- Joined
- May 25, 2015
Rolling to strike lethally is determined by DAM against a target's HP plus their armor.
To strike nonlethally is DAM against Pain Points.
Skill checks are done as follows. Difficulty is determined by a number from 1-100. 1-10 is easiest, 91-100 is the hardest. If your skill value equals or exceeds the Difficulty, you pass the check.
Every level, you get 10 skill points and 1 perk point. I offer a selection of perks for the first poster to choose, but the second poster to respond can allocate the skill points as they decide.
Patchwork
HP 10
Ar. 0
PP - (See perks.)
Weapons:
Fists: 1d3 + Unarmed skill
Skills:
Unarmed: 10
Perception: 10
Speech: 10
Perks:
Soulless- The nature of your revival has split your soul from your body, bestowing a few benefits. You feel no pain, and thus cannot be knocked out. You cannot be possessed or dominated mentally, as well.
To strike nonlethally is DAM against Pain Points.
Skill checks are done as follows. Difficulty is determined by a number from 1-100. 1-10 is easiest, 91-100 is the hardest. If your skill value equals or exceeds the Difficulty, you pass the check.
Every level, you get 10 skill points and 1 perk point. I offer a selection of perks for the first poster to choose, but the second poster to respond can allocate the skill points as they decide.
Patchwork
HP 10
Ar. 0
PP - (See perks.)
Weapons:
Fists: 1d3 + Unarmed skill
Skills:
Unarmed: 10
Perception: 10
Speech: 10
Perks:
Soulless- The nature of your revival has split your soul from your body, bestowing a few benefits. You feel no pain, and thus cannot be knocked out. You cannot be possessed or dominated mentally, as well.
Perception- Your ability to perceive things with your senses and process it.
Speech: Your charism, your ability to persuade people.
Knowledge: Choose a topic. Boom, you know something about that topic.
Unarmed: Your ability to fight with your fists, to grapple and to wrestle.
Melee: Your ability to wield a bladed or blunt weapon, and to use it in battle.
Firearms: Your ability with firearms.
Magic: Your magical powers.
Speech: Your charism, your ability to persuade people.
Knowledge: Choose a topic. Boom, you know something about that topic.
Unarmed: Your ability to fight with your fists, to grapple and to wrestle.
Melee: Your ability to wield a bladed or blunt weapon, and to use it in battle.
Firearms: Your ability with firearms.
Magic: Your magical powers.
You awaken in a sweat on a gurney, breathing both rapidly and heavily. While doing so, you take a look at your hands, and see that your skin is a collection of patches of skin sewn together- and scream for a good two minutes.
After regaining your composure, you take a look around the room. You see a variety of medical equipment, though you're unsure as to the purpose of them. One thing's for sure: somebody did a lot of bleeding in here.
In the corner of the room, you see a man sitting on a chair.
What now?
>Talk to the Man, see what we can find out, nigga!
>Scream some more, then talk to him!
>Just scream some more.