in a more fun way than the super passive 1.04 version. I didn't bother with 1.07 as they didn't fix enough there.
 
When people are saying EU5 is broken, what are we talking about?
Game is poorly balanced and they are actively changing important parts of it. For a game (genre) that takes a hundred hours to get into, having balance constantly reshuffled is frustrating. Like when they changed centralization values to also impact subject loyalty, or redid fleet combat to be retarded and every fleet to be slippery as fuck and refuse to fight and suffer 0 casualties.

Changes like that, applied in a middle of a play through fuck you over, I understand the annoyance.
 
Changes like that, applied in a middle of a play through fuck you over, I understand the annoyance.
They're changing basic fundamentals like moving around RGOs/fucking with all the money numbers/completely rebalancing combat/re and de lobotomizing the AI every patch, there's been 0 QA and it shows.
It's still a quality chassis underneath, there's a reason I stopped aloging it so much, should have released after Christmas though.
 
They're changing basic fundamentals like moving around RGOs/fucking with all the money numbers/completely rebalancing combat/re and de lobotomizing the AI every patch, there's been 0 QA and it shows.
It's still a quality chassis underneath, there's a reason I stopped aloging it so much, should have released after Christmas though.
I foresee at least another year of these numbers/variable tweaks before it is somewhere approximating balance. RGO and food production is probably the next big thing they need to actually address after squashing the most egregious bugs.
 
The game needs to be heavily slowed down in terms of economy, tax bases can be grown way too fast and you can very quickly stop giving a fuck about what you spend money on and just set all building to be automated. I think someone in this thread said last month that it feels like a medieval Viccy with how you build up and industrialize.
 
The game needs to be heavily slowed down in terms of economy, tax bases can be grown way too fast and you can very quickly stop giving a fuck about what you spend money on and just set all building to be automated. I think someone in this thread said last month that it feels like a medieval Viccy with how you build up and industrialize.
Yea...if you are a medium country you pretty much cant spend your money fast enough after 200 years. Im not sure what the solution is. I honestly cant remember having this issue in meiou so there has to be a way.
 
Back
Top Bottom