Paradox Studio Thread

Favorite Paradox Game?


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*sobs in Hearts of Iron IV*
I would oh so dearly love to have supply lines and logistics properly represented in that game, yet not to the level of HoI 3. Where's my logistics bombing, Paradox?
Or being able to use paratroopers to wipe out a headquarters unit and taking supply routes. I've been wishing that was in but I guess I'll finally have to fully dive into the older hoi games for that.
 
*sobs in Hearts of Iron IV*
I would oh so dearly love to have supply lines and logistics properly represented in that game, yet not to the level of HoI 3. Where's my logistics bombing, Paradox?
Yeah, I just want more tactics and gameplay diversity without going full blown Gary Grigsby’s War and having to look at graphs more than I look at the map.
 
Yeah, I just want more tactics and gameplay diversity without going full blown Gary Grigsby’s War and having to look at graphs more than I look at the map.
God. I'd also love to have the shit that goes on with frontlines properly represented, too. Two armies staring at each other across entrenched lines don't actually just sit there dicks in hands. You've got all sorts of skirmishes, raids, harassment barrages, airstrikes, etc, all intended to make life hell for the other guy, all with the goal of weakening him before the attack, or weakening him to the point he's unable to attack. As someone who plays the USA almost exclusively, its a bitch not being to do what was historically done and ruin someone's day with skycancer of one kind or another well before the attack order is given. The Germans couldn't drive a truck anywhere near the front once airfields got set up in Normandy without a fighter bomber targeting it for a strafing run, and all their transport trains suffered critical existence failure the minute they left their hardened tunnels (and F-B skip bombing techniques did in those that tried to hide).

EDIT: Remember, napalm sticks to kids, but it also sticks to Jerries just as well.
 
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What's everyone think of the CK3 dev diaries so far? The 1.3 update is looking promising.

Hopefully we'll get a date soon
ETA:
Well well well, I guess I missed this:
March 16th. This update looks graet
 
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What's everyone think of the CK3 dev diaries so far? The 1.3 update is looking promising.

Hopefully we'll get a date soon
ETA:
Well well well, I guess I missed this:
March 16th. This update looks graet
at least you have updates, unlike HoI4
 
God. I'd also love to have the shit that goes on with frontlines properly represented, too. Two armies staring at each other across entrenched lines don't actually just sit there dicks in hands. You've got all sorts of skirmishes, raids, harassment barrages, airstrikes, etc, all intended to make life hell for the other guy, all with the goal of weakening him before the attack, or weakening him to the point he's unable to attack. As someone who plays the USA almost exclusively, its a bitch not being to do what was historically done and ruin someone's day with skycancer of one kind or another well before the attack order is given. The Germans couldn't drive a truck anywhere near the front once airfields got set up in Normandy without a fighter bomber targeting it for a strafing run, and all their transport trains suffered critical existence failure the minute they left their hardened tunnels (and F-B skip bombing techniques did in those that tried to hide).

EDIT: Remember, napalm sticks to kids, but it also sticks to Jerries just as well.
Yeah, I just want more tactics and gameplay diversity without going full blown Gary Grigsby’s War and having to look at graphs more than I look at the map.

Airpower can be pretty insane with Hoi2: Darkest Hour.
 
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So when is Vicky 3 dropping?
I know youre joking, but the amount of people I see wanting a vicky iii game from paradox is staggering and concerning. There's nothing about modern Paradox that convinces me they're capable of handling such a title - the complexity (sometimes nonsense) of the game is completely at odds with modern Fischer-Price Paradox and, considering Paradox's increasing political correctness, would not handle Victorian era colonialism well...

Vicky ii would put you in the position of an unabashed and unapologetic imperialist. Paradox, who can't help but put a "gender equality" setting right next to "ironman" in everyone of their new titles, would not be able to handle this.
What's everyone think of the CK3 dev diaries so far? The 1.3 update is looking promising.

Hopefully we'll get a date soon
ETA:
Well well well, I guess I missed this:
March 16th. This update looks graet
wholesome waman respecting vikangz here we gooooooo
 
Personally am curious about the project that Rod Humble is leading at Paradox- especially given his history with the Sims series & Paradox's luck snatching the city-building genre away from EA.

Also interesting that Colossal Order's stopped releasing expansions for Cities Skylines. My guess is that they're working on Cities Skylines 2.
 
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I know youre joking, but the amount of people I see wanting a vicky iii game from paradox is staggering and concerning. There's nothing about modern Paradox that convinces me they're capable of handling such a title - the complexity (sometimes nonsense) of the game is completely at odds with modern Fischer-Price Paradox and, considering Paradox's increasing political correctness, would not handle Victorian era colonialism well...

Vicky ii would put you in the position of an unabashed and unapologetic imperialist. Paradox, who can't help but put a "gender equality" setting right next to "ironman" in everyone of their new titles, would not be able to handle this.

wholesome waman respecting vikangz here we gooooooo

Vicky II was already a very sanitized game as far as imperialism goes.
I don't really think that's an issue.

I'm more concerned about the gameplay. Their current obsession with mana points, catering to people who want to mindlessly blob without internal conflicts, and arbitrary coalitions would make for a shitty game.
 
