Bobbobson
kiwifarms.net
- Joined
- Dec 25, 2020
I’ve played only one game so far into early 1600s so experience may vary. Fixed completely? No. Improved? Yes, but again there are some “buts” .But has the most recent patch fixed the major issues?
HRE is less crazy, more resilient and emperor actually passes some reforms.
AI aggressiveness does not result in crazy conquests as it did in previous patch but it’s achieved in a bit wonky way. Default AI is still aggressive as fuck. In my Brandenburg campaign Bohemia would declare on me every time truce timer expired and suicide into my regulars until I finally grew big enough for them to fuck off. AI will still declare war just because it can but coalitions can now clap back. Especially in HRE.
There are improvements to trade, economy, proximity, control which are in general steps in the right direction. Still, unintended consequence of the changes is that estates now swim in money from the taxes they pocket due to low control. This results in them spamming construction and collapsing tool/lumber/iron market. In my game I was aware of the issue and built my economy around these resources from the start. Still in mid 1400s I’ve experienced shortages which would often result in about 30-40% of buildings in que being halted and I wasn’t able to field heavy cavalry due to lack of resources. Situation improved with the invention of tool workshops. From the complaints I’ve seen from other people, issue can be bad enough to completely collapse European economy to the point countries can’t field navies or colonise new world. PDX tried to address problem with a hotfix on Friday by adjusting values but it persists.