I know youre joking, but the amount of people I see wanting a vicky iii game from paradox is staggering and concerning. There's nothing about modern Paradox that convinces me they're capable of handling such a title - the complexity (sometimes nonsense) of the game is completely at odds with modern Fischer-Price Paradox and, considering Paradox's increasing political correctness, would not handle Victorian era colonialism well...

Vicky ii would put you in the position of an unabashed and unapologetic imperialist. Paradox, who can't help but put a "gender equality" setting right next to "ironman" in everyone of their new titles, would not be able to handle this.

wholesome waman respecting vikangz here we gooooooo
I literally converted a proud race of phonecian seafaring people to slaves in imperator yesterday morning.

You can literally burn the great cities of the hellenic world to ash and enslave whole cultures in imperator. It's actually worth picking up now even though Rome is ludicrously overpowered.
 
I literally converted a proud race of phonecian seafaring people to slaves in imperator yesterday morning.

You can literally burn the great cities of the hellenic world to ash and enslave whole cultures in imperator. It's actually worth picking up now even though Rome is ludicrously overpowered.
The difference with Imperator is that it's set two millennia ago. I'm not confident in Paradox's ability to deliver a game about new imperialism and colonialism in this environment. Maybe I'm wrong, and they can deliver a dynamic colonialism/economic sim that is fun and has a healthy amount of satire, but I'm very skeptical.
 
Personally am curious about the project that Rod Humble is leading at Paradox- especially given his history with the Sims series & Paradox's luck snatching the city-building genre away from EA.

Also interesting that Colossal Order's stopped releasing expansions for Cities Skylines. My guess is that they're working on Cities Skylines 2.
I would have voted for Cities: Skylines in the poll if it was available. It's my #2 game by playtime on Steam (behind Civ V) and the amount of user content for it is insane.
 
Vicky II was already a very sanitized game as far as imperialism goes.
I don't really think that's an issue.

I'm more concerned about the gameplay. Their current obsession with mana points, catering to people who want to mindlessly blob without internal conflicts, and arbitrary coalitions would make for a shitty game.
So instead of telling my colonial governor to make the local Africans pick more cotton instead of the worthless grain or cattle, now I'll just get a timer saying "made Africans pick cotton, gain +0.1 Economy points per day expires in five years?"

I just want to build a nice empire in Africa, get more raw materials for my industry, and get African colonial troops to zerg rush my opponents with, dammit Paradox.
 
God damn do I hate the fucking mana hardon PDX has. There was a lovely vid about Imperator: Rome on release and the whole damn gameplay was mana and mana timers... and not a damn thing you could do as a player about either of those.
 
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God damn do I hate the fucking mana hardon PDX has. There was a lovely vid about Imperator: Rome on release and the whole damn gameplay was mana and mana timers... and not a damn thing you could do as a player about either of those.
And the players hated it so much that they reshuffled the dev team and removed all forms of mana except for "political influence" (which is only used for a handful of things).
I know youre joking, but the amount of people I see wanting a vicky iii game from paradox is staggering and concerning. There's nothing about modern Paradox that convinces me they're capable of handling such a title - the complexity (sometimes nonsense) of the game is completely at odds with modern Fischer-Price Paradox and, considering Paradox's increasing political correctness, would not handle Victorian era colonialism well...

Vicky ii would put you in the position of an unabashed and unapologetic imperialist. Paradox, who can't help but put a "gender equality" setting right next to "ironman" in everyone of their new titles, would not be able to handle this.

wholesome waman respecting vikangz here we gooooooo
They openly admitted to basing VickyII on Marxist historical materialism, and the political system in the base game is clearly geared to make you view more leftist policies as a form of levelling up, so it couldn't be much worse than that.
 
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They openly admitted to basing VickyII on Marxist historical materialism,
didn't know that, would explain why the game's economics are so nonsensical lol.

the political system in the base game is clearly geared to make you view more leftist policies as a form of levelling up, so it couldn't be much worse than that.
I just assumed this was the Fukuyamaist/Whig historian, neo-liberal view of societal progression that most Westerners inherently believe in. It's a shame that the only way to really play Victoria II (unless you're a role player) is to follow a path of liberalism.

although I disagree with "it can't get much worse," because it will. So much has socially changed in the past decade and political correctness has become so much stricter that I don't believe a game about the incredibly politically incorrect Victorian Era can be made by them.

edit: I've probably shilled this before and I know I'm probably over optimistic, but, the mod Meiou and Taxes for eu4 has a really promising political system which seeks to recreate contemporary conditions to reward different forms of political organization/playstyle. I highly recommend giving this link a read (sorry about reddit)
https://www.reddit.com/r/MEIOUandTaxes/comments/juljip/mt_30_dev_diary_17_politics/
 
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Yeah, I don't believe that will happen either. You'd have people unironically complaining that Africa is starting in a disadvantageous position. This wouldn't even be bad by itself and really, half-expected by the current crop of twitter wokes but you just know paradox would bend over backwards to appease them. Most of all Stellaris has thought me that Paradox forgot everything interesting about Pops they introduced with the original Vic which will only make for another boring blobbing game with timers. I'd look to indie devs since this is a good genre even for the lone developer but these systems tend to be complicated and games are apparently written by "game designers" not programmers these days.
 
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